accounting      09/26/2020

The Last of Us: quotes from reviews. The Last of Us: quotes from reviews Childhood in military school

In this article you will learn:

Ellie Williams (Ellie)- the girl with immunity from the game "The Last of Us".

Childhood in a military school:

Ellie was born in Boston in late 2018, six years after the fungal infection spread around the world. She grew up in a quarantine zone in Boston, so her knowledge of the outside world was very limited. The girl's mother, Anna, died in death note writing that he trusted her with a certain Marlene, whom she had never seen.

When the girl was 13 years old, she was sent to the military preparatory school like all teenagers her age.

At that time, the heroine was smart, witty, impulsive, temperamental and constantly used profanity. She did not know how to swim and had never even seen a boat, she knew how to use a bow, firearms and explosives. When Ellie was nervous, she rubbed her nose hard. Williams had brown hair, fair skin with freckles, green eyes, a scar on her right eyebrow, and a slender waist. Her height is 160 cm.

One of the soldiers who had looked after her for a long time refused to take the girl with him, choosing to take care of his own family instead of taking care of the hooligan girl as well. Ellie said she could take care of herself.

Death of a friend

At school, the girl met and became friends with. With her, they often left the school grounds, wandering around the ruined shopping center.

The girls even helped the terror group "Cicadas" escape from the military. They were soon captured by them. The leader of the "Cicadas" turned out to be the one to whom Ellie's mother entrusted the girl, so the girlfriends were released. Marlene also gave Williams an envelope - a letter from her mother and a knife.

Five weeks later, the girl's best friend, Riley, disappeared from school and the heroine thought that she had died, but soon she appeared saying that she had become one of the "Cicadas". Riley led Ellie outside the quarantine area, where they were bitten by the infected. Riley succumbed to the infection, but Ellie miraculously survived despite her bites.

Let's just wait! We'll go crazy together! It is so romantic!

The beginning of the way:

Upon learning of this, Marlene, whom Ellie considered her friend, wanted to use the girl to create a cure by going to the Capitol. Ellie agreed to this, in honor of her friend Riley, realizing that she would probably die as a result of this.

Three weeks after the bite, Marlene hired mercenaries and Tess to get her out of Boston and take her to the Capitol, as the military was hunting the Cicadas and Marlene was injured.

Arriving at the Capitol, the trio found only the bodies of the Cicadas. Trapped by the military, Tess was infected and sacrificed herself so that Joel and Ellie could escape and find Joel's brother, Tommy, who once worked for the Cicadas and knows where their base is.

Together with the mercenary, Ellie passed hard way. Joel replaced her father, and Ellie became a replacement for her daughter, who died many years ago.

Henry and Sam:

During the fight with the thugs, the mercenary and the girl met the brothers Henry and the boy Sam. With them, they continued on their way, breaking through the enemy ring.

Ellie admitted to Sam that the only thing she fears is being alone.

One morning, Sam woke up infected and attacked Ellie. Henry killed his brother, killing himself in a moment of desperation.

Tommy Miller:

Joel brought Ellie to Jackson County, where his brother Tommy lived, in a small community.

Ellie was eager to find the Cicada base, and when she found out that Joel had asked his brother to finish the job for him, she mounted her horse and rode away. Joel on walked her in the house, reading a book, wanting to finally put an end to their relationship.

You're right! You are not my daughter! And I'm not your daddy! This is where our paths diverge!

Having calmed down, the mercenary decided to take Ellie himself, having learned where the Cicadas were - the University of Colorado.

Joel's injury:

Upon arriving, Joel and Ellie learned that the Cicadas had moved to Salt Lake City.

At the university, the mercenary and Ellie were attacked by bandits and severely wounded Joel. The girl pulled him out of trouble and took care of the wounded man for a long time, hunting rabbits and deer.

On the hunt, Ellie met David and James, with whom she wanted to trade meat for antibiotics. She was captured by them, having learned that they were cannibals. They wanted to cut the girl into pieces, but she managed to kill their leader David before Joel came to her rescue.

"Cicadas":

In the spring, after a long and difficult journey, Joel led Ellie to the Cicada base in Salt Lake City.

Marlene was going to make a cure, extract it from Ellie's brain, kill it. But Joel couldn't let that happen. During the journey, she became like a daughter to him, and Ellie treated the mercenary like a father. She was unconscious when Joel saved her from death.

Ellie woke up only in a car that was heading away from the city. he lied and even swore that there were a lot of children like her with immunity and they were of no use.

Together they returned to Tommy, trying to get back to normal.



Quotes:

(Ellie pulls out an adult magazine)

There is nothing to read, but the pictures are entertaining.
Ellie, this is not for children.
- Wow! How… how does he even walk around with that thing between his legs?!
- Throw it away now. I…
- No, wait. I'm wondering what all the fuss is about. Oops, the pages are stuck together...
- Eh...
- Yes, I'm over you joking.

(Look at the model girl on the poster)

How skinny she is!
“There used to be a lot of food.
- Well, yes. But some tried not to eat.
- Why?
- For beauty.
- Pfft. Idiocy.

Yes, you are a young genius! And how did I not guess that you can fix these machines?
- Come on. Don't piss.

. CVG has prepared a selection of quotes from reviews from the most famous publications.

CVG: 10 out of 10

The Last of Us is an impressive achievement, and one of those rare occasions where you won't want to stop playing until you've seen the ending. A dynamically developing story will leave food for thought even after the final credits, but the creators do not forget that they are making a video game, not a movie. It's the perfect marriage of script and gameplay, and it's also Naughty Dog's best game yet.

Official Playstation Magazine (UK): 10

A work of art in which every detail is designed to evoke an emotional response, to convey a sense of adventure in a world on the verge of an end. Naughty Dog has finally squeezed all the juice out of the PS3. Your turn, PS4.

Edge: 10

Naughty Dog has created one of the most addictive, intense and emotional adventures on the outgoing console generation. Sometimes it seems to us that expensive blockbusters have too much at stake to experiment with risky ideas, but sometimes games like The Last of Us still grow through cracks in the pavement, like timid grape shoots - green as a cut emerald.

SFX: 5 out of 5

Sometimes it pays to just admit the obvious: The Last of Us is the pinnacle of traditional storytelling in any interactive art form, and one of the best games ever made by mankind.

Kotaku: must take

On the one hand, The Last of Us is subject to all the limitations of a linear game made according to the rules of cinema - for a number of reasons, the gaming industry is not yet ready for a big-budget game about emotions without some violence. Because of this, the developers go to various tricks, adding zombies and shooting to the prescribed characters. Naughty Dog has been very successful at this: they have managed to create a game that is a step forward, a game that not due entirely on genre principles.

They say that art is not what is created and how . The Last of Us, not least due to its spectacular ending, reflects the seriousness of the creators' intentions. Before us is an incredible combination of history, design, style and performance. As it turned out, good games can stand out from the usual clichés, even using them to the fullest.

Next Gen Gaming Blog: 10 out of 10

Few games can delight in both story and gameplay, but The Last of Us excels at both with ease. Some scenes will remain in your memory even after passing - they are so strong in terms of emotional effect. The game does not just revive the genre, whose reputation was tarnished by banal handicrafts, the main advantage of which is “zombies in the title”; it redefines it and sets the gold standard. As a game, The Last of Us is both a great example of entertainment content and yet another masterpiece from Naughty Dog.

ShopTo: not rated

The Last of Us by Naughty Dog is a work of art, a classic that awaits your attention. Don't miss this game, it will be talked about for a long time.

God is a Geek: 10 out of 10

The Last of Us is great in every way. Ellie and Joel are great characters, and few competing projects are able to create such tense moments by playing in semitones and maintaining almost complete silence.

Polygon: 7.5 out of 10

There are traces of a clear message from the writers in The Last of Us, but they compromise too often for their message to be noticeable enough. Naughty Dog has a distinct tone of storytelling that makes every detail in the game both better and worse. The studio achieves incredible emotional involvement, which, however, is not permanently preserved due to banal plot moves that do not fit into the game world. Survival in a post-apocalyptic world requires sacrifice, but The Last of Us sacrificed too much.

TheSixthAxis: 10 out of 10

The Last of Us contains an impressive and captivating storyline, as well as well-developed characters that will remain in your memory even after the end credits.

IGN: 10 out of 10

The unsurpassed level of performance raises the bar set by the Uncharted trilogy to a new, unattainable level. The script, acting and gameplay allow the project to become one of the main contenders for the title of game of the year.

GameSpot: 8 out of 10

One unforgettable character proves to players that all of humanity deserves to be saved in the cruel and dark world of The Last of Us.

Forbes: 9.5 out of 10

The Last of Us showcases Naughty Dog's talents in an unexpected way. The studio has already made beautiful games, but they weren't as beautiful. Their characters had previously pleased the players, but did not have such emotional depth. Their games were fun to play, but The Last of Us combat system was a breath of fresh air. It's good to see that the last major PS3 exclusive is not just another God of War or Uncharted game, but something really new and groundbreaking. Try it yourself and see if I'm right.

Eurogamer: 10 out of 10

While blockbusters suffer from tight development deadlines, banal gameplay, and broken storytelling logic, The Last of Us demonstrates what a modern game should really look like. Starting for health, the authors do not end at all for peace - each element is precisely adjusted to each other, giving rise to something amazing in the end. An elegy for a dying world becomes the hope for an entire newborn genre.

Yesterday morning, the final chord of the fourth PlayStation Experience was played, which was a meeting with the actors, screenwriter and creative director The Last of Us: Part 2. Discussion of the second part of the best franchise Naughty Dog, which was previously indicatively recognized as the most anticipated game at The Game Awards 2017, lasted for almost an hour, at the same time, specific information based on the results of the conversation will hardly be typed into a news item.

Much more interesting is what was said, by whom and under what circumstances. Therefore, today website in the light of spotlights, they are the faces and quotes of the leading panel of the PlayStation Experience 2017, from which we tried to make a coherent story.


I am a poor wandering stranger
Wandering this woeful land.
There is no sickness, toil or danger,
In that bright land that I'm going to.
I'm on my way there to see my mother.
She said she would meet me when I arrived.
I'm just going through the Jordan.
I'm just going home.

Ashley Johnson, who plays the role of Ellie in The Last of Us: Part 2, of Wayfaring Stranger, arranged by Johnny Cash.

Hannah Hart, interviewer, youtuber, "the same drunken girl of the golden days of YouTube, sample of 2011":

Will Ellie really meet her mother?


You can take the song literally or as a metaphor for something else...


Hanna Hart:

So should the song be taken literally or as a metaphor?

Hanna Hart:

Is Joel alive or dead?

We want gamers who come to our games to know how high the stakes are... In The Last of Us, no one is safe from death, not even Joel and Ellie.



Hannah Hart, after routine questions about what it's like to return to the role of Ellie and about the influence of the character's character on the actor, after which it turned out that Ashley Johnson did take over several features from the heroine she played and even acquired her own bow (but has not yet acquired a desire kill people)

Holly, I guarantee you will be the scapegoat if The Last of Us: Part 2 sucks, everyone will blame you.


Holly Gross, second screenwriter, woman "who has a boyfriend and his name is PUBG (PlayerUnknown's Battlegrounds)":

But I don't write anything, I'm just there for show, so that's fine :)


Hannah Hart, speaking to Druckmann:

You just don't let her near the computer, do you?


Neil Druckmann, Lead Writer, Creative Director, Director of The Last of Us: Part 2:

I remember the first day we discussed the plot. I was sure about the beginning and ending, but not so sure about that huge part of the story between them. We started vying to come up with ideas, and she already had her own great ideas, one of which I want to talk about ... When Holly came home that day and spoke to her husband, she said, "I think one of my heroines is pregnant."



Hannah Hart, introducing the public to new characters from, and finding out that for Ian Alexander and Victoria Grace this is the first experience in motion capture for video games, which was not easy for them:

Were you fully involved in motion capture?


Victoria Grace, the actress who played the role of sixteen-year-old Yara:

Hanna Hart:

Didn't they use a real hammer?


Victoria Grace:

…it was cool. The whole experience of filming for the game was wonderful.


Laura Bailey, "Hammer Lady" from the trailer, on her impressions of filming the sensational scene where she had to act out with a rope squeezing her neck for a more convincing performance:

On the day of filming, Neil approached me and asked "how comfortable do you feel with all of this (in regards to working on this segment)", to which I replied "let me do it." They hung me on the insurance, put a noose around my neck, and the whole scene they threw me and pulled me up ...


Neil, regarding the characters shown, could you tell us a little about what hopes you have for these characters, if this word is applicable to the world you created at all?


Neil Druckmann, Lead Writer, Creative Director, Director of The Last of Us: Part 2:

There is hope here, as well as positive moments like those from the first The Last of Us... Even with this trailer and the theme of hatred explored... much of the story is about the feeling of "seeking justice", about good, evil and about the gray zone, which includes both of these concepts...


Hanna Hart:

There is a cult aspect in your game, there is a religious motif, I don’t know where the military formations are now, what about the infected ... Fireflies (aka Cicadas), can you tell us about them all?

All of them are involved in one way or another in history ...


Hanna Hart:

That's a son of a bitch...



Neil Druckmann, confirming the interviewer's suggestion that justice in The Last of Us is a category that differs depending on the point of view:

I guess we can say that, a solid part of the game will unfold in Seattle, which the detectives from Reddit have already managed to unearth.


Hanna Hart:

When you create the second part of such a massive entertainment product, are you worried about the response, what will you get (from the fans)? ..


When I found out what kind of ending the story would be, I realized that people would be divided into two camps, and they would discuss what they saw, love or hate, but we definitely did not want people to remain indifferent ... We just have to continue to tell the truth, it worked in the past once, and I think it will work now.



Hanna Hart:

When you make a sequel to something so beloved by many, you will always have people who just want to repeat that very first experience (from beating the game), but this is not growth, not (qualitative) change, there is no life in it.

We're doing something we really believe in again, it's both fear and challenge, we're trying to do something really hard… I feel like we're doing something innovative, also in terms of storytelling, we can't talk about that until release… There will be fans of the first game who will not like the sequel and we have to come to terms with it… This (development approach) has always been characteristic of Naughty Dog, we will continue to continue to make single-player games with a strong story component.


Holly Gross, second writer for The Last of Us: Part 2:

In addition to trying to make users happy, the priority was to present Joel, Ellie and other characters correctly, provide them with an appropriate story arc, and present them with a complex conflict. And watch them grow and change under these circumstances.


To be honest, The Last of Us was the first game I ever played… thus setting my own bar for video game excellence incredibly high… now that I play through other games, I wonder “where is the complex character development, why should I care about fate?” these people, where is the history, where are the moral throwings ... "


Troy Baker, the actor responsible for the on-screen portrayal of Joel, one of the two main characters in the franchise:

They just didn't drop out of your loot boxes. No? .. That's how Troy's career ended.



Neil Druckmann, Lead Writer, Creative Director, Director of The Last of Us: Part 2:

We finished a lot of levels, there is still a lot of work to be done, it's somewhere, I don't know, 50-60% of the game, I can't say exactly how far we have progressed ... This is one of the most difficult stages of production, we have finished one element, the other, now we're putting it all together and watching how they interact with each other. But you still grope and hope that final result turn into an outstanding experience. And the game is coming out big, (to Holly) you wrote a big game...

I had the unheard-of privilege of looking at a game in development that blew my mind, somehow surpassing all expectations and shaping new ones at the same time. And I hope we find out the day and hour when everyone will be allowed to see it, right?

(Joel is drowned by a bandit and he tries to reach his hand for a gun. Ellie grabs this gun and shoots at the bandit)
How did I blow his brains out?
- Yes, that's right.
- Well, at least you didn’t shoot me in the head, damn brat.
- You know what, Joel? I would say: “Ellie, I know that it’s not easy for you, but you did it. You saved my life"

Wow…
- What?
- For the first time on the ship.
- And if he was still on the water ...
- Well, at least something.

Did everyone have ships before?
- Yes. I have my own yacht.

You guys are great, what can I say.
- Pf... Joel and I are pros.

Ellie and Sam talking

How are you not afraid of anything?
- Who told you?
- What are you afraid of?
- For example... For example, scorpions. Uh… Loneliness. I'm afraid to be alone.
- Well, what about you?
- All these creatures. What if there are people inside? Prisoners in a body that no longer obeys them? Will this happen to me?

Wow… What is it?
- This is a hydroelectric power plant.
- Hydra-who?
- She… turns the energy of the flow of water into electricity.
- How does she do it?
- Look, I know what she's doing, not how.

You have no idea what loss is.
- Everyone who was dear to me, either died or left. Threw! All. Except you! So don't tell me I'll be better off with Tommy. With Tommy, I'll be even more scared.
- You're right... You're not my daughter, and I'm not your daddy. This is where our paths diverge.

So people lived here and just studied? Even if they are adults?
- Yes, they studied, had fun, searched for themselves. Decide what they want to do in life.
What do they want to do in life...

And what should we do?
- Well, fight back.
- There are other options?
- Take a breath.

What is this?
- Deer.
- In half with human?

What to say to the rest now?
- Ellie.
- What?
Tell them Ellie girl broke your fucking finger.

Crap. Barely fought back.
- We will survive in spite of the universe. Don't break us.

Ellie jokes

Maybe we can try to pass here!?
"Last time was awesome!"
- All right, I'll be quiet.

Well, how are you? Fine?
- In what sense?
- While you breathe?
- Like yes. Only very often.

See gnomes.
- I had a whole book with them.
- As a child, I simply adored them.
- And there are no fairies. They are dark.

Are you going there?!
- Maybe I'll find something useful.
- Find my corpse. When I die of a heart attack.

What do you deliver?
- This brat?!
- Haha. Yes, you went!

Yes, you are a young genius! And how did I not guess that you can fix these machines?
- Come on. Don't piss.

(Ellie pulls out an adult magazine)
- There is nothing to read, but the pictures are entertaining.
- Ellie, this is not for children.
- Wow! How… how does he even walk around with that thing between his legs?!
- Throw it away now. I…
- No, wait. I'm wondering what all the fuss is about. Oops, the pages are stuck together...
- Eh...
- Yes, I'm over you joking.

Looks like these goats are sleeping here. That is, sleeping

(Look at the model girl on the poster)
- How skinny she is!
- There used to be a lot of food.
- Well, yes. But some tried not to eat.
- Why?
- For beauty.
- Pfft. Idiocy.

If I die of hunger, it's your fault.

(Ellie gave the name of the horse)
- Corn, stop. And what is this nickname - "Corn"?
- You didn't ask Tommy what her name was.
- Hah. Corn.

(Joel opens the door to the university lab and sees the monkeys)
- Well, at least not clickers.
- Yes. No cicadas. Maybe as a result of the experiment they became macaques?