Literature      17.09.2021

The Witcher 3 wolf school outfit. Wolf set upgrade. Levels: Superior, Excellent, Master. Excellent boots of the School of the Wolf

Equipment, wolf schools, is perhaps the most inaccessible in this game. This is not due to the fact that the search sites are guarded by some invincible monsters, but rather to the fact that it is scattered throughout all locations. And in connection with the monsters, it is better not to start the search at a low level. In some locations, beasts will come across, quite strong. Due to the dispersion of all the drawings, you should already be more or less oriented in all these islands and settlements.

Wolf School Equipment (Velen)

In my opinion, if you start searching, then at least after completing all the tasks in Velen. If you did not have to look for detours to the castle of the Bloody Baron, then you can look into the well, which is located in the garden of the Bloody Baron. On the map it is marked as the entrance to the cave. When you finish your business on the plot, you can visit the place near the road sign "The Kimbolt Tract". It is marked on the map as "Hidden Treasure". From the road sign on the map down through the ruined village.

There we will meet bandits, and the place we directly need is guarded by Bes. After we deal with him, (although you can trick him, he sometimes leaves, in the meantime ...) we will look at those who are less fortunate after meeting him. We find a key and a note from one of the bandits (he clearly stands out). We will use the key to open the gate, which is located nearby, and lead to the bandit cache. There in one of the chests there will be a drawing or two, options are possible, it depends on your level, the only thing for sure is that it will be a sword, steel or silver, it also probably depends on the level. I noticed this when I mined the same drawing, but from different saves, in which the levels were from 14 to 100. Therefore, I will describe mainly where and how, but not indicate what exactly will be there, because the finds will obviously differ . In addition to the first finds, in the Bastion.

Wolf School Equipment (Kaer Morhen)

Strange as it may seem, but in our patrimony, namely in Kaer Morhen, the stronghold, so to speak, of the witchers, according to the plot, we do not get so often. Well, to be more precise, closer to the finale, and it seems like there will be no time for additional tasks. But it is there that we can find out where and who scattered around the world wolf school drawings.

Why did I advise you to start searching after the end of business in Velen? According to the plot, we will get "Magic Lamp" which will give us Keira Metz. In Kaer Morhen, it can be useful to us when examining the destroyed bastion. By the way, even in Velen itself, we will need another gift from her, namely "Eye of Nehalena". If we look for hidden treasures, then in some cases, we cannot do without it. Kaer Morhen will need him too.

Wolf School Equipment (Bastion)

When we exit the gates of the Kaer Morhen fortress, on the right side, below, we will notice a rather noticeable path. And we'll see straight up "Signal Tower". We go down the road and turn right at the first turn. Then the path splits, go up to the left. Along the path there are small posts made of stones on which torches are attached. We follow this path and reach an abandoned, dilapidated bastion. Here we will meet a small army of ghosts. After we deal with them, Geralt himself will tell you that it would not be bad to use Keira's lamp. Geralt used to train here himself as a child. With the help of a lamp we learn small stories, from the life of pupils of the witchers' school.

To calm the ghosts, it is necessary to bury the remains of the boy. The remains, on one of the walls of the tower, can only be climbed up the ladder in one place. In the quest log, activate the quests as they appear, so it will be easier to navigate. There, among the remains, we find a drawing "Wolf School Steel Sword" and Varin's diary. Apparently the witcher, who was a mentor there, even before Vesemir. Actually, after the attack on the fortress, set up by a certain sorcerer, everyone in the fortress died, both mentors and pupils. The witchers remained alive, who at that time were doing work on the highways, killing monsters. The most experienced of the remnants gathered, proved to be Vesemir, and he became a mentor. From the diary we learn what to search "Signal Tower", which is nearby, as well as "Watchtower" which is located at the other end of the lake.

Wolf School Equipment (Signal Tower)

Follow the path to the tower. On the way, we brush aside annoying harpies. In the tower, we examine everything carefully, climb the scaffolding and in one of the chests, we will find Hieronymus' notes. This is a magician who was directly involved in the upbringing, as well as in providing equipment for the Witcher School of the Wolf. We read the notes and act according to the instructions.

When we entered the tower, a gap in the wall was visible to the left. We leave through it, and climb into the woods. There we will find the crystal left by the magician. We insert into the device and activate both crystals with aard. Now we jump into the opened portal. In the cave in which we find ourselves, we will find the whole set of drawings for uniforms. Also, there will be a note, rather a farewell ...

Wolf School Equipment (Watchtower)

We go down to the fork, where we turned left, and now we go straight. North to the ruins of the watchtower. You can go by boat (from Huts on the lake), or on horseback, along the left bank of the lake. So even more interesting, along the way you can find something. But the truth is even worse...

Upon reaching the ruins, we find the remains of Hird, a student of the sorcerer Hieronymus. We'll take the devil from him "The Silver Sword of the School of the Wolf". But we are not in a hurry to leave these ruins. If we climb onto the scaffolding, we will find another blueprint. This time "Improved Wolf School Steel Sword". You can return to Kaer Morhen.

Wolf School equipment (Mine near Kaer Morhen)

There are two residential towers in Kaer Morhen, according to the plot, we will certainly climb the tower to Yennefer. So, in this tower, at the very bottom, go around everything in a circle, on one of the chests we will find a book. This book "Monstrum or the Witcher description, volume 2" we'll need to find equipment. (There is no cheat code for this book) As soon as you take the book, a message will appear that it would not be bad to take a walk to the old forge.

In the forge, however, in addition to equipment, they expect us, first a golem, then ifrit. Well, horseradish radish is not sweeter. And here, in addition to the book that will be the key to the stone gate, we need a gift from Keira Metz, namely "Eye of Nehalena". Otherwise we won't be able to get into secret room behind the brazier. There we will find "Master Armor of the School of the Wolf" Well, and a few other miscellaneous items. And before that, on the table on which we will install the book, in the box, we will find a drawing, on.

Wolf School equipment (Random finds...)

The following improvements, we find on our own, nowhere will it be indicated that it is there. When we go along the path towards the Watchtower, then along the way we will come across the charred ruins of some buildings. There you can also see the path running up and to the left. If you climb it, then we will reach the cave "Head of the Wolf", in which once, even before the Kaer Morhen fortress was built, there was a workshop of witchers. In other words, the first witchers of the School of the Wolf got their start in life here. Make some noise there with aard, and behind the stalagmites, you will find a chest, and in it a blueprint - on wolf school armor upgrade.

If he descends from the fortress of Kaer Morhen to the river, and throws himself to the left, when along the coast, when he swims (do not take Roach with you, although she is called a fish surname, she will not want to swim) let's get to the cave. To understand that this is exactly the cave, turn on the witcher's instincts. Behind the waterfall we will see the shop sign, School of the Wolf. It is not necessary to dive for or under the waterfall, we go into the cave to the right. There, making noise with the aard and breaking the stalagmites, also on the right side and not far from the entrance, we will find in the chest a drawing for wolf school armor upgrade. On the shore of the lake there is a mark on the map, "Hut by the lake." There Lambert leaves his boat. You can use the boat, or you can walk along the right bank, go for a run. There will be a small island nearby. On it we turn on the witcher's flair and see our workshop sign. Immediately under the water on the stone we notice a chest. We dive and pick up the contents, drawing on wolf school armor upgrade. We will see a cave nearby. There is a very unfriendly troll in the cave. If you want to wrestle with him, then in the end you will find a certain document that is a direct reference to the first part of the game. Also, if you helped Eskel hunt Forktail, then in the cave where Forktail was finished off, you should pick up the drawing for wolf school armor upgrade.

Wolf School Equipment (Improvements on Skellige)

When we arrive at the Skellige Islands, one way or another we will get to Kaer Trolde. This is Jarl Crach Ancryth's stronghold. To the right, just outside the gate, there is a passage to the local forge. The blacksmith who makes swords will not offer us anything, but from the armorer, you can buy several noteworthy documents. Among them we will find "Notes of Hieronymus, about the witcher Elgar". Now we can, having made the task active, follow the places of stabs, witcher improvements, equipment of the wolf school.

Wolf School equipment (Central part of Ard Skellige)

The search can be started from two nearby villages. One of them is the village of Boxholm, destroyed to the ground, and there will be no one in it except rotten and corpses. The second is Rannveig, residential. There you can take a quest that will be directly related to the place where we are going. The quest is called, Lost son”, You can take it from a peasant whose name is Oyen.

Therefore, depending on whether you took this quest or not, we will act in the fortress. If you didn’t take the quest, then you can quietly climb outside on the wall and take what we need. A bug is simply possible here if you did not take the quest, but ran into a demon that sits in the fortress. He can become, simply not killed, because according to the quest, he will give oak in another place. Well, it’s me just in case ... And the draftsmen are in the chest on the wall ...

Wolf School Equipment (Wooden Fort)

Then we will proceed to the south ... The nearest village to which you can port and from there is already on foot, this fiersdal. We need an old wooden fort that looks more like a graveyard now. Harpies are there, like mosquitoes in our taiga, and they have a nest there. But actually, if you wish, you can not go into the fort itself.

We still have to climb the wall, and this can be done from the outside. Although the harpies will get us there too, I must say ... In general, when we climb, we go to another turret, there is a chest with the required drawings.

Wolf School Equipment (Burial Mounds)

Now we examine western part Ard Skellige. Let's go to the village Arinbjorn. From it in just a minute you can run to the desired "Burial Mounds". There are three of them in total, but there is an entrance only in two mounds, I somehow did not find the third one. Yes, and there is actually nothing to see, why they are called so, it is not clear. In any case, I have not seen sarcophagi or anything like that.

And we, in fact, need the one in which we will rest while climbing the path. We go into it, strange as it may seem, but no one is waiting for us there, bloodthirstyly clicking its beak or jaws. Everything is quiet peacefully, obscenely ... In general, we look around, but there is nothing to look at, as I said, we find a chest or rather a box, and there are drawings.

Wolf School Equipment (Watchtower on Spikeroog)

On Spikeroog, you can port directly to the ruins of the watchtower that we need. Or you can start your search from the village of Svorlag. She is close. If we port directly to the place, then we will see a piece of the surviving wall in front of us, in it there is a passage inside the tower and gleaming with rivets, or something else, the chest itself.

True, he is on the wall ... Well, and bandits will suddenly appear. In my case, there were only five. We deal with the bandits and step into the fortress, or we step into the fortress, and along the way we deal with the bandits. No difference. When we clear the area, we can look around. The tower has a ladder that leads to the second floor, or rather, what is left of it. Along the way, we loot the chests and we can get to the wall where our chest with the drawings is.

Wolf School equipment (Watchtower on Undvik)

We can get into this tower during the quest "Lord of Undvik". This is in the event that you promised to help the children of the Ankright Collapse. And if you have not completed this quest, but are going to, then postpone this visit or proceed with extreme caution. In order not to knock down the quest line. You can enter from the sea from the point "Shelter of seagulls".

Having risen to the top, to the first tower, we go immediately to the second, it is literally nearby. If the quest "Lord of Undvik" not completed, and you are going to pass it, then do not go deep into the island. We go around the tower on the outside, from the side of the forest. There, at the remnants of the wall, our chest was leaning. We take the drawings, and you can dump.

Wolf School Equipment (West of Hindersfjall)

On Hindersfjala, you can depart both from the village of Lafoten, as well as from their cemetery. The road leads slightly uphill. We reach a clearly noticeable ledge in the rock. In the game, all places you can climb are marked with something like... chicken manure, don't miss it. We jump to the ledge, and then we go up the stairs, we rise into the ruins.

There, the Troll staggers from side to side. He is probably bored, so if he notices you, he will definitely start throwing stones. You can fill it up, or you can jump into the cellar. For some reason, the troll does not follow, I checked. There is something to profit from in the cellar, but there is a small problem, there is gas. Tried to use Pops' mold antidote, doesn't help, only fire. We apply the sign of Igni, and forward. We search all the chests, four or five, I don't remember exactly. One of them contains drawings.

It's a better kit, of course. good and excellent even better! So we shout to Roach to move and go for new clothes.

Armor.

We sail on Skellige and find an abandoned fort there. There are teeming with harpies, at the same time destroy their lair. Now you need to climb the wall and find a chest with blueprints there.

Silver sword.

We go to the village of Arinbjorn. There are three round houses (or something like that) next to it, we need to go to the left one (on the map). We go there and pick up the drawing.

Steel sword.

We go to the ruins near the village of Lofoten, kill the local ruin-borrower in the face of a 26-year-old steel troll and jump into the failed floor.

Gloves.

We return to Kaer Morhen. We go to the iron mine, there guards the elemental of the earth of the 30th level, get ready. The chest lies right behind it.

Boots.

You will have to run for the boots, first you need to go to the other side of the river, there go into the cave, which will be teeming with Endriags. We are looking for a fountain and dive, there are also many enemies in another cave, but the treasured chest is also there, lies in the corner.

Trousers.

We go to the left of the road to the hut by the lake there is another cave and a chest, nothing complicated.

The Wolf School equipment in The Witcher 3 is a universal set that gives Gerald reliable protection, an accelerated adrenaline rush and helps to use signs effectively. Today we tell you where to find armor and weapons from this set.

witcher antiquities

  • At the forge of Hattori in Novigrad;
  • At the gunsmith's in Caer Muir;
  • At the forge in the village of Zalipye;
  • At the gunsmith in Kaer Trolde castle;
  • At the gunsmith in Novigrad.

Each card allows you to complete the Witcher Antiquities quest, during which you will acquire resources to create and improve the equipment of the wolf school. Such as armor, swords, gloves, boots and pants.

Wolf school swords

You can put on the swords of the school of the wolf after Gerald reaches level 14. Below we tell you where to find the drawings to create them:

  • For the Steel Sword Diagram, head to Kaer Morhen Fortress. There, behind the signal tower, find the entrance to the bastion and penetrate it. Then find Varin's body and kill the seven ghosts;
  • You will find a silver sword diagram next to the watchtower on Hird's body;

If you find the diagrams, then collect the resources and ask the apprentice forge to forge swords for you.

Wolf School Armor

Armor, bracers, boots and pants of the wolf school will become available to the main character after reaching level 14. Here's where to look for them:

  • Go to the watchtower of Kaer Morhen, find and kill two harpies there;
  • Then enter the tower and go up the stairs;
  • At the top of the tower, find a chest containing a letter;
  • Read the letter from which you will learn that you need to open the portal;
  • Then go down to the bottom and find a stone that needs to be pushed into the archway using the Aard sign;
  • Go outside and find the second stone to be inserted into the arch;
  • Activate the portal and enter it;
  • The portal will take you to the place where the wolf school equipment recipes are on the corpse;

After that, collect resources and ask the forge to forge armor and other equipment for you.

Wolf School set in The Witcher 3 is a unique set of 6 items that appear in the game only after installing the tenth free DLC called "New Quest: Scavenger Hunt: Wolf School Gear" and designed for characters above level 14. In the same way as, the sets of the School of the Wolf are amenable to multiple improvement: first, the blacksmith creates a regular set according to the drawings, then an improved and excellent one, and at the very end a master one. You cannot skip stages, as improvements are made based on things from previous levels. To make a set of the School of the Wolf, you must first find and collect blueprints, hidden in various parts of the world, and then turn to the masters of weapons and armor - the dwarf Fergus from the castle of the Bloody Baron Vronitsa in the northwestern part of Velen and the elf Hattori in the square in the southern part of Novigrad. After completing a few personal tasks, they will be ready to go to work. Facilitate the search for parts from kits help treasure maps indicating the locations of the drawings that automatically open the tasks "Witcher Antiquities: Wolf School Equipment". In the manufacture of weapons and armor of the School of the Wolf, various craft materials, - ore, ingots, leather, parts of monsters, gems, - which you can independently find in the course of completing the main and additional tasks, or simply .

To get all the DLC, you need to go to the GOG website, add free add-ons to your cart by clicking the "Add to Cart" button, and complete the purchase, after which links to the files will appear in the "Library" on the game page, from where they can be freely downloaded. To install free add-ons on Steam, you need to go to the "Library", select the game "The Witcher 3" and go to the "Add-ons" page. Before installing the New Quest: Scavenger Hunt: Wolf School Gear DLC, it is advisable to update the game with patches to the latest version in order to avoid errors. New drawings from the add-on appear at any stage of the game, it is not necessary to start the story from the very beginning.

The usual set of the School of the Wolf in The Witcher 3: Wild Hunt:

The task to find the usual equipment of the School of the Wolf appears in the journal after finding any drawing from the set or buying cards with the coordinates of caches from artisans, for example, from Hattori in the forge in the southern part of Novigrad, who begins trading and making weapons only after completing the personal task “Swords and vareniki".
  1. Blueprint: Wolf School Steel Sword(required level - 14): among the remains of Varin in a burnt building inside the Bastion, behind the signal tower, in the southern part of Kaer Morhen.
    • Required ingredients: leather scraps - 1, steel ingot - 2, monster brain - 1, monster eye - 1.
    • Characteristics: damage - 140-172, + 5% power of Signs, receiving adrenaline, a modifier for the chance to cause bleeding and additional. experience for a fatal blow to a person.
  2. Blueprint: Wolf School Silver Sword(required level - 14): among the remains of Hird, an apprentice of the magician Hieronymus, on the steps of the destroyed Watchtower by the lake in the northern part of Kaer Morhen.
    • Required ingredients: skin scraps - 1, silver ingot - 3, fifth essence - 1, monster brain - 1.
    • Characteristics: damage - 229-279, + 5% power of Signs, receiving adrenaline, chance modifier to cause bleeding, + 20% additional. experience for killing a monster.
  3. Plans: Wolf School Armor(required level - 14): among the remains of the magician Hieronymus in a cave under the Signal Tower on top of a cliff opposite the main gate of the fortress of Kaer Morhen. The path to the ascent to the signal tower begins immediately under the road sign for fast travel "Kaer Morhen". The first crystal is located opposite the broken portal arch inside the tower, the second one is on the wall on the outside of the tower, you can get to it through the scaffolding behind the breach at the entrance to the tower. The portal becomes stable only after activating two crystals with the Sign of Aard, otherwise Geralt will break.
    • Required ingredients: Shirt - 1, Reinforced Leather - 2, Meteoritic Silver Plate - 1, Leather Straps - 5, Monster Eye - 2.
    • Characteristics: armor - 105, + 5% adrenaline, resistance to piercing blows and shock damage, + 10% resistance to slashing blows, + 15% resistance to damage from monsters.
  4. Blueprint: Wolf School Gloves
    • Required ingredients: leather scraps - 4, meteorite ore - 1, leather straps - 2, tangle - 2, crushed monster flesh - 4.
    • Characteristics: armor - 33, + 5% power of Signs, + 1% resistance to piercing blows, + 2% resistance to slashing blows and damage from monsters, + 5% resistance to elements.
  5. Blueprint: Wolf School Pants(required level - 14): among the remains of Hieronymus in a cave under the Signal Tower on top of a cliff opposite the main gate of the fortress of Kaer Morhen.
    • Required ingredients: silk - 2, hide - 4, meteorite ore - 1, leather scraps - 4, monster blood - 1.
    • Characteristics: armor - 37, + 5% attack power, the power of Signs and resistance to chopping blows, + 7% resistance to damage from monsters, + 17% resistance to elements.
  6. Blueprint: Wolf School Boots(required level - 14): among the remains of Hieronymus in a cave under the Signal Tower on top of a cliff opposite the main gate of the fortress of Kaer Morhen.
    • Required ingredients: fortified leather - 1, meteorite ore - 1, thorn - 3, leather scraps - 4, monster essence - 1.
    • Characteristics: armor - 37, + 5% attack power, + 1% resistance to piercing blows and shock damage, + 2% resistance to slashing blows and damage from monsters.

Improved set of the School of the Wolf in The Witcher 3: Wild Hunt:


Maps with the location of drawings for improved equipment of the School of the Wolf are sold by Hattori in the forge in the southern part of Novigrad and from the blacksmith from the village of Zalipye in the central part of Velen. After reading the "well-preserved notes of Hieronymus on the witcher Elgar" and "slightly torn notes of Hieronymus on the witcher Elgar", markers indicating caches will appear on the map. The master gunsmith starts trading and making weapons only after completing the personal task "Swords and dumplings".
  1. Blueprint: Improved Wolf School Steel Sword(required level - 21): in a chest on the second tier of the destroyed Watchtower by the lake, opposite the remains of Hird with a drawing of an ordinary silver sword of the School of the Wolf, in the northern part of Kaer Morhen.
    • Required ingredients: Wolf School steel sword - 1, leather scraps - 1, dark steel ingot - 2, crushed monster flesh - 1, monster claw - 1.
    • Characteristics: damage - 191-233, + 6% power of Signs, receiving adrenaline, chance modifier to cause bleeding, + 5% additional. experience for a fatal blow to a person.
  2. Blueprint: Improved Wolf School Silver Sword(required level - 21): in a chest at the bottom of the well in the courtyard of the castle of the Bloody Baron Vronitsa; northwestern part of the lands of Temeria.
    • Required ingredients: Wolf School silver sword - 1, leather straps - 2, meteorite silver ingot - 2, monster egg - 1, monster tongue - 1.
    • Characteristics: damage - 292-356, + 6% power of Signs, receiving adrenaline and a modifier for the chance to cause bleeding, + 20% additional. experience for killing a monster.
  3. Plans: Improved Wolf School Armor(required level - 21): in a chest underwater among the ruins of a tower that stood on an island in the lake southwest of Kolomnitsa; southern part of the lands of Temeria.
    • Required ingredients: Wolf School armor - 1, reinforced skin - 3, meteorite silver plate - 1, canvas - 4, monster feather - 5.
    • Characteristics: armor - 140, + 10% adrenaline, + 8% resistance to piercing blows and shock damage, + 14% resistance to slashing blows, + 20% resistance to damage from monsters.
  4. Plans: Enhanced Wolf School Gloves(required level - 21): in a chest at the end of a cave on top of a hill, shortly before the battle with the Wild Hunt, in the southeastern part of Kaer Morhen.
    • Required ingredients: Wolf School gloves - 1, leather scraps - 4, meteorite ore - 1, leather straps - 2, tangle - 2, crushed monster flesh - 4.
    • Characteristics: armor - 47, + 6% power of Signs, + 2% resistance to piercing blows, + 3% resistance to slashing blows and damage from monsters, + 6% resistance to elements.
  5. Blueprint: Improved Wolf School Pants(required level - 21): in a chest underwater near a small island northeast of the Hut by the lake in the central part of Kaer Morhen.
    • Required ingredients: Wolf School pants - 1, silk - 2, hide - 1, meteorite ore - 1, leather scraps - 4, monster blood - 1.
    • Characteristics: armor - 51, + 6% attack power, the power of Signs and resistance to chopping blows, + 7% resistance to damage from monsters, + 19% resistance to elements.
  6. Plans: Enhanced Wolf School Boots(required level - 21): at the end of the Grotto south of the Pier; border of the lands of Temeria and Redania.
    • Required ingredients: Wolf School boots - 1, fortified leather - 1, meteorite ore - 1, thorn - 3, leather scraps - 4, monster essence - 1.
    • Characteristics: armor - 51, + 6% attack power, + 2% resistance to piercing blows and shock damage, + 3% resistance to slashing blows and damage from monsters.

Great Wolf School set in The Witcher 3: Wild Hunt:


Maps with the location of drawings of excellent equipment of the School of the Wolf are sold at the armorer in the market on Hierarchs Square in the central part of Novigrad and at the blacksmith in the Caer Mur fortress on the southwestern coast of the main island of Ard Skellig. After reading "wet and moldy notes of Hieronymus about the witcher Elgar" and "heavily faded notes of Hieronymus about the witcher Elgar", markers indicating caches will appear on the map. The blacksmith at Caer Muir goes missing after killing Lugos the Mad near the end of the game.
  1. Blueprint: Excellent Steel Sword of the School of the Wolf(required level - 29): in a chest in a room with poisonous gas under the ruins of a hilltop fortress west of the village of Lofoten on the island of Hindarsfjall, east of the main island of Ard Skellig.
    • Required ingredients: improved Wolf School steel sword - 1, leather scraps - 1, dark steel ingot - 3, monster blood - 1, monster feather - 1.
    • Characteristics: damage - 248-304, + 7% power of Signs, receiving adrenaline and a modifier for the chance to cause bleeding, + 5% chance of a critical hit and additional. experience for a fatal blow to a person.
  2. Blueprint: Excellent Silver Sword of the School of the Wolf(required level - 29): in a small box in a burial mound southeast of the village of Arinbjorn on the west coast of the main island of Ard Skellig.
    • Required ingredients: improved Wolf School silver sword - 1, leather scraps - 2, dimerite ingot - 1, monster blood - 1, crushed monster flesh - 1.
    • Characteristics: damage - 364-444, + 5% chance of a critical hit, + 7% power of Signs, receiving adrenaline and a modifier for the chance to cause bleeding, + 20% additional. experience for killing a monster.
  3. Blueprint: Excellent Wolf School Armor(required level - 29): in a chest on the wall in an abandoned fortress west of the village of Firsdal on the south coast of the main island of Ard Skellig.
    • Required ingredients: improved Wolf School armor - 1, draconian skin - 3, dimerite plate - 2, monster skin - 1, monster heart - 2.
    • Characteristics: armor - 180, + 12% resistance to piercing blows and shock damage, + 15% receiving adrenaline, + 18% resistance to slashing blows, + 25% resistance to damage from monsters.
  4. Blueprint: Excellent Gloves of the School of the Wolf(required level - 29): in a chest on a stone altar in the Iron mine southwest of the fortress of Kaer Morhen.
    • Required ingredients: improved Wolf School gloves - 1, skin - 1, meteorite silver plate - 1, lace - 2, monster tongue - 2.
    • Characteristics: armor - 63, + 8% power of Signs, + 3% resistance to piercing blows, + 4% resistance to slashing blows and damage from monsters, + 8% resistance to elements.
  5. Blueprint: Great Wolf School Pants(required level - 29): in the chest behind the stalactites at the end of the cave, where in the distant past the witchers conducted the Trial of Herbs, north of the Bastion, in the central part of Kaer Morhen.
    • Required ingredients: improved Wolf Pants - 1, silk - 2, leather straps - 1, meteorite silver ingot - 1, monster egg - 1.
    • Characteristics: armor - 67, + 8% attack power and power of Signs, + 7% resistance to slashing blows, + 10% resistance to damage from monsters, + 23% resistance to elements.
  6. Plans: Great Boots of the School of the Wolf(required level - 29): in a chest behind stalactites in the depths of a cave on the river bank east of the fortress of Kaer Morhen.
    • Required ingredients: improved Wolf School boots - 1, reinforced leather - 2, meteorite silver ingot, lace - 2, monster claw - 2.
    • Characteristics: armor - 67, + 8% attack power, + 3% resistance to piercing blows and shock damage, + 4% resistance to slashing blows and damage from monsters.

Wolf School Master Kit in The Witcher 3: Wild Hunt:


Maps with the location of the drawings of the master equipment of the School of the Wolf are sold by Hattori in the forge in the southern part of Novigrad and from the armorer in the fortress of Kaer Trolde on top of a cliff in the northwestern part of the main island of Ard Skellig. After reading the "worn faded notes of Hieronymus about the witcher Elgar" and "Jeronymus's notes written on parchment about the witcher Elgar", markers indicating the caches will appear on the map. Hattori starts trading and making weapons only after completing the personal task "Swords and dumplings".
  1. Blueprint: Wolf School Master Steel Sword(required level - 34): in a chest under the stairs in the hold of a sunken ship with trophies south of the village of Fangs; southwestern part of the lands of Temeria.
    • Required ingredients: excellent sword of the Wolf School - 1, leather scraps - 2, dimerite ingot - 2, monster egg - 1, vocal cords sirens - 1.
    • Characteristics: damage - 284-348, + 10% power of Signs, adrenaline gain, critical hit chance and chance modifier to cause bleeding, + 5% additional. experience for a fatal blow to a person.
  2. Blueprint: Wolf School Master Silver Sword(required level - 34): in a chest in a locked dugout - guarded by a level 22 imp - next to the road leading from the Old Oak to the Kimbolt Road; southeastern part of the lands of Temeria. The key to the door lies on the man's body in front of the dugout.
    • Required ingredients: great silver sword of the School of the Wolf - 1, leather scraps - 2, dimerite ingot - 2, monster feather - 1, monster heart - 1.
    • Characteristics: damage - 409-499, + 10% power of Signs, adrenaline gain, critical hit chance and chance modifier to cause bleeding, + 20% additional. experience for killing a monster.
  3. Plans: Wolf School Master Armor(required level - 34): in a small chest in a round marble bowl at the entrance to the elven ruins southeast of the village of Stitches; southwestern part of the lands of Temeria.
    • Required ingredients: Excellent Wolf School Armor - 1, Draconid Skin - 2, Dimerite Plate - 3, Fifth Essence - 1, Monster Brain - 1.
    • Characteristics: armor - 205, + 20% adrenaline, + 17% resistance to piercing blows, + 16% resistance to impact damage, + 22% resistance to slashing blows, + 30% resistance to damage from monsters.
  4. Blueprint: Wolf School Master Gloves(required level - 34): in a chest on the wall on the side of a dilapidated tower east of the village of Ferlund in the central part of the main island of Ard Skellig.
    • Required ingredients: excellent Wolf School gloves - 1, skin - 1, meteorite silver plate - 1, lace - 2, monster tongue - 2.
    • Characteristics: armor - 73, + 10% power of Signs, + 4% resistance to piercing blows, + 5% resistance to slashing blows and damage from monsters, + 10% resistance to elements.
  5. Blueprint: Wolf School Master Pants(required level - 34): in a chest on the wall on the side of the Old Watchtower southwest of the village of Svorlag on the Spikeroog Islands, northwest of the main island of Ard Skellig.
    • Required ingredients: Excellent Wolf School Pants - 1, Silk - 2, Leather Straps - 1, Meteoritic Silver Bar - 1, Monster Egg - 1.
    • Characteristics: armor - 77, + 10% attack power, the power of Signs and resistance to damage from monsters, + 8% resistance to slashing blows, + 30% elemental resistance.
  6. Blueprint: Wolf School Master Boots(required level - 34): in a chest at the foot of a dilapidated tower southeast of the ruins of the village of Dorve on the island of Undvik, west of the main island of Ard Skellig.
    • Required ingredients: excellent Wolf School boots - 1, reinforced leather - 2, meteorite silver ingot - 1, lace - 2, monster claw - 2.
    • Characteristics: armor - 77, + 10% attack power, + 4% resistance to piercing blows and shock damage, + 5% resistance to slashing blows and damage from monsters.

As is the case with other sets of armor, you will have to run around the world and fight monsters. All armor sets are upgraded three times.

Improved Wolf School set. All set items are designed for level 21, and all also increase the power of signs and attacks. Crafting will require regular resources. Craftsmen: Apprentice blacksmith and gunsmith.

Improved Silver Sword of the School of the Wolf

We leave for Velen in the castle of the Bloody Baron and go down into the well. Keep to the right side, turn once along the tunnel and the desired chest with the drawing is in your hands.

Improved Wolf School Boots

Eastern part from the point of movement "Village Zalipye". At the point of movement "Grotto". Inside will be your chest.

Improved Wolf School Steel Sword

We have been here before and will have to come back again. To the north of Kaer Morhen there is a ruined Watchtower. Ghosts will be waiting for you inside (level 23). After their (final) rest, climb the scaffolding along the south wall and find the right chest.

Improved Wolf School Armor

There is a small island in South Velen that also houses a hidden treasure. There are ruins here and with the help of the witcher's instincts, you will have to find the sign of the wolf on the walls. Directly in front of the sign (behind Geralt) in the water there will be a chest with a drawing.

Improved Wolf School Pants

There is a small island in the northeast of Kaer Morhen. On its southern shore near the shore, look for debris, among them a chest and a drawing.

Improved Wolf School Gauntlets

South of Kaer Morhen there is mountain ranges. There is also a lair of monsters in a cave between two large rocks. In the cave, keep to the left, jump on the ledges, and get to the hall, in the center of which there will be a chest with the one you are looking for.

An excellent set of armor and weapons of the School of the Wolf. In this set, you will again have to separately find swords and each element of armor. The level of all components is 29. For crafting, you will need a blacksmith and apprentice gunsmith, but only a master can craft armor.

Excellent Wolf School Armor

Departs for the main island of Skellige in the bay. To the west of the movement point "Village Frisdal" there will be a fort and a lot of harpies (level 13). Your task is to climb the wall and reach the tower, at the foot of which there will be a chest.

Excellent Silver Sword of the School of the Wolf

Southwest of the main island of Skellige. To the south of Arinbjorn Village, there are many round burial grounds. The first trinity that you meet along the way and will right place. In the leftmost tomb, go down inside and against the left wall you will find a chest with a blueprint.

Excellent steel sword of the School of the Wolf

We go to the point of movement "Village Lofoten" again on Skellige. To the west of it there is a cave with a troll (level 26). Find a crack in the floor of the cave and go down into a large hall with poisonous gas. Use the Igni sign to clear your path and move diagonally to the left corner. There will be a chest with a blueprint. You have to get out quickly.

Excellent Gauntlets of the School of the Wolf

We leave for Kaer Morhen and on the southwestern road we find an iron mine. Earth Elemental (level 30) lives here. You don't have to kill the elemental, it walks and wanders. Just in the same room, keep to the left side, get to the chest and the drawing is yours.

Excellent boots of the School of the Wolf

A cave in the eastern part of Kaer Morhen, by the river. As you enter, go straight until you find a large hall and an endriag (level 9) with stalagmites. Jump over them and find a chest with a blueprint.

Great Pants School of the Wolf

Again we return to the northwestern road from Kaer Morhen. At its end, you enter a cave, go through it to the end and find a pillar surrounded by stalagmites and a chest behind it.

A master set of armor and weapons of the School of the Wolf. This set will have to be collected again separately and wander around the world. Each component is designed for level 34. For crafting, you will need a blacksmith and a master gunsmith.

Wolf School Master Silver Sword

A ruined cave in a swamp northwest of the Nilfgaardian camp. There is also a hidden treasure point and a Kimbolt Road travel point. Imp roams here (level 22). You can not kill him, just when he moves away, find the key on the body of one of the corpses. Perhaps you have been here before and you already have it. Open the doors to them and go inside, where there is a chest with a blueprint.

Wolf School Master Armor

South-west of Velen is the point of movement "the village of Stezhki". From it in the southeast there is a point Treasure under protection. Here, between the statues, find the descent down into a small cave. That's where the treasured chest is located.

Wolf School Master Steel Sword

Spoils of war in the southwest of Velen, in the sea off the coast. The nearest point is the "Stitches Village" and from it to the northwest. Dive deep into the sea and get to the bow of the sunken ship. At the stairs inside and there will be a chest with a blueprint.

Wolf School Master Gloves

Departs for the main island of Skellige. Almost in the center of the island between two settlements are ruins. Near one of the walls will be the desired chest. There is also a monster roaming here, but the fight with him can be avoided by going from the other side and eventually jumping off the wall onto the chest.

Workshop Boots of the School of the Wolf

Skellige Island in the southwest of the main one. There are ruins and level 13 monsters south of the Marlin Coast point. There is also a watchtower here. At the foot of the wall overgrown with grass is a chest.

Workshop pants of the School of the Wolf

We leave for the most remote island of Skellige in the northwest. In its southwestern part there will be a relocation point "Old Watchtower". On its top, near the wall where the entrance is located, there will be a chest.