Classic      01/29/2024

Path of Exile: Prophecy Update. Path of Exile: War for the Atlas - Full list of Path of exile changes - what are prophecies for?

This league will have its own economy and will give you the opportunity to start over with a clean slate, showing others your skills in the game in the Russian version.

Navali, the sorceress of the Karui

You will meet Navali in every camp your hero encounters while traveling through Wraeclast in the Prophecy Leagues. Silver her hand and find out about your future. A prophecy will appear to you that must be fulfilled. Such prophecies will take your hero to the most remote corners of the continent and allow you to fight to achieve your destiny.

Fulfill the prophecy

Silver coins drop from about one monster in the area. Navali is ready to predict your hero's future for one coin. This prophecy, along with six others, can be found on your prophecy screen. Some of these prophecies refer to specific places that are worth visiting.

The Vaal invasion greatly changes the Temple of Lunaris. Other prophecies are fulfilled when various conditions are met. Sometimes prophecy brings the desired reward. In other cases, the prophecy reward is a "Monstrous Treasure", which fills the map with chests rather than monsters.

Prophecy chains

Sometimes a prophecy is revealed gradually, creating a chain of prophecy. Completing one stage of such a prophecy makes it possible to later gain access to the next stage. By following the entire chain of such a prophecy, you can obtain a powerful unique item or component that will allow you to meet with the Pale Council.

Many of these unique items appeared in the League of Prophecies, while others were carried over from previous Challenge Leagues. The final battle of the league can be reached by completing four separate chains of prophecies and combining their results.

Fateful items

Many of Path of Exile's unique items have a history. Some of these stories are not completed. Certain prophecies encourage you to wear one of these items after completing your mission. The item will be permanently endowed with new powers and given a new name.

Challenges and rewards

In addition to generous rewards for fulfilling prophecies, as you complete challenges, you will receive items and effects that make your hero stand out from the crowd of other characters. The Prophecy Leagues offer 40 new challenges for you to complete. After completing 12 challenges, you will receive the Prophecy Traces effect.

After 24 challenges, you will receive the Prophecy weapon effect. After completing the 36th test, you will receive a pet - Navali the monkey. Like effects, it can only be obtained in prophecy leagues. From the 19th challenge onwards, for every third challenge, you will receive pieces of a decorative Totem of Prophecy, which will stand in your hero's hideout. He will forever testify to how many prophecy tests you were able to pass during this league.

Update 2.3.0 will be installed on game servers on June 8 at 5:00 Moscow time. The Prophecy Challenge League will begin on June 8 at noon Moscow time.

More information about future innovations can be found in

  • The Atlas of Worlds is being attempted to be taken over by a mysterious entity known as the Ancient One. He sows corruption and fights for power with the Creator. Find out more about the War for the Atlas at en.pathofexile.com/war
  • Added 32 new cards, including 2 unique ones.
  • New battles with the Ancient One and his four Guardians have been added.
  • Added Modified and Ancient items. They can only be obtained in areas under the influence of the Creator and the Ancient One, or after defeating the Creator and the Ancient One. Altered and Ancient items can have mods that cannot be obtained any other way, as well as higher level versions of common mods.
  • Added a new task, Queen of the Sands. The quest can be obtained from Peter and Ivanna in Act 9 after completing the quest Blade of the Storm. You will now receive the skill book for completing Storm Blade for completing Queen of the Sands. Completing the Storm Blade will reward you with a rare weapon of your choice.
  • Added 48 new unique items.
  • Added 6 new fortune telling cards created by our sponsors.
  • Added a new Dexterity/Intelligence skill gem, Exhumation: The hero fires a projectile that pierces enemies and lands at the target location, creating the corpse of a Bone Archer.
  • Added a new Agility Skill Gem, Cremation: The target's corpse explodes, dealing area damage, and becomes a volcanic geyser that will continuously fire projectiles over an area around it over time. Corpse explosion damage is not affected by spell damage modifiers and cannot be reflected.
  • Added a new Intelligence/Dexterity skill gem, Body Swap: The hero's body explodes, dealing spell damage in an area around him. The targeted corpse also explodes, dealing damage in the area around it. The hero's body is transferred to the location of the corpse. Corpse explosion damage is not affected by spell damage modifiers and cannot be reflected. This enchantment cannot be cast again.
  • Added a new Dexterity/Intelligence skill gem, Unstable Corpse: Corpses in the target location explode, dealing damage in a small area, and release orbs at enemies, which then explode, dealing spell damage in a large area. Explosion damage from corpses is not affected by spell damage modifiers and cannot be reflected.
  • Vulnerability is divided into two skill gems: Vulnerability and Despair. Vulnerability, a Strength skill gem, curses all targets in the area, causing them to take increased physical damage and increased bleed damage. Attacks against cursed enemies have a chance to inflict Bleeding and Maim.
  • Despair, an Intelligence skill gem, curses all targets in the area, making them less Chaos Resistant and taking increased damage over time. Cursed enemies also take additional chaos damage when hit. Existing Vulnerability stones will become Despair stones.
  • Added a new Intelligence Support Gem, Lightning Barrier: When channeling a supported skill, creates a protective field around the hero. The field reduces physical and lightning damage taken, and also provides a chance to gain an energy charge when hit.
  • Added a new Agility Support Gem, Volley: Adds two projectiles to supported skills, and the projectiles themselves are fired in parallel from points on either side of the hero. The projectiles fired by the ring (on the Shardlord) currently overlap the source of this stone's parallel projectiles, however, this will be changed in future updates.
  • Added a new Intelligence Support Gem, Spell Cascade: Supported Area Skills will also target areas in front of and behind the main target.
  • Added a new Strength Support Gem, Ancestral Call: Supported melee attack skills that damage one target will target two additional enemies.
  • Added a new Agility Support Gem, Spectral Archer: Hitting an enemy with a supported Bow skill creates a Spectral Archer that will continue to use that skill for some time.
  • Added 3D models for the following items: Mark of Malachai, Diantha's Atrocity, Dendrognev, Solid Blade, Void Accumulator, Red Saber Stompers, and Electrocute.
  • Added a new unique casket created by our sponsor.
  • Added a new wandering exile (winner of the Best Dressed Exile competition).

Abyss Challenge League

  • Challenge Leagues are a great opportunity to start playing in a fresh economy. All of your existing characters and items will remain in the permanent Standard and One Life leagues, but you can create a hero in a new league to complete challenges and show off your Path of Exile mastery!
  • In 3.1.0, three versions of the Abyss league will be available: Standard, One Life and Solo. The mechanics and items are the same in all versions of the league. In the Abyss League, you will find cracks in the ground. As you get closer, these cracks will become wider and spread further, and terrible monsters will begin to emerge from the black depths. Try to keep up with the crack, and you will be challenged by dangerous monsters of the Abyss. If you fail to defeat the monsters in time, the Abyss will close, but if you win quickly, you will receive a chest with valuable rewards.
  • As you play through the league, you will find chasms that will allow you to fall into the depths of the Abyss. In these areas you will encounter many monsters, find valuable rewards and fight a boss.
  • As you explore the depths of the Abyss at high levels, you will be able to fight the Lich Boss. Such a boss is rare, the battle with him is difficult, but the rewards for victory will be valuable. Only by defeating liches will you receive unique Abyss items.
  • Monsters and chests in the Abyss can drop Abyss Gems. Like other gems, they can be placed into sockets on the passive skill tree to strengthen your character. However, unlike other gems, Void Gems have exclusive new properties and can be placed into special Void Sockets on your items! Void Sockets will be found on new unique Void items and a new type of belt: Dark Vise.
  • In the Abyss League, you have 40 challenges to complete. Completing 12 will reward you with the Void Helmet. For 24 challenges you will receive the wings of the Abyss, for 36 - the portal of the Abyss. All of these microtransactions can only be obtained by completing Abyss League challenges.
  • Starting from Challenge 19, for every third challenge you complete, you will receive a piece of the Abyss Totem, which you can place in your hideout. The totem will remain with you forever.

Other changes:

  • Improved target selection for many skills, especially large target selection like Kitava and Arakaali.
  • Item frames have been updated to match the current UI.
  • Updated storage chest model. Now it sparkles with newness!
  • More detailed guidance has been added to the tutorial system for players who experience difficulties at the very beginning of the game.
  • Added training page about portal scrolls, updated training page about portals in areas.
  • A noticeable barrier to the entrance to Lioneye Outpost has been added to the training system. The barrier will disappear after distributing a passive skill point.
  • Now you can open the help window with the ";" key. The key can be changed in the settings menu.
  • You can now turn off notifications about help pages by right-clicking on them. They will disappear on their own after 6 seconds.
  • You can now turn in Divination Cards to Navali in the Epilogue or at your hideout. The description of the "Prediction" achievement has been changed accordingly.
  • The Forsaken Masters have returned to Oriath and can now be found in the Epilogue.
  • Corpses that disappear when the limit on the number of corpses created by Desecration or Exhumation skills are reached will now play a visual effect.
  • Shock and Chill effectiveness values ​​can now be found in the character panel.
  • Added a system for scaling visual effects of states depending on the size of the monster.
  • Added voice acting for many NPCs and lore objects that were missing in The Fall of Oriath.
  • Added images that appear when hovering over an area on the map for new areas from the Fall of Oriath.
  • An option to leave the current group has been added to the drop-down menu on the character portrait.
  • The league filter selection on the character selection screen now retains its value.
  • Improved interface for selecting rewards for completing a task.
  • A timer has been added under each flask icon, showing the remaining duration of the effect of that flask.
  • Debuffs are now displayed separately from buffs, flask effects, and charges.
  • Auras that affect you that you have enabled yourself are no longer displayed in the buff panel as a skill icon. Auras received from other sources will still appear in the buff bar.
  • Skills with modified cooldowns now show their final cooldown values ​​instead of the cooldown multiplier.
  • Monsters now display their rarity as they rise from the ground.
  • The challenge panel now displays the number of challenges completed.
  • The default dynamic resolution minimum fps is now 30. You can change this value in the settings.
  • Improved rarity and condition effects on monsters.
  • Added support for subsurface scattering. Pay attention to the ice and candles!
  • Improved the performance of many skills, areas, monsters and effects.
  • We continue to improve the sound, effects and environments.

Character balance

  • Intimidated enemies now take 10% increased attack damage (instead of 10% increased damage).

Skill Balance

  • The existing stones of Vulnerability became stones of Despair. Despair curses all targets in the area, reducing their resistance to chaos and taking increased damage over time. Cursed enemies also take additional chaos damage when hit. The new Vulnerability stone is now red.
  • Your minions (and their minions) will no longer deal or take damage while you are dead.
  • Dark Pact no longer gains range when using your health. The increase in damage when using your health grows more slowly as the level of the stone increases, now at level 20 the skill deals 76% more damage (from 95%).
  • Detonating a corpse now deals spell damage based on skill gem level, in addition to damage based on the corpse's maximum health. The base fire damage dealt by explosion spells has been increased significantly. The skill now gains additional area of ​​effect as it levels up, and base critical strike chance has been increased from 5% to 6%. Casting time reduced to 0.6 seconds (from 0.8).
  • Conjure a Wraith now grants wraiths additional hit rate based on gem level.
  • Bear Trap and Vaal Rain of Arrows now remove all movement speed instead of reducing it by 300%.
  • Raging Spirits now have a "15% less" added damage multiplier, down from 30%.
  • Conjured Skeletons now have a "50% more" added damage multiplier instead of "30% less".
  • Raging Spirits, spiders created by Fang of Arakaali, and spectral skulls from Essence of Madness can no longer taunt enemies.
  • The amount of burning damage dealt by the Burning Ground from the Burning Arrow of a character with the Pitch Darkness gem is now determined by the level of the Burning Arrow gem.
  • Storm Orb can now trigger lightning strikes from channeled skills.
  • Desecrate: Now creates 5 corpses (up from 3). The cooldown has been reduced to 3 seconds per charge (from 5), and the cast time has been reduced to 0.8 seconds (from 1). The maximum level of Desecrated corpses constantly increases as the level of the stone increases. The skill can now create higher level corpses at most gem levels except level 19, where the maximum corpse level has been reduced from 100 to 81.
  • Lightning shoots have been reworked. This is now a channeled skill that deals more damage every 4 pulses. Improved skill visual effects. The new version hits slightly less often than the previous one, but the overall damage from the skill has become higher.
  • Minion health support stone now has a multiplier, i.e. grants 30% MORE minion health (rather than 30% increased minion health) at gem level 1 (up to "49% more health" at gem level 20).
  • Dark Pact is now considered a minion skill and will interact with, for example, the effects of the Cape of Tomor Ili item.
  • The Ruthless Support will no longer support supported skills.
  • Vortex can no longer be supported by the Ruthless support.
  • Iron Will can now enhance Summon Skeletons and affect the damage dealt by Skeleton Mages if you are using the Retribution of the Dead gem.
  • Northern Armor's chill effect now slows attackers by 30% when you are hit (up from 10%).
  • Melee attacks supported by Hail of Strikes now more accurately take into account attack range (including area damage modifiers) when selecting targets for subsequent attacks. The change has a negative impact on some skills and a positive effect on others, but in general, melee skills supported by Hail of Strikes will target targets in a way that better suits the behavior of the specific attack.
  • The area of ​​effect of the first waves of Swordfall was wider than intended. The skill's area of ​​effect now more closely matches the visual effect area where the swords fall. The overall width of the Swordfall's area of ​​effect has been increased slightly to compensate for the narrower areas at lower levels.
  • Lightning Burst is now correctly affected by modifiers based on the status of the projectiles (for example, the Powerful Precision ability "Projectiles have a 100% increased critical strike chance against targets pierced by them")
  • Charged Charge is now limited to a maximum of 15 hits per use of the skill.
  • Static Discharge radius increased from 19 to 20, total radius at level 20 is now 24. Static Discharge explosion now correctly inflicts conditions with the "40% less" modifier. Previously, the skill applied conditions without taking into account the "less damage" modifier.
  • Ice Crush radius increased from 8 to 9 in the first stage, from 16 to 18 in the second stage, and from 24 to 26 in the third.
  • Earthquake radius increased from 25 to 28 in the second stage.
  • Devastation radius increased from 17 to 20, at gem level 20 the radius is 24.
  • Wither now increases chaos damage taken by 6% (up from 7%), and stacks up to 15 times (up from 20).
  • Vaal Power Overflow radius reduced to 70 (from 120).

item balance

  • Divination Cards: Reworked the areas, drop rates, and requirements of many divination cards, due to changes to the Atlas in this update, and to better integrate divination cards with the new areas from The Fall of Oriath.
  • Some names of health regeneration properties have been changed, two new high-level properties have been added, and therefore all of these properties have been reorganized.
  • Strengthened health regeneration properties on rare items. Existing mods now grant up to 20 health per second. To update existing properties to new values, use a Divine Orb on an item.
  • When used on a belt, Essence of Madness now grants 10% increased movement speed when using the effect of any flask (up from 5%).
  • Basic Atlas-only item types can no longer be found in Vaal side areas.

Balance of unique items

  • Aziri's Insight: No longer instantly steals life from critical hits, but instead grants Pact with the Vaal if you've dealt a critical strike recently. The change does not affect existing versions of the item. Learn about changes to the Vaal Agreement in the Passive Skill Tree Changes section.
  • Witchfire Brew: When used, creates an aura of the curse of Despair. The change affects all versions of the item.
  • Doombolts: Now adds 100% physical damage as random elemental damage (up from 110%). No longer increases critical strike chance, but instead has (12-16) to (20-24) added physical damage. Using Divine Orb on existing versions of the item will change the added physical damage and added random elemental damage, but will not remove the critical strike chance.
  • Doombolt Prism: Now adds 100% physical damage as per-elemental damage (up from 110%). Use a Divine Orb on an existing version of the item to apply this change.
  • Konmin Strategem: No longer creates a cloud of smoke when a trap placed in an item is triggered. Instead, the item grants the Fog of War skill, which creates a cloud of smoke when any of your traps are triggered. Fog of War has a cooldown.
  • Lion's Roar: Now only adds knockback to melee attacks while the flask is active.
  • Wolf Spider: The drop rate of this item from monsters has been significantly reduced. The item was used too widely by melee characters at various levels as a very affordable way to get around the hit requirements.
  • Bisco's Collar: The chance of the item dropping from monsters has been significantly reduced.
  • Queen of the Forest: Now has 200 to 240% increased evasion (up from 240 to 380%). Use a Divine Orb on an existing version of the item to apply this change. The movement speed boost from this item is now capped at 100% on all versions. The change to base evasion item types in Fall of Oriath resulted in the item's evasion and movement speed being increased too much.
  • Rise of the Phoenix: Maximum fire resistance reduced to 5% (from 8%). Health regeneration is "15 to 20 per second" (up from 6). Use a Divine Orb on an existing version of the item to apply this change. New versions also give from 40 to 60 health (the change cannot be obtained by the Divine Orb).
  • Omen of the Winds: Now allows Ice Shot to pierce 3 additional targets (up from 5). Use a Divine Orb on an existing version of the item to apply this change.
  • Dancing Dervish: While Dancing Dervish Manifestation is active, Dancing Dervish has a 25% chance to grant you a Rampage charge when hitting a Unique Enemy. The minion created by this unique item can no longer move through impassable areas. Changes affect all versions of the item.
  • Demon House: Chill effect now slows enemies by 30% when you get hit (up from 10%). The change affects all versions of the item.
  • Baron: Now adds half your power to minions (instead of all power). The change affects all versions of the item.
  • Retribution of the Dead: Now correctly replaces the number of Skeleton Warriors with Skeleton Mages when using Vaal Summon Skeletons.
  • Death Oath: Now correctly updates behavior when changing skills, items, or passives.
  • Auxium: The item description now states that the freeze duration is based on Energy Shield. The functionality of the item has not changed.

Monster Balance

Card balance

  • The entire Atlas has been reworked. The names of many cards have been changed, as well as their balance, level and place on the Atlas. On many maps, bosses have been reworked or completely replaced.
  • The rules for generating monsters on high-level maps have been significantly reworked, their balance has been adjusted towards the speed at which we expect players to clear maps. In general, on smooth linear maps the total number of monsters will be less than on maps with a more complex layout. We will be monitoring the balance of these changes closely, and will make further changes and improvements over time.
  • Changed the balance of card properties. Each mod now grants increased item rarity, increased item count, and increased monster party size. The values ​​will depend on the complexity of the properties.
  • Mao Kun: Monsters no longer gain Energy and Stamina charges every 20 seconds, as this was causing performance issues. Monsters now have a chance to gain these charges when hit. The number of monsters on this map has been reduced, but you will now gain more experience in this area.
  • Added a new map prefix, Feasting: An area populated by Kitava cultists.
  • Monsters from Acts 5-10 that previously did not appear on maps have been added to the maps.
  • Bosses with multiple forms or stages no longer count as multiple map bosses.
  • The balance of Asha Suncaller's Pounce has been changed; the skill now has a 4-second cooldown.
  • Rek'tar can now jump on enemies who are too close to the wall.
  • Purification Hounds now spawn from distant gates and can chase players over long distances.
  • Water elementals and their variations now spawn in groups of visible and invisible monsters (instead of all visible or all invisible).
  • The boss of the unique map Death and Taxes now moves 35% faster while under the effect of damage immunity.
  • The corpses of Warped Statues can be obtained by using Desecration on maps if you already have the ghost of such a monster.
  • Roa bosses on maps now recover 33% of their maximum health each time you destroy one of their nests.
  • Added groups of magical monsters to boss rooms on maps where they did not exist before.
  • Monsters can now spawn closer to the entrances on the Oba's Cursed Treasure map.
  • The graveyard map is now the base type of the unique map Sacred Ground.

Passive skill tree changes

  • Significantly reworked the Agreement with the Vaal. It no longer grants instant life leech, but instead has a double health leech speed, as well as the maximum leech speed. Passive skill moved to Gladiator area.
  • Minor passives for Mind Over Matter now grant 10% increased mana (from 12%), and significant passives now grant 30% increased mana (from 40%) and 40 added mana (from 100).
  • The Vampirism key skill now grants 3% of maximum health per second to maximum health leech rate (up from 5%).
  • Body Empty now grants 3% of maximum health per second to maximum life leech rate (up from 5%).
  • Passive skills that previously granted increased physical damage in melee while holding a shield now provide increased physical damage from attacks while holding a shield (all physical damage, not just melee).
  • Many passive skills that previously provided defensive bonuses while holding a shield now also increase physical attack damage and condition damage while holding a shield.
  • Removed one of the passive skills on the path to Ash, Frost and Storm (near the Noblewoman).

Ascension Balance

  • Slasher: Fierce Fervor no longer increases maximum Life Leech rate.

Pantheon

  • Changed most map bosses that need to be killed to improve Pantheon powers.
  • Shakari has been added to the Pantheon.

Alan Labyrinth

  • Added a new Dark Shrine effect that can only be found in the Labyrinth of the Eternals.
  • The conditions for the appearance of some chests have been changed. In general, the rewards from them will now be more valuable and more consistent with their level and difficulty.
  • The total number of items in Silver Chests has been increased.
  • The helmet enchantment that provided additional Burst projectiles has been removed from the Merciless Labyrinth. The Labyrinth of the Eternals Burst enchantment now grants one additional projectile (up from 2).

Properties of Zana in 3.1.0:

  • Level 2: Anarchy (costs 2 Chaos Orbs): 3 additional Roaming Exiles in the area, 20% increased number of items found in the area.
  • Level 3: Bloodlines (costs 3 Chaos Orbs): All groups of magical monsters have the Bloodlines trait, 25% more magical monsters, 20% increased number of items found in the area.
  • Level 4: Otherworld (costs 3 Chaos Orbs): Enemies killed close together have a chance to attract monsters from another world, 20% increased number of items found in area.
  • Level 4: Fortune Favors the Brave (costs 3 Chaos Orbs): Selects a random Zana mod from the current list, including mods not yet unlocked.
  • Level 5: Ambush (costs 4 Chaos Orbs): Area contains 3 additional caskets.
  • Level 6: Dominance (costs 4 Chaos Orbs): There are 3 additional altars found in the area.
  • Level 7: Essence (costs 5 Chaos Orbs): There are 2 additional Essences found in the area.
  • Level 8: Rift (costs 6 Chaos Orbs): There are 2 additional Rifts found in the area.

PvP Balance:

  • Sandria Arena level 60 has been removed. Players who do not meet the level 40 Sandria Arena requirements will be sent to the open Sandria Arena.
  • Characters who entered the portal to Oriath at the end of Act 4 will not be able to queue for low-level duels.
  • Death Oath now deals significantly less damage to players (and Grand Masters).
  • PvP-only characters can no longer activate the Map Device.
  • Bleeding, Ignite, and Poison now take penalties based on the attack speed or cast of the skill (or similar timing parameter) that caused them.

World changes:

  • For completing the Love for Your Neighbor quest, players will receive not only a bottle, but also a support stone of their choice.
  • The green maze has been removed from the game. Titus' Plum and Labyrinth Challenge have been moved to Imperial Gardens.
  • Added objects with stories, mainly in areas from the Fall of Oriath.
  • Mystery Barrels now spawn a wider variety of monsters.
  • Additional groups of monsters will now appear in the Lighthouse area while refueling the lighthouse.
  • Improved the Southern Forest area, especially in Act 6. Southern Forest in Act 6 can now generate Vaal side areas.
  • On the way to the fight with the Vicious Trinity, the heart portals to Melavius, Scholastica and Daria stop beating when the corresponding boss dies.
  • The Priests' Vault from the Ossuary was renamed to Sealed Chest in Act 10. The chest has a new model.
  • Hadrian will no longer talk about the Hanging Gardens, this dialogue has been removed from the requirements of the Good Listener achievement.
  • Added more layout options for main storyline areas. Most areas, particularly the new areas from The Fall of Oriath, now have several new possible layouts.
  • Voll's conversion in the Western Forest in Part 2 will be destroyed. Pay attention to it, it looks very cool.
  • Added some missing icons for doors and passages in areas on the minimap.
  • Altars will no longer appear at the entrance to Tukohama Fortress.
  • Kitava's Arena in Act 10 is now called Altar of Hunger.
  • Malachai's Journal no longer references an incorrect date.

Prophecies:

  • Rare monsters, which are required for unique item prophecies, have been added to various areas around the world. They make it possible to obtain an item of a high enough level so that you can get 6 connections on it.
  • You no longer need to equip a unique item to complete the Prophecy; you just need to have it in your inventory when you kill the desired boss.
  • The Gemini Prophecy, which turns a non-double card into a doppelganger, no longer grants 6% increased number of items found.
  • The Monstrous Treasure prophecy now completes when opening the last casket in the area.

Bug fixes

  • Fixed an issue where jewelry chests in the Labyrinth would contain different types of items.
  • Fixed an issue where the Zombie Raise skill gem would display incorrect health values. This does not affect zombie balance.
  • Fixed an issue where some Fotis quests would continue to appear even after completing or failing them.
  • Fixed a bug due to which a deck of Siren divination cards would give you corrupted Whispering Ice without 20% quality.
  • Fixed an issue where the Battle Mage notable would grant Strength and Agility separately (rather than together). This does not affect the mechanics of the passive skill.
  • Fixed an issue where you could advance through an obstacle in the Act 7 Chamber of Sins.
  • Fixed a bug where Ice Bite could enhance the skills of Totems, Traps, and Mines, although its effect did not work on them.
  • Fixed descriptions for Ice Bite and Arousal.
  • Fixed an issue where the Challenge notable would grant increased melee physical damage rather than increased melee physical damage while holding a shield.
  • Fixed a bug due to which you could leave the Adrastius Strategist arena using Pounce. You can no longer pick up Teratnov Dust before killing this boss. Raiz, you know that everything is because of you.
  • Fixed a bug due to which the "increases global armor when no energy shield" property on the Broken Faith unique item was incorrectly affecting the armor obtained from converting evasion into armor with the Nerves of Steel key passive skill.
  • Fixed a bug due to which the shrine in the Labyrinth, which added an additional unique item as a reward for killing Isarius, caused severe lags when activated.
  • Fixed a bug that prevented some monsters from detonating their mines.
  • Fixed a bug due to which suffering spirits could inhabit the Solaris and Lunaris spheres during the battle with Dawn and Dusk.
  • Fixed a bug due to which text in some languages ​​did not fit in the item window.
  • Fixed an issue where challenge screen text could overlap in some languages.
  • Fixed a bug that caused the client to crash during training about low mana.
  • Fixed an issue where totems with low maximum health could not reach 1 health due to rounding, so Righteous Fire would not turn off on them.
  • Fixed an issue where you could kill Abberath, the Forked One before he progressed to other stages.
  • Fixed an issue where the gem level tutorial was displayed instead of other tutorials.
  • Fixed a bug due to which altars could appear in inaccessible places.
  • Fixed an issue where double-clicking on a character with an expired name would reset that character's selection during a name change. This prevented the given hero from logging into the game and did not display the new hero name on the character selection screen, despite it being changed on the server.
  • Fixed an issue where a microtransaction slot would need to be clicked twice if the inventory and then the microtransaction selection screen were brought up by keypresses.
  • Fixed an issue where condition damage modifiers from attacks while holding a shield would be applied twice if you were not using Varunastra.
  • Fixed an issue where the sextant that gave players instant health and mana recovery would not actually provide any instant recovery.
  • Fixed a bug due to which when removing a Static Discharge skill stone (or when performing actions that disabled this skill), all Static Discharge explosions would immediately go off.
  • Fixed an issue where enemies hit by Sunder's initial strike would also be hit by the area of ​​effect created by the strike.
  • Fixed a bug due to which low-level characters in the city or in the shelter would have story quests related to the Creator if there were characters completing these quests on the same account and in the same league.
  • Fixed a bug due to which effects that change the character's size could cause some enchantments and effects to appear incorrectly.
  • Fixed an issue where some bosses were unable to progress to their next stages due to damage over time effects placed on them. Because of this, characters that only deal damage over time were unable to complete some battles.
  • Fixed a bug due to which Daria could die during teleportation if she had very little health.
  • Fixed an issue where General Skeletons summoned by Summon Vaal Skeletons would play an incorrect effect upon spawning.
  • Fixed a bug where you could continue to channel skills even after your action speed was reduced to 0 (for example, after receiving the petrification effect from the Basilisk).
  • Fixed a bug due to which automatic updating of public groups resulted in the “Away” mode being disabled.
  • Fixed an issue where the Forsaken Master could teleport to a location that was blocking the entrance to an area (such as a doorway).
  • Fixed the display of the duration of Agitation and Arcane Surge on skills that have their own duration modifiers.
  • Fixed a bug due to which the duration of Time Bonds applied by objects when striking was too short.
  • Fixed an issue where attempting to revive in a hideout where the portal was blocked by an object would cause it to disconnect.
  • Fixed a bug due to which health and mana indicators were overlaid on the text when the help window was open.
  • Fixed an issue where a Unique Card would display the presence of a Pantheon Upgrade Boss if its base type was the same as a regular Pantheon Upgrade Boss card.
  • Fixed an issue where Glacial Hammer would sometimes interact incorrectly with the Herald of Ice effect when smashing enemies.
  • Fixed an issue that caused some NPC dialogue to appear in the wrong category.
  • Fixed an issue where using a Warcry while holding Dibion's Dirge would ignore knockback avoidance.
  • Fixed an issue where allied Harbingers (and other entities that cannot be targeted) would trigger enemy traps.
  • Fixed an issue where multiple Labyrinth Shrine effects of the same type would overlap rather than replace each other.
  • Fixed an issue where some skills would become invisible if the player left and returned to an area. This also applies to the Devouring Darkness of Kitava.
  • Fixed an issue where Lightning Blast explosions would not destroy chests, stone pillars, and barrels.
  • The descriptions of passive skills related to Fortification have been slightly corrected.
  • Fixed an issue where skills supported by Arousal would refer to all skills as enchantments in the tooltip.
  • Fixed an issue where some areas with a high density of monsters (such as Forsaken Master quest areas) would try and fail to spawn additional monsters such as Tormented Spirits and Wandering Exiles. Now they will try and create monsters! Success!
  • Silver Labyrinth chests and other rewards will no longer appear near walls or at free angles. Items should no longer appear in inaccessible places.
  • Fixed an issue where Corrupted Shrine Ruins could spawn a Vaal side area on the inaccessible side of the river.
  • Removed some outdated Silk dialogue.
  • Fixed an issue where Frenzy Charges only gave Grand Masters more attack damage, rather than overall damage.
  • Fixed an issue where Vaal Ruins in Act 2 could generate additional rooms that should not be in that area.
  • Fixed an issue where Tough Crabs in Boiling Lake were not dropping items.
  • Fixed an issue where lightning rods in the Adrastius and Minotaur Strategist arenas could be knocked back.
  • Fixed some audio crackling issues.
  • Fixed a bug due to which the size of the Ankh of Eternity and Tear (from storyline quests) did not match the size of their images.
  • Fixed an issue where players were being followed by more pets than they actually had.
  • A bug with the genders of epithets of rare names in French has been fixed.
  • Improved behavior of the Teleport Arrow in unusual terrain.
  • Fixed jitter when hovering over an item description.

On June 3, a new league started on English-language Path of Exile servers. The Russian version will appear a few days later - on June 8.

The game mechanics of Path of Exile have changed little. The game will still require you to cycle through acts and complete simple quests. New is the character Navali, who is found in every city. You can get the so-called from Navali. prophecies are mini-tasks about who you can meet in locations. Not all of them, of course; you’ll have to look for the right one.

To fulfill the prophecy, it is enough to complete certain tasks. In most cases it comes down to killing someone or something. These prophecies are in every act. The further you progress in the game, the more difficult the monsters you will have to face to fulfill the prophecy become. Each completed chain of prophecies leads to an encounter with a wandering exile. In the first act he will try to escape, leaving behind all his treasures. In the second act he will start using combat rage and run away again. In the third act, the exile will be possessed by a dangerous spirit. In the fourth, he will receive the altar effect. And the final battle will take place on one of the maps.

As in the previous league, the entrance to the maze opens after completing six challenges. These tests have not changed in any way. That is, in certain locations you need to overcome traps, destroy skeletons and other monsters, and then activate a cell on a small wall. The labyrinths are quite complex, also filled with traps and an abundance of monsters. You will have to meet the boss three times. The first two times he escapes, and the third time he heroically stands until the very end.

One of the fundamental changes to the labyrinths is the limitation of the number of visits to them. At the end of the test, you are given a special item that allows you to unlock the doors of the maze six times. For subsequent visits, new tests will be required, or this item is purchased or exchanged with other players.

Labyrinths can also be completed in groups. And upon completion, you will be awarded Ascension points, enchant objects and open the chests of Izaria (the main boss of the labyrinth) of a higher level. The changes to the labyrinths are not limited to this.

The developers have changed a lot of other things - for example, the method of calculating damage for a character who has decreased: 60% of the energy shield that protects health is taken into account. This will make it easier for witches whose build is based on energy shields to navigate the labyrinth.

You are no doubt already aware of all these changes, as well as modifications to many skills that now work a little differently, as well as new skills. The developers explained and translated many aspects of update 2.3 to Garena. Therefore, it would probably be more correct in this article to dwell not on the features of the game mechanics, but on personal impressions.

They are below in the form of screenshots...

When fulfilling a chain of prophecies, this kind of goodness fell. It will come in handy...

The passive skill tree has not changed compared to 2.2. Labyrinths are also available, where additional subclasses are taken.

Prophecies are taken from a new NPC, which, more precisely, is located in every city. To fulfill the prophecy, you need to do something, most often kill mobs and bosses in locations.

Mobs drop new types of coins. The announcement said that only one coin will fall in each location, but in reality more may fall. Perhaps this is a bug...

The game mechanics have not changed. The annoying thieves of Prosperus's coins have disappeared. But prophecies appeared.

The first start was terrifying - 9 thousand people waiting online. However, the wait did not last for hours - we managed to enter literally after 3 minutes. There was no need to wait for subsequent entries...

Finally, it’s worth saying that English-language servers work much more reliably than Garena’s. It seems that they are located further away - in Amsterdam - but loading the game itself and locations is many times faster, and the client is more stable. With Garena, much more often, when moving to a new location, the client crashes with an error about the impossibility of loading... What this is connected with - I can’t judge...

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June update 2.3.0 will mark the beginning of the Challenge League"Prophecy" . This league will have its own economy and will give you the opportunity to start over with a clean slate, showing others your skill in the game in the Russian version Path of Exile.

Navali, the sorceress of the Karui

You will meet Navali in every camp your hero encounters while traveling through Wraeclast in the Prophecy Leagues. Silver her hand and find out about your future. A prophecy will appear to you that must be fulfilled. Such prophecies will take your hero to the most remote corners of the continent and allow you to fight to achieve your destiny.

Fulfill the prophecy

Silver coins drop from about one monster in the area. Navali is ready to predict your hero's future for one coin. This prophecy, along with six others, can be found on your prophecy screen. Some of these prophecies refer to specific places that are worth visiting.

The Vaal invasion greatly changes the Temple of Lunaris. Other prophecies are fulfilled when various conditions are met. Sometimes prophecy brings the desired reward. In other cases, the prophecy reward is a "Monstrous Treasure", which fills the map with chests rather than monsters.

In true Path of Exile style, you can pay Navali to turn your prophecies into tradeable items. This allows you to postpone your destiny or even profit from it.

Prophecy chains

Sometimes a prophecy is revealed gradually, creating a chain of prophecy. Completing one stage of such a prophecy makes it possible to later gain access to the next stage. By following the entire chain of such a prophecy, you can obtain a powerful unique item or component that will allow you to meet with the Pale Council.

Many of these unique items appeared in the League of Prophecies, while others were carried over from previous Challenge Leagues. The final battle of the league can be reached by completing four separate chains of prophecies and combining their results.

Fateful items

Many of Path of Exile's unique items have a history. Some of these stories are not completed. Certain prophecies encourage you to wear one of these items after completing your mission. The item will be permanently endowed with new powers and given a new name.

Challenges and rewards

In addition to generous rewards for fulfilling prophecies, as you complete challenges, you will receive items and effects that make your hero stand out from the crowd of other characters. The Prophecy Leagues offer 40 new challenges for you to complete. After completing 12 challenges, you will receive the Prophecy Traces effect.

After 24 challenges, you will receive the Prophecy weapon effect. After completing the 36th test, you will receive a pet - Navali the monkey. Like effects, it can only be obtained in prophecy leagues. From the 19th challenge onwards, for every third challenge, you will receive pieces of a decorative Totem of Prophecy, which will stand in your hero's hideout. He will forever testify to how many prophecy tests you were able to pass during this league.

Update 2.3.0 will be installed on game servers on June 8 at 5:00 Moscow time. The Prophecy Challenge League will begin on June 8 at noon Moscow time.

More information about future innovations can be found in second message.

Maze map

The rumors turned out to be true. There is a fourth labyrinth that can be reached through maps. Gradually, high-level heroes will be able to complete difficult versions of the Trials of Ascension cards and gain access to the Labyrinth Map. This version of the Labyrinth features new puzzles and a never-before-seen type of trap.

The reward for completing the Card Maze will be a new level of enchantments and two additional Ascension points. In total, you can accumulate eight Ascension points, and this opens up new prospects for the development of the hero. Also in this update, Ascendancy Trials will be optimized, which will only need to be completed once per difficulty level per league.

New skills

The developers have added five new skills to content update 2.3.0. Offering a spirit improves the attack and defense of the henchman who used the hero's skill. If the hero is a necromancer, the skill will play into his hands. Ancestral Warchief is a new melee totem that unleashes powerful area of ​​effect attacks and enhances the wearer's attack.

Slash is a melee skill that allows you to deal two slashes, each of which raises a force wave. Additional damage is dealt where the blows intersect. Frostball is a new cold spell that pierces enemies and deals damage to them when it hits.

Blizzard is a new area of ​​effect spell that surrounds the caster with a cold stream and creates an icy vortex. If used on a flying Frostball, it will explode and allow the caster to sweep the battlefield with a blizzard.

New items

Update 2.3.0 brings you many new unique items and divination cards, created through the efforts of Path of Exile sponsors. A selection of such items can be seen below. In addition, three new types of unique caskets and a new basic card type will be added: Square Map.

Balance edits

This update will also bring some balance changes. Ascendancy classes have been reviewed, reworked and rebalanced, allowing them to be on equal footing with each other while providing a wealth of ways to develop heroes. Sources of damage conversion into chaos have been weakened across the board. The native properties of wands and scepters have been strengthened.

In addition, daggers, wands, and scepters have a slightly increased chance of receiving enchantment or attack prefixes if the weapon already has the appropriate properties. All players will have the opportunity to reset their passive skills (including Ascension points) one-time, which will allow them to prepare their heroes for new realities.

Behind the scenes

This update doesn't just add new content, but includes some significant technical improvements. The developers have significantly reworked the memory technology of the Path of Exile game and replaced the sound system. Game resources are now loaded in the background while you are already playing. This allows you to launch the game much faster and load transition screens between levels.

Now Path of Exile takes up much less memory, which means it is protected from crashes due to its lack (which plagued owners of 32-bit systems). The developers have changed the sound system of Path of Exile, which will not only improve the sound quality, but will also provide audio engineers with an extensive toolkit to create an even better Path of Exile soundtrack.

Prophecy Set

With the release of Prophecy, a supporting pack will be available in-game, containing the Shroud Armor Set, Prophecy Portal Effect, Prophecy Mask, Forum Title, and Portrait Frame. The set will appear in the game after update 2.3.0.