accounting      03/25/2020

Game tasks for a younger student. Games for the development of younger students. Individual work with weak and strong children

A seven year old child and children lower grades already know a lot and apply in their lives, but extra education, consolidation of the material covered in the form of an educational game is always useful and exciting.

Educational games for younger kids school age help to concentrate, turn on thinking and develop memory.

Educational games for primary school age

Anagrams

Search for numbers and letters

Also try to practice looking for letters. These exercises are great for developing peripheral vision and speed reading. You can read more about this exercise in a separate article Search for letters and in an article with a simulator Search for numbers and numbers.

Fifteen

3 ago

The game "Number 3 back" develops memory. Main essence games remember the sequence of numbers and compare the number on the last card with the previous card.

In this game, cards with numbers are given, you need to remember the sequence of numbers that was shown on the screen and compare the number of the last card with the previous card. Read the question on the screen carefully.

2 ago

The game "Number 2 back" develops memory and attention. The main essence of the game is to remember the entire sequence of numbers and compare the number on the last card with the previous one on the screen.

The screen shows cards with numbers, you need to remember the numbers of the previous cards and compare them with the cards that are now on the screen. If the cards match, then answer "yes", if the cards do not match, then answer "no".

If you answered incorrectly three times, the game ends, if you answered correctly, continue playing.

Money box

The game "Piggy bank" develops thinking and memory. The main essence of the game is to choose which piggy bank has more money.

In this game, four piggy banks are given, you need to calculate which piggy bank has more money and show this piggy bank with the mouse.

If you answer correctly, you score points and move on.

Letters and numbers

The game "Letters and Numbers" develops thinking and memory. The main essence of the game on the field is the object, you need to quickly specify its property using the "yes" and "no" buttons.

In this game, an object is placed on the field and a question is asked. Use the yes and no buttons to answer the question.

If you answer correctly, you score points and move on.

Operations

The game "Operations" develops thinking and memory. The main essence of the game is to choose a mathematical sign so that the equality is true.

In this game, examples are given, look carefully and put the desired “+” or “-” sign so that the equality is true.

If you answer correctly, you score points and move on.

Simplification

The game "Simplify" develops thinking and memory. The main essence of the game is to quickly perform a mathematical operation.

A student is drawn on the screen at the blackboard, and a mathematical action is given, the student needs to calculate this example and write the answer. Below are three answers, count and click the number you need with the mouse.

If you answer correctly, you score points and move on.

Quick addition

The game "Quick Addition" develops thinking and memory. The main essence of the game is to choose numbers, the sum of which is equal to a given number.

This game is given a matrix from one to sixteen. A number is given above the matrix, you need to select the numbers, the sum of which will be equal to the given number.

If you answer correctly, you score points and move on.

Mathematical Comparisons

The game "Mathematical Comparisons" develops thinking and memory. The main essence of the game is to compare numbers and mathematical operations.

In this game, you have to compare two numbers. At the top, a question is written, read it and answer using the buttons below “left”, “equal”, “right”.

If you answer correctly, you score points and move on.

Letters and numbers plus

The game "Letters and Numbers Plus" develops thinking and memory. The main essence of the game on the field is an object, you must specify its properties.

In this game, there is an object on the field and a question is written, read this question and answer using the buttons located below “yes” or “no”.

If you answer correctly, you score points and move on.

Mathematical matrices

The game "Mathematical Matrices" develops thinking and memory. The main essence of the game is to quickly find the correct terms for the expression.

An example is given on the screen, instead of the terms there are the letters "A" and "B" and after the equal sign there is a number. You need to choose the right terms to get the given amount.

If you answer correctly, you score points and move on.

Conclusion

Develop a child at any age, play together, the game always brings together and during the game the child learns new information and acquires new skills.

Development courses and programs

Development of memory and attention in a child 5-10 years old

The purpose of the course is to develop the child's memory and attention so that it is easier for him to study at school, so that he can remember better.

After completing the course, the child will be able to:

  1. 2-5 times better to remember texts, faces, numbers, words
  2. Learn to remember for longer
  3. The speed of remembering the necessary information will increase

Speed ​​reading in 30 days

Increase your reading speed by 2-3 times in 30 days. From 150-200 to 300-600 wpm or from 400 to 800-1200 wpm. The course uses traditional exercises for the development of speed reading, techniques that speed up the work of the brain, a method for progressively increasing the speed of reading, understands the psychology of speed reading and the questions of course participants. Suitable for children and adults reading up to 5,000 words per minute.

Super memory in 30 days

Memorize the information you need quickly and permanently. Wondering how to open the door or wash your hair? I am sure not, because it is part of our life. Easy and simple memory training exercises can be made part of life and done little by little during the day. If you eat the daily norm of food at a time, or you can eat in portions throughout the day.

We speed up mental counting, NOT mental arithmetic

Learn how to quickly and correctly add, subtract, multiply, divide, square numbers and even take roots. I will teach you how to use easy tricks to simplify arithmetic operations. Each lesson contains new techniques, clear examples and useful tasks.

The secrets of brain fitness, we train memory, attention, thinking, counting

The brain, like the body, needs exercise. Physical exercise strengthens the body, mental exercise develops the brain. 30 days of useful exercises and educational games for the development of memory, concentration, intelligence and speed reading will strengthen the brain, turning it into a tough nut to crack.

Money and the mindset of a millionaire

Why are there money problems? In this course, we will answer this question in detail, look deep into the problem, consider our relationship with money from a psychological, economic and emotional point of view. From the course, you will learn what you need to do to solve all your financial problems, start saving money and invest it in the future.

Knowing the psychology of money and how to work with them makes a person a millionaire. 80% of people with an increase in income take out more loans, becoming even poorer. Self-made millionaires, on the other hand, will make millions again in 3-5 years if they start from scratch. This course teaches the proper distribution of income and cost reduction, motivates you to learn and achieve goals, teaches you to invest money and recognize a scam.

Methodical piggy bank (games).

Completed by: GPA educator

Kuznetsova N.N.

    Psychological features elementary school games.

    Outdoor games for primary school age.

    Educational games for children of primary school age.

    Tasks and games for development logical thinking in children of primary school age.

Psychological features of the younger student.

Junior school age - is the age of 6-11-year-old children studying in grades 1 - 3 (4) elementary school. age limits and psychological characteristics are determined by the education system adopted for a given time period, the theory of mental development, psychological age periodization.

The beginning of school education means the transition from play activity to learning activity as the leading activity of primary school age, in which psychological neoplasms are formed.

From the moment the child enters school, a new social situation of development is established. The teacher becomes the center of the social situation of development. In primary school age, learning activity becomes the leading one. Learning activity is a special form of student activity aimed at changing himself as a subject of learning. Thinking becomes the dominant function in primary school age. The outlined in preschool age the transition from visual-figurative to verbal-logical thinking.

School education is structured in such a way that verbal-logical thinking is predominantly developed. If in the first two years of education children work a lot with visual samples, then in the next classes the volume of such activities is reduced. Figurative thinking is becoming less and less necessary in learning activities.

At the end of primary school age (and later) appear individual differences: among children. Psychologists distinguish groups of "theorists" or "thinkers" who easily solve learning problems verbally, "practitioners" who need reliance on visualization and practical actions, and "artists" with bright figurative thinking. In most children, there is a relative balance between different types of thinking.

An important condition for the formation of theoretical thinking is the formation of scientific concepts. theoretical thinking allows the student to solve problems, focusing not on external, visual signs and connections of objects, but on internal, essential properties and relationships.

At the beginning of primary school age, perception is not sufficiently differentiated. Because of this, the child "sometimes confuses letters and numbers that are similar in spelling (for example, 9 and 6 or the letters I and R). Although he can purposefully examine objects and drawings, he stands out, just like at preschool age, the brightest, "conspicuous" properties - mainly color, shape and size.

If preschoolers were characterized by analyzing perception, then by the end of primary school age, with appropriate training, a synthesizing perception appears. Developing intellect creates an opportunity to establish connections between the elements of the perceived. This can be easily seen when children describe the picture. These features must be taken into account when communicating with the child and his development.

Age stages of perception:
2-5 years - the stage of listing objects in the picture;
6-9 years old - description of the picture;
after 9 years - interpretation of what he saw.

Memory in primary school age develops in two directions - arbitrariness and meaningfulness. Children involuntarily memorize educational material that arouses their interest, presented in game form associated with bright visual aids, etc. But, unlike preschoolers, they are able to purposefully, arbitrarily memorize material that is not very interesting to them. Every year, more and more training is based on arbitrary memory. Younger schoolchildren, like preschoolers, usually have a good mechanical memory. Many of them, throughout their entire education in elementary school, memorize educational texts, which most often leads to significant difficulties in high school when the material becomes more complex and larger in volume, and the solution of educational problems requires not only the ability to reproduce the material. Improving semantic memory at this age will provide an opportunity to master a fairly wide range of mnemonic devices, i.e. rational ways of memorizing (dividing the text into parts, drawing up a plan, etc.).

It is in early childhood that attention develops. Without the formation of this mental function, the learning process is impossible. In class, the teacher draws the attention of the students to learning material keeps it for a long time. A younger student can focus on one thing for 10-20 minutes. The volume of attention increases 2 times, its stability, switching and distribution increase.

Motives for learning

Among the various social motives for learning, the main place is junior schoolchildren takes the motive of getting high grades. High grades for a small student are a source of other rewards, a guarantee of his emotional well-being, a source of pride.

In addition, there are other motives:

Internal motives:

    Cognitive motives - those motives that are associated with the content or structural characteristics of the educational activity itself: the desire to acquire knowledge; the desire to master the ways of self-acquisition of knowledge;


2) Social motives - motives associated with factors influencing the motives of learning, but not related to educational activities: the desire to be a literate person, to be useful to society; the desire to get the approval of senior comrades, to achieve success, prestige; the desire to master ways of interacting with other people, classmates. Achievement motivation in primary school often becomes dominant. In children with high academic performance, the motivation to achieve success is clearly expressed - the desire to do the task well, to correctly complete the task, to get desired result. Motivation to avoid failure. Children try to avoid the "deuce" and the consequences that a low mark entails - teacher dissatisfaction, parents' sanctions (they will scold, forbid walking, watching TV, etc.).

3) External motives - to study for good grades, for material reward, i.e. The main thing is not getting knowledge, but some kind of reward.

The development of learning motivation depends on the assessment, it is on this basis that in some cases there are difficult experiences and school maladaptation. School assessment directly affects the formation of self-esteem. Children, guided by the teacher's assessment, consider themselves and their peers as excellent students, "losers" and "triples", good and average students, endowing the representatives of each group with a set of appropriate qualities. Assessment of progress at the beginning of schooling is, in essence, an assessment of the personality as a whole and determines the social status of the child.

High achievers and some well-performing children develop inflated self-esteem. For underachieving and extremely weak students, systematic failures and low grades reduce their self-confidence, in their abilities. The full development of the personality involves the formation of a sense of competence, which E. Erikson considers the main neoplasm of this age. Educational activity is the main activity for a younger student, and if the child does not feel competent in it, his personal development is distorted.

At-risk groups

Special attention is always required for children of the "risk group", and these are the following categories:

    Children with Attention Deficit Disorder (hyperactive) : excessive activity, fussiness, inability to concentrate. It is more common in boys than in girls. Hyperactivity is a whole complex of disorders. It is necessary to form voluntary attention. Training sessions must be built on a strict schedule. Ignore defiant actions and pay attention to good deeds. Provide motor discharge.

    Left-handed child (10% of people) . Decreased ability of hand-eye coordination. Children draw images poorly, have poor handwriting, and cannot keep a line. Distortion of form, specular writing. Skipping and rearranging letters when writing. Errors in determining "right" and "left". Special strategy of information processing. Emotional instability, resentment, anxiety, reduced performance. Special conditions are necessary for adaptation: a right-hand spread in a notebook, do not require a continuous letter, it is recommended to plant by the window, to the left at the desk.

    Violations of the emotional-volitional sphere. These are aggressive children, emotionally disinhibited, shy, anxious, vulnerable.

PSYCHOLOGICAL PECULIARITIES OF THE GAME OF THE JUNIOR SCHOOLCHILDREN.

Play is of paramount importance for the natural development of the child. A game is a special form of mastering reality by reproducing and modeling it. It represents an attempt by children to organize their experience, gives concrete form and expression. inner world child.

To indicate the potential value in a child's life, let us turn to the functions of the game.

Function general development: the game provides the development of a number of areas, including speech, motor, cognitive skills, problem solving skills. The game encourages the child to explore environment, relationships between objects, causal relationships and relationships between events. This contributes to the semantic organization of the child's experience. The game has a significant impact on the development of mental actions, preparing the transition to the formation of new intellectual operations, it is "a source of development and creates a zone of proximal development." The game also creates conditions for the development of arbitrary conscious behavior, self-control develops.

Communication function: in play, the child explores role relationships and roles that are associated with family rules, cultural or external settings. The child can use the game to practice his family role, role among friends. The development of roles is associated with the acquisition of social skills, since interaction with others is expected, which is adequate and appropriate for the context in which it occurs.

Self-development function: through the game, the child begins to form an elementary sense of self, the game helps the child to express himself freely. The child works out emotions in the game. Play teaches the child that emotions can be freely expressed, that he can control their expression, and that he can make sense of feelings in the process of expression. Children begin to understand that the same emotion can have different intensity and different forms of expression. In the game, the child has the opportunity to react to their experiences associated with intricate difficult situations.

In addition, the function of the game is also to turn something unimaginable into real life in controllable situations. Emotional experience receives a meaningful expression in the game.

It should be noted that in the literature one can find a significant number of publications devoted to the study of the play activity of a preschooler, however, the game is an important component of the life of a younger student. In this article, the authors wanted to comprehend the content and resources of the game in the life of a child of primary school age.

Primary school age is the age of a child from 7 to 11 years old. Age is important for mental and social development child. His social status radically changes - he becomes a schoolboy, which leads to a restructuring of the entire system of the child's life relations. He has duties that did not exist before and which are now determined not only by adults, but also by peers around him. Significant changes occur in the mental sphere of the child. Main Feature development of the cognitive sphere of children of primary school age is the transition of mental cognitive processes child to a higher level. The development of the emotional sphere of a child aged 6 to 10 years is directly related to the change in his lifestyle and the expansion of his social circle. characteristic feature primary school age is the emotional impressionability, the child's responsiveness to everything bright, unusual, colorful.

During this age period, the child actively develops social emotions, such as pride, a sense of responsibility, a sense of trust in people and the child's ability to empathize.

The development of communication with peers marks a new stage in the emotional development of the child, characterized by the emergence of his ability to emotional decentration. But at the same time, a child of primary school age is in great emotional dependence on the teacher and other significant adults.

Behavioral features of the child are determined by the change in lifestyle in connection with admission to school. Educational activity becomes the leading activity of the child. Along with learning, children, together with adults, also participate in labor activity. However, they spend quite a lot of time playing. The changes that occur to the child are reflected in the game.

Play at primary school age not only does not lose its psychological significance, but continues to create conditions for the development of the child's mental functions. However, the games of younger schoolchildren change qualitatively: from the structure of the game - the rules come to the fore in it, to the plot of the game - children play suchstories, which they had little interest in when they were preschoolers (games "to school", games "in television shows" and even games "in political events"). Of great interest to younger students are such games that adults also play with pleasure. This -games that make you think that provide a person with the opportunity to test and develop their abilities,putting him in competition with other people . The participation of children in such games contributes to their approval, develops perseverance, the desire for success and other useful motivational qualities that children may need in their future adult life. In such games, thinking is improved, including actions for planning, forecasting, weighing the chances of success, choosing alternatives, etc.sport games. For students primary school when implementing their games, there is no need for any special attributes, or special clothes, or a specific game space.

MOBILE GAMES FOR CHILDREN OF JUNIOR SCHOOL AGE.

Outdoor games are very popular among younger students. The most important result of the game is joy and emotional uplift. When did mobile games originate? Who invented them? There are probably no definitive answers to these questions.
Games make you move a lot and require resourcefulness, ingenuity, dexterity and perseverance. They are usually held outdoors in an open area or in a gym.
Children of the most different ages from preschoolers to high schoolers.
Outdoor games are characterized by independent, creative, motor actions (with or without objects) performed within certain rules. They clarify the rights and obligations of the participants, determine the ways of maintaining and recording the results of the game. The rules are clear and simple.

The plot of the game is very simple: one driver is chosen, who must catch up and knock down the players who have scattered around the court.
But this game has several complicating options.
1. The tagged player becomes the driver, while he must run, holding on to the part of the body for which he was tagged.
The first player the driver touches becomes the leader himself.
2. The salted player stops, stretches his arms to the sides and shouts: "Tea-tea-help out." He is "bewitched".
Other players can “disenchant” him by touching his hand. The driver must "bewitch" everyone. To do this faster, there may be two or three drivers.

This game has a lot various options.
The basic rules are: one person drives, while others hide.
The driver must find all the players and knock them out before they have time to hide "at home".
The driver, selected with the help of a rhyme, stands in the agreed place with eyes closed. This place is called "kon".
While the driver is loudly counting up to 20-30, all the players are hiding in a certain area. After the end of the count, the driver opens his eyes and goes in search of those who have hidden.
If he sees one of the hidden players, he loudly calls his name and runs to the horse. As a sign that the player has been found, you need to knock on the horse against a wall or tree.
If the found player runs to the horse and knocks there before the driver, then he is not considered caught. He steps aside and waits for the end of the game.
The driver must "catch" as many hidden players as possible.
The next time the driver becomes the player who was found and “caught” last (or, according to the decision of the players, the first).
Every time the driver moves far away from the horse, the hidden players can sneak up to the horse and knock. In this case, they will not be considered detected.

Two lines are drawn on the site at a distance of 10-15 meters - two "houses".
In one there are geese, in the other their owner.
Between the "houses", "under the mountain", lives a "wolf" - a driver.
The “master” and the “geese” conduct a dialogue between themselves, known to everyone from early childhood:
- Geese, geese!
- Ha-ha-ha!
- Do you want to eat?
- Yes Yes Yes!
- So fly!
- We are not allowed. The gray wolf under the mountain does not let us go home!
After these words, the "geese" try to run across to the "owner", and the "wolf" catches them.
The caught player becomes a "wolf".

The players line up in pairs, holding hands.
The driver stands in front of the column a few steps away, with his back to the players. He says:
Burn, burn clear
To not go out.
And one, and two, and three.
Last couple run!
On the word “run”, the last couple should quickly run around the column and stand in front. And the driver seeks to get ahead of them and take one of the places of the first pair. The one who did not have enough space becomes the leader.
Instead of the words “last pair”, the driver may say: “Fourth pair” or “Second pair”. In this case, all players need to be very careful and remember what they are in the column in a row.

Two lines are drawn on the site at a distance of 6-8 meters from one another.
Behind one line is the driver - "bear", behind the other is the "house" in which children live.
Children go out of the "house" to the "forest" to pick mushrooms and berries.
They approach the bear's lair with the words:
At the bear in the forest
Mushrooms, I take berries.
The bear doesn't sleep
Everyone is looking at us.
On the last words, the “bear” jumps out of the “lair” and tries to overpower the children running away to their house.
A player tagged with a "bear" becomes a "bear".

The leader is chosen - "monk" and the leader - "seller".
All other players think in secret from the “monk” of the color of paints. Colors must not be repeated.
The game begins with the driver coming to the “shop” and saying: “I, a monk in blue pants, came to you for paint.”
Seller: "For what?"
The monk names any color, for example: "For blue."
If there is no such paint, then the seller says: “Go along the blue path, you will find blue boots, wear it and bring it back!”
"Monk" starts the game from the beginning.
If there is such a paint, then the player who guessed this color tries to escape from the "monk", and he catches up with him.
If you caught up, then the “paint” becomes the leading one, if not, then the colors are guessed again and the game is repeated.

The game takes place on a small limited area where there are no dangerous obstacles.
The driver is blindfolded, or he just closes his eyes. He must, with his eyes closed, touch one of the players.
The players run away from the driver, but at the same time they do not go beyond the site and be sure to give a voice - they call the driver by name or shout: "I'm here."
The salted player changes roles with the leader.

Alyonushka and Ivanushka are chosen, they are blindfolded. They are inside the circle.
The players stand in a circle and hold hands.
Ivanushka must catch Alyonushka.
To do this, he can call her: "Alyonushka!" Alyonushka must necessarily respond: “I’m here, Ivanushka!”, But she herself is not in a hurry to meet Ivanushka and, sensing his approach, runs off to the side.
The movements of the drivers are comical and sometimes unexpected.
It happens that Ivanushka takes one of those standing nearby for Alyonushka and rather grabs him. They explain the error to him.
As soon as Ivanushka caught Alyonushka, other guys take their place and the game starts all over again.

The players are divided into two groups. One depicts the Cossacks, the other - the robbers.
The Cossacks have their own house, where during the game there is a watchman. His duties include guarding the captured robbers.
The game begins with the fact that the Cossacks, staying in their house, give the robbers the opportunity to hide. At the same time, the robbers must leave traces: arrows, conventional signs or notes indicating the location of the next mark.
Traces may be false, in order to intimidate the Cossacks. After 10-15 minutes, the Cossacks begin searching.
The game ends when all the robbers are caught, and the one who was seen by the Cossacks is considered to be caught.
The game is best played on a large territory, but limited by any signs.
At the end of the game, the Cossacks and the robbers change roles.

A fishing rod is a jump rope. One of its ends is in the hand of the "fisherman" - the driver.
All players stand around the "fisherman" no further than the length of the rope.
The "fisherman" begins to spin the "fishing rod", trying to hit the legs of the players with it.
"Fish" must protect themselves from the "fishing rod", jump over it. So that the "fish" do not interfere with each other, there should be a distance of about half a meter between them.
"Fish" should not leave their seats.
If the "fisherman" managed to catch the "fish", that is, touch the "fishing rod", then the place of the "fisherman" is taken by the caught "fish".
The following condition must be observed: the rope can be twisted in any direction, but it cannot be lifted from the ground higher than 10–20 centimeters.

Two people are selected for the game: one is a “cat”, the other is a “mouse”. In some cases, the number of "cats" and "mice" is even greater. This is done in order to spice up the game.
All other players stand in a circle, holding hands, and form a "gate".
The task of the "cat" is to catch up with the "mouse" (that is, to touch it with your hand). In this case, the "mouse" and "cat" can run inside the circle and outside.
Those standing in a circle sympathize with the "mouse" and help her in any way they can. For example: having passed the “mouse” through the “gate” into the circle, they can close it for the “cat”. Or, if the “mouse” runs out of the “house”, the “cat” can be locked there, that is, lower your hands, closing all the “gates”.
This game is not easy, especially for the "cat". Let the “cat” show both the ability to run, and its cunning, and dexterity.
When the "cat" catches the "mouse", a new pair is selected from among the players.

The driver and the players are on opposite sides of two lines, which are drawn at a distance of 5-6 meters from each other.
The task of the players is to reach the driver as quickly as possible and touch him. The one who did this becomes the leader.
But it is not easy to reach the driver.
The players move only under the words of the driver: “You go quieter, you will continue. Stop!" At the word "stop" all the players freeze.
The driver, who had previously stood with his back to the players, turns and looks.
If at this moment one of the players moves, and the driver notices this, then this player will have to go back beyond the line.
The driver can make the frozen guys laugh. Whoever laughs also goes back to hell. And then the game continues.

The players are divided into two teams and stand, holding hands, facing the opposing team, at a distance of 5-7 meters.
One of the teams starts the game with the words: “Kondals !!” The second team responds in unison:
"Shackled!"
The first team says again, - Unchain! The second team - Who? The first team calls the name of one of the players on the opposing team, for example: "Ivan Ivanov!"
The named player leaves his team and runs to the opposing team, trying to break the chain with a run, that is, to disengage the hands of the players.
If he succeeds, he takes the player who unhooked his hands to his team.
If the chain is not broken, then he remains in the opposing team.
The teams start the game in turn.
The team with the most players after a certain amount of time wins.

This game requires a plank and twelve sticks.
The plank is placed on a flat stone or a small log to make it look like a swing.
Twelve sticks are placed on the lower end of the board, and one of the players hits the upper end so that all the sticks scatter.
The driver collects sticks, and the players at this time run away and hide.
When the sticks are collected and laid on a plank, the driver goes to look for those who have hidden. The found player is out of the game.
Any of the hidden players can sneak up to the "swing" unnoticed by the driver and scatter the sticks again.
At the same time, hitting the board, he must shout out the name of the driver. The driver collects the sticks again, and all the players hide again.
The game ends when all the hidden players have been found and the driver has managed to save his wands.
The last player found becomes the leader.

This game is also a good mindfulness test. It is very simple, its rules are easy to explain.
With your right hand, point to the floor and call: "Gender."
Then point to your nose (it's better if you touch it), say: "Nose", and then raise your hand up and say: "Ceiling."
Do it slowly.
Let the guys show with you, and you will call.
Your goal is to confuse the guys. Say: "Nose", and show yourself at this time to the ceiling. The children must listen carefully and show correctly.
It’s good if you cheerfully comment on what is happening: “I see someone’s nose has fallen to the floor and is lying there. Let's help find a broken nose."
The game can be repeated many times with a faster pace.
At the end of the game, you can solemnly invite the owner of the "highest nose in the world" to the stage.

Take small sheets of paper, write the name of the animal on each.
Distribute the sheets to the children and ask them to draw the animal they received.
While they are doing this, arrange chairs in a circle, one chair less than the children.
Children take chairs, and one of the players becomes a tamer of wild animals.
He slowly walks in a circle and names all the animals in a row.
The one whose animal is named gets up and begins to walk slowly after his tamer.
As soon as the tamer utters the words: “Attention, hunters!”, All the players, including the tamer, try to take empty chairs.
The one who did not have enough space becomes a tamer of wild animals.

The game requires a large basin of water.
Several apples are thrown into the basin, and then the player kneels in front of the basin, holding his hands behind his back, and tries to catch the apple with his teeth and get it out of the water.
Since children will almost certainly splash water and splatter themselves during play, it is best to play outdoors and dress the children in something that does not shed or get wet.

This is a rather old game, traditionally using an object that the children may have never seen before.
A clothespin can be replaced with a coin, candy, or other small item.
Children take turns kneeling on a chair and trying to throw a small object (which you choose to play) into a box or basket.
The one who was able to throw large quantity items in the cart, won.
If candy is used in the game, the child takes everything in the basket as a prize at the end of the game.


Children choose a leader, and the rest sit on the ground in a circle.
The leader begins to walk slowly from the outside of the circle, touches each player with his hand and says the word "duck" or "goose".
If the player was called a duck, he continues to sit quietly, if a goose, he jumps up and catches up with the leader until he has time to take the free place of the goose.
If the leader succeeds, the goose leads the next horse.

As a preparation for the game, take a button, thread a fishing line or wire through it, and make a ring large enough for the children to sit around this ring and grasp it with their hands.
One of the players is the leader, he is outside the circle.
On a signal, the children begin to pass the button to each other along the wire in such a way that the presenter does not guess who has it at the moment.
Whoever is caught with a button in his hand - he leads the next horse.

The children choose a leader, he leaves the room for one minute, and at this time the children appoint a “chief”.
When the leader returns, at his command, the “main” begins to make various movements, for example, shake his head or stomp his foot, and the children must repeat these movements after the “main”. They must do it in such a way that the leader does not guess who is inventing these actions.
The leader's task is to try to quickly guess who is the "master", and if he succeeded, then the "master" becomes the leader in the next round.

This is a relay race, it is similar to the game "Collect the box."
Children are divided into two or more teams, each team is given a plastic cup of water.
At a certain distance from the start, a large pot or bucket is installed.
On a signal, the participants of both teams start the relay. They run with a glass of water in their hands to the pan and pour water into it. The players then run to their teams as quickly as possible and pass the cups to the next player.
The cup is filled with water from a hose or other source (both teams use the same hose for more fun) and the player runs back to the pot.
The first team to fill the bucket with water wins.

The game is designed for kids.
Children choose a leader. His task is to come up with and perform actions that would be difficult for the rest of the players to repeat, for example, jump over something, jump 50 times on one leg, etc.
Whoever failed to repeat after the leader is out of the game.
You can also introduce a rule that children take turns driving, then no one leaves the game, everyone plays just for fun.

Children sit in a circle. One of the players receives a piece of paper with a sentence written on it, or one of the adults says this sentence in his ear (if the child cannot read).
Next, the player whispers in the ear of the neighbor what he heard or read, he whispers to the next, and so on, in a circle.
The last player says the sentence aloud, and then you read the original version.
What happens to children is usually very different from your version!

DEVELOPING GAMES FOR CHILDREN OF JUNIOR SCHOOL AGE.

The main indicator of a child's readiness for schooling is assimilation mother tongue as a means of communication. To do this, the child must have:
1. Normative sound pronunciation;
2. Formation of phonemic processes;
3. Formation of skills of inflection and word formation.
The child must use all of the listed skills for a detailed statement that ensures communication and mutual understanding.
Every child actively gets acquainted with their native language at preschool and primary school age. The game, as the main activity of a child of this age, will help to consolidate knowledge of the native language. In the future, this will help to more successfully master the material in the Russian language and reading.
All games for speech and auditory development can be subdivided:
1. Games for the formation of sound pronunciation;
2. Games for the development of breathing;
3. Games for the development of mobility of the articulatory apparatus;
4. Games for the development of fine motor skills;
5. Games to expand vocabulary;
6. Games for the development of grammatical representations.

GAMES FOR SPEECH AND AUDIO DEVELOPMENT:

The game "Listen to the words."


Agree with the children that you will pronounce the most different words. Children need to clap their hands when they come across a word denoting, for example, dishes. And the game begins: different words are called: chair, tree, plate, pen, fox, potato, fork. Children should have time to clap their hands in time.
So that the game does not get bored, you can diversify it. After playing for a few minutes, you can change tasks. Children will have to perform other actions, for example, stomp when they hear the word for a plant; jump when he hears the word for an animal; hold yourself by the nose when you hear the word for furniture.
When children begin to cope, tasks can be made more difficult by combining them in twos, and then in threes. For example, children should clap their hands when they hear the words for a plant and jump when they say the words for an animal.

Top-clap game.


Agree with the children that you will pronounce different phrases, both correct and incorrect. If the expression is correct, the children should clap their hands; if it is not correct, the children should stomp. And the game begins.
The younger the children, the simpler the phrases - concepts should be. Phrases must be selected according to the intellectual development of children, so that it is both not difficult for him to guess the correct phrases and not bored.

The game "On the table! Under the table! Knock!"
Invite the children to play a game in which they will correctly follow your commands. You will give verbal commands, and at the same time try to confuse the children. To do this, first say the command, and do it yourself correctly, the children will repeat everything after you. Then you begin to confuse the children - say one command, and do something else.
For example, you say: “Under the table!” and hide your hands under the table, the children hide their hands, repeating everything after you. "Knock!" and start banging on the table, the children repeat after you. When children get used to repeating the movements after you, begin to confuse them: say one command and perform another movement. For example, say: “Under the table!”, And you yourself knock on the table. Children should do what you say, not what you do.

The game "Nose - floor - ceiling"
Agree with the children that when you say the word "nose", the children need to point their finger at their nose. When you say the word "ceiling", the children should point their finger at the ceiling, and when they hear the word "floor", then point their finger at the floor. Children need to be explained that it is impossible to succumb to provocation: you must follow the commands that you pronounce, and not those that you show.
Then start saying the words: "nose", "floor", "ceiling" in different sequences, and at the same time show either correctly or incorrectly. For example, name the nose and point to the floor. Children should always point in the right direction.

The game "Catch - do not catch."


You need a ball to play. The game can be played with one child or with a group of children.
Agree with the child that you will throw the ball to him, and he will catch or beat it. If you say a word, for example: "Catch!", The child needs to catch the ball. If the ball is thrown silently, then it must be hit.
Start the game by alternating the word "Catch" and silence during the throw. When the child gets used to the rhythm, start knocking him down, then say “Catch” several times in a row, then be silent during the throws. Gradually complicate the game by adding the word "Don't catch!". The child still has to catch the ball, because according to the rules of the game, he can hit the ball only during silence.

The game "Listen and do as I do."


Clap your hands to a certain rhythm and invite the children to repeat after you. Tap the rhythm with a stick on the table, on the drum, on the pan, on the book or on the jar. Let the children reproduce exactly your rhythm. Then switch roles - the children tap the rhythm, and you repeat.
How older child, the harder the rhythm can be. As you master the game, the rhythms can gradually become more difficult.

The game "Can walk or not."


Agree with the children that you will name different words, and they need to listen carefully. If they hear the name of an animal or object that can walk, the children should slap their knees. If they hear the name of an object that does not walk, they need to raise their hands in front of them. Start the game: "Ball, cucumber, fox, parrot ..." - you say and make sure that the children react correctly to each word.
The tasks of the game can be periodically changed: “flying or not” - children raise their hands when they hear the name of a flying object, and clap their hands when a non-flying object is named. “Round or not”, “fluffy or not” - there can be quite a lot of game variations.

Game "Storks - Frogs".


Agree with the children that now they will walk in a circle and turn into storks or frogs. If you clap your hands once, the children should turn into storks: stand on one leg, arms to the sides. If you clap your hands twice, the children turn into frogs: they squat down, put their hands on the floor between their legs. If you clap three times, the children continue walking in a circle.
Start the game: first accustom children to a certain change of movements, and then try to confuse them.

The game "Bunnies, bears, jackdaws."


Agree with the children that on the “Bunnies” command, the children will jump like bunnies, on the “Bears” command - clubfoot like bears, on the “Jackdaws” command - waving their arms. Gradually, tasks can be complicated by adding new animals: "Crayfish" - you have to back away. "Horses" - ride like a horse.

The game "Quiet - loud."


This game can be played with one child or with a group of children.
Agree with the children that when you speak quietly, they should walk quietly on their toes. And when you speak loudly, the children must march loudly. Explain to the children that they should not respond to words, but to the sound of a voice. That is, so that you do not speak in a quiet voice, children should still walk quietly on their toes. And also, so that you do not speak with a loud voice, the children still have to march.
Start the game. First, say in a whisper: “We walk on toes,” and in a loud voice: “Everyone is marching.” Once the kids get used to changing commands, start making the game more difficult by adding different commands, like "Everyone jump" - you say in a low voice, or "Everyone wave your hands" - in a loud voice. Then complicate the game even more: “Everyone is marching” - speak in a whisper. “We walk on toes” - speak loudly. Try to confuse children by changing commands and voice volume unexpectedly.
Children should not succumb to provocations, they should always walk on their toes to a whisper and march to a loud voice.

The game "Find the repetition."


Agree with the children that now you will say different words and you should not repeat yourself. Ask the children to clap their hands if you suddenly repeat a word and let them tell you which word you repeated. Start the game: "river, elephant, ball, elephant" - you say. Children should clap their hands on the second word "elephant".

Game "What's wrong?".

Agree with the children that you will read poetry, and they need to listen carefully and correct you if there is a mistake in the poems. In each poem, change the last word so that the meaning of the verse is lost.
Examples of poems:
Smoke rises from the oven
A delicious BOOT is baked in it. (that's right - pie)
The sly fox sees
Where the migratory SPOKE nests (bird)
Katya collects red raspberries,
In the largest wicker PICTURE. (basket)
A bee drinks nectar from a flower
And prepare sweet ICE. (honey)
Wake up baby -
Ku-ka-re-ku shouts the SHEPHERD. (rooster)
The boat is sailing on the river
And he puffs like a CANDLE. (stove)
With a long tongue, hissing
A seamstress is crawling on the ground. (snake)
Who cracks nuts finely?
Well, of course it's HOTEL. (squirrel)
Rumble just in case
Brought us a bunch of rain. (cloud)
We STOMP with our hands,
We SLAP our feet.

"Yes and no don't say"

Purpose: to develop attention.

Task: Answer the questions. It is forbidden to say "yes" and "no".

1) Do you like summer?

2) Do you like the greenery of the parks?

3) Do you like the sun?

4) Do you like to swim in the sea or the river?

5) Do you like fishing?

6) Do you like winter?

7) Do you like sledding?

8) Do you like to play snowballs?

9) Do you like when it's cold?

10) Do you like making a snowman?

“Who will notice more tales? »

Purpose: to develop attention, the ability to notice illogical situations.

Task: mark all the fables.

Kissel is boiled there from rubber,

Tires are made from clay.

The brick is burnt there from milk,

Curd is made from sand.

Glass is melted from concrete,

Dams are built from cardboard.

The covers are made of cast iron,

They make steel out of linen.

There they cut plastic shirts,

Dishes are made from yarn

There are threads of cloth spinning there,

Costumes are sewn from oatmeal.

They eat compote with forks,

There they drink a sandwich from a cup,

From bread and cheese there cutlets,

From the meat of fresh candy.

Filled with sweet bean soup,

In the plates everything is boiled there with salt ...

Is it true or not

What, like soot, black snow?

Sugar is bitter

Charcoal is white

Well, a coward, like a hare, dared?

That the harvester does not reap wheat?

What do birds walk in a harness?

That cancer can fly

And the bear - to dance the master?

What do pears grow on willow?

That whales live on land?

What from dawn to dawn

Pines felled mowers?

Well, squirrels love cones,

Lazy people love work...

And the girls and boys

Do not take cakes in your mouth?

"Correct mistakes"

Purpose: to develop auditory attention.

Task: the facilitator reads a poem, intentionally making mistakes in words.

Name the correct words.

Dropped the doll from my hands

Masha rushes to her mother:

There creeps green onions

With a long mustache (beetle).

The hunter shouted: “Oh!

The doors are chasing me!” (animals).

Hey, don't get too close.

I'm a tiger cub, not a bowl (pussy)

Uncle rode without a vest,

He paid a fine for this (ticket).

Sit in a spoon and let's go!

We drove along the pond (boat).

The snow is melting, the stream is flowing,

The branches are full of doctors (rooks).

Mom went with barrels

On the road along the village (daughters).

In the meadow in spring

A young tooth (oak) has grown.

On the yellowed grass

The lion drops its foliage (forest).

In front of the children

Rat paint painters (roof).

I sewed a shirt for a bump,

I will sew pants for him (bear).

The sun has risen, gone away

Dark long daughter (night).

Fruits in the basket can not be counted:

There are apples, pears, rams (bananas).

To dine, took Alyoshka

In the right hand, the left leg (spoon).

A poppy lives in the river

I won’t catch him in any way (cancer).

On the ship, the cook is a dock

Prepared delicious juice (kok).

Dot was very affectionate,

He licked the hostess on the forehead (cat).

Horned Vale

Walking along the road (ox).

The student finished the line

And put a barrel (point).

"Woodpecker"

Task: the teacher taps different rhythms at a fast pace

… … .; …. ... etc., and the children repeat after him.

"Chain of words"

Purpose: development of auditory attention.

Task: the teacher calls the word, and the children in order come up with words that begin with the last sound of the previous one.

“Who listens better? »

Purpose: development of auditory attention.

Task: the teacher calls the words, and the children raise their hand only when they hear the given sound in the word, for example, Sh: hat, house, beetle, fox, hedgehog, cat, plate, hanger, skis, pencil, barrel, scissors, castle, puddle, roof.

"Claps"

Purpose: development of auditory attention.

Task: the teacher tells the children that he will name different words. As soon as he names the animal, the children should clap. When pronouncing other words, you can not clap. The one who makes a mistake is out of the game.

"Memorize the words"

Purpose: development of auditory attention.

Task: the teacher calls 3 - 5 words, the children must repeat them in the same order.

"Who's Flying"

Purpose: development of auditory attention.

Assignment: the teacher tells the children that he will say the word "flies" in combination with other words (a bird is flying, an airplane is flying). But sometimes he will be mistaken (for example: the dog flies). Children should only clap when two words are used correctly. At the beginning of the game, the speech therapist slowly pronounces phrases, pauses between them. In the future, the pace of speech accelerates.

"Learn the shortest word"

Builder, bricklayer, house, glazier.

(Words are selected in accordance with the topic of the lesson, you can also give the task of determining the longest word).

Every year, the number of children with the so-called attention deficit disorder, which is usually combined with hyperactivity, is increasing. Lack of assembly, inability to concentrate on the task, slovenliness in work are immediately evident. These guys are dominated involuntary attention. As a rule, voluntary attention is well developed in well-performing children. But even capable children have knowledge gaps. A logical question arose before me - is it possible to learn to control attention? By developing various properties of attention, is it possible to improve the performance of schoolchildren in different ways? academic subjects? Are there exercises that improve performance? concentration of attention?

Yes, there are such exercises.

GAMES FOR THE DEVELOPMENT OF ATTENTION AND MEMORY:

Attention Stability Tasks:

    Correction test

The essence of the reception is that the child is offered to find and cross out certain characters in the printed text. Conditions for conducting: daily for 5 minutes. at least 5 times a week for 2-4 months.

As you master the game, the rules become more complicated: the letters you are looking for change, they are crossed out in different ways, 2 letters are searched for at the same time, one is crossed out, the other is underlined (syllables, circles, tick marks, etc.)

    "Find mistakes."

Examples of texts offered to children to detect errors in them:

“Vegetables didn’t grow in the Far South of our country, but now they do. A lot of carrots have grown in the garden. They didn’t grow them near Moscow, but now they breed them. Vanya ran across the field, but suddenly stopped. "Rooks for the chicks of worms on the arable land. A hunter in the evening from hunting. Rai's notebook has good flies. Children played in the school playground. The boy raced on a horse. A grasshopper is striding in the grass. In winter, an apple tree blossomed in the garden."

“The old swans bowed their proud necks before him. In winter, apple trees bloom in the garden. Adults and children crowded on the beach. Below them was an icy desert. In response, I nod my hand at him. The sun reached the tops of the trees and hid behind them. Weeds are effervescent and prolific. There was a map of our city on the table. The plane is here to help people. Soon I succeeded by car ”(Galperin P.Ya., Kabylnitskaya S.L., 1974).

The work is carried out as follows. Each student is given a text printed on a piece of paper and an instruction is given: “There are various errors in the text that you received, including semantic ones. Find them and fix them." Each student works independently and is given a set amount of time to complete the task.

When analyzing the results of this work, it is important not only to quantify the errors found, corrected and not detected, but also how students perform the work: they immediately join the task, detecting and correcting errors as they read; they cannot turn on for a long time, at the first reading they do not find a single error; correcting the right for the wrong, etc.

After completing the task, it is necessary to count the number of mistakes made by the child.

Not corrected 1 - 2 errors the highest level of attention;

3 – 4 errors medium;

not seen 5 or more errors low.

    Münstenberg test

Options:

Find among the letters dictionary words and fix errors:

SCHRIBINAFKhZDIREVNYAUYEKVORTIRABOCORTINA

Among the letters, find the extra word ZHESOBAKAPRIKOROVALDKABANEITSYLOSHAD

Separate words from each other in a continuous text and write down a saying (you can add a grammar task related to the topic of the lesson - for example, determine the tense of verbs, declension of nouns, etc.)

THE LAYING STONE DOES NOT FLOW / Water does not flow under the lying stone. /

    Find differences

    Arithmetic dictations.

The meaning of the exercise is that each task consists of several actions. I give the following installation: “Now I will read you arithmetic problems. You must solve them in your mind. The numbers you receive also need to be kept in mind. Write down the results of the calculations only when I say: “Write!”. The very content of the tasks depends on the age of the children, their readiness and program material.

For example:

Grade 1 - Two numbers are given 6 and 3. Add these numbers, subtract 2 from the resulting number, then another 4. Write. /answer 3/

Grade 2 - Given two numbers 15 and 23. Add the first digit of the second number to the first digit of the first number, subtract 2 from the resulting number, and now add 4. Write. /answer 5/

Tasks for the distribution of attention:

1. Landolt Ring Method

In this game, children must find and cross out two letters at the same time in different ways. different types rings that have gaps in various places, for example, above and on the left, and the first ring should be crossed out diagonally, and the second horizontally. "You need to work as quickly as possible.

The work is carried out within 5 minutes. Every minute I pronounce the word "line", at this moment the child should put a line in the place where this command found him. After 5 minutes, I say the word "stop", and the child must stop working by putting a double vertical line in the place of the form where this command found him.

When processing the results, the number of rings viewed by the child for each minute of work and for all five minutes of work is determined. The number of errors made by him in the process of work is also determined.

The distribution of attention is estimated by the formula: S= 0.5N-2.8n/ 60, where: S - indicator of the distribution of attention; N is the number of rings viewed by the child per minute, n is the number of mistakes made by the child during the same time.




"Bug"

A beetle crawls across the field, lined into cells. The beetle moves on command. It can move down, up, right, left. I dictate moves to the children, they move the beetle across the field in the right direction. Do it mentally. You can't draw or drag your finger across the field!

    When fixing the multiplication and division table, you can use the following task:

b) Exercise "Palm - fist". Hands on the table, alternately unclench one, the other into a fist. At the same time, the multiplication table is asked at the same time.

c) There are 2 rows of numbers in front of you. In the first of them, underline all the numbers that are multiples of 9, in the second - multiples of 4. 10 seconds are given to complete the task.

42 15 45 24 78 36 54 73 32 18

40 65 32 16 52 28 21 24 12 14

3. Button

Two people are playing. In front of them are two identical sets of buttons, in each of which not a single button is repeated. Each player has a playing field - divided into cells. The starter of the game puts 3 buttons on his field, the second player must look and remember where which button lies. After that, the first player covers his playing field with a piece of paper, and the second must repeat the same arrangement of buttons on his field. The more cells and buttons are used in the game, the more difficult the game becomes.

    Flying cow

There must be at least three players. Everyone sits in a circle and, turning their right hand palm down, and the left hand palm up, connect their palms with the palms of their neighbors. In turn, they pronounce the word of the verse, clapping the palm of the right neighbor in time with the word:

The cow flew, said the word.

What word did the cow say?

Whoever gets the turn to answer, calls any word, for example, "grass". His neighbor, along with cotton, says the first letter of this word - "t", the next - the second, and so on until the end of the word, until the last "a". The task of the last player is not to gape and have time to remove his hand from under the final clap.

    "Coding" words with numbers. Each letter has its own number.

For example: encrypt the words METRO, CAKE.

N M E T R A L O S

1 2 3 4 5 6 7 8 0

23458 , 4854

Replace them with the sum of bit terms;

Name the total number of hundreds, tens, etc.;

Find out how much the first number is greater than the second.

Tasks for switching attention:

    Learning to be attentive

At the beginning, it is advisable to offer exercises that do not require mathematical calculations.

1. Write down the numbers. Circle the one-digit number and square the two-digit number: 16, 15, 8, 6, 37, 11, 9, 85, 2, 76.

2. Write down the numbers. Every single number is multiplied by 3, and every even number is multiplied by 2.

    "Be careful" (literal version).

The norm of the attention span for children aged 6-7 years is 400 characters and more, the concentration is 10 errors or less; for children 8-10 years old - 600 characters and more, concentration - 5 errors or less.

I give the installation: you need to look through the rows of letters and cross out certain letters.

You have to work quickly and accurately. Working time - 5 min.

    Follow the pattern

    Game "Notice everything"

    A series of numbers is given: 4, 5, 7, 8, 9, 1, 3, 2. Children look at them for 6-10 seconds. Then I close the cards with numbers and ask questions:

What numbers do you remember?

Name your neighbors.

How many digits are on the board in total?

What are the first two?

The last three?

    Similar exercises can be offered with subject pictures, geometric shapes.

To maintain working capacity, relieve static stress, fatigue children and switch attention, it is necessary to conduct physical education. In exercises for physical education, I include tasks for attention.

    imitative

These physical minutes are based entirely on the imagination and creativity of the teacher. You can imitate the movements and sounds of cars, trains, animals, birds, the movements of bunnies, grasshoppers, bees, monkeys. These physical minutes allow children to switch and cheer up.

As a physical education session, you can invite students to listen to what exercises need to be performed (description of 5-3 exercises). After that, the students will repeat the exercises sequentially from memory.

Exercise example:

    Turn your head to the right, left, back.

    Raise your right hand, left hand, lower your hands.

    Lean forward, back.

    Sit down, get up.

    Stand on the left foot, on the right foot.

6. Games "Numbers".

When counting numbers from 1 to 30 in a chain, children instead of numbers that are divisible by, for example, 3, the child does not call this number, but claps his hands or jumps and says “Ah yes I am”

7. Attention game "Forbidden movement" (5 min)

Rules of the game

I shows different movements to be repeated. One of the movements is “forbidden”, it cannot be repeated, it must be replaced by any other movement.

The analysis of the results shows that after some time of using such “game-exercises”, the concentration of attention increases.

Practice has shown that students with great interest and diligence relate to such classes, in which, as a special learning task the formation of attention, organization is put.

CHALLENGES AND GAMES FOR THE DEVELOPMENT OF LOGICAL THINKING IN CHILDREN OF JUNIOR SCHOOL AGE.

TASK "DRAW A PICTURE!"

Equipment: 24 cards with the image of fish, birds and animals (8 of each type); three envelopes.

Course progress. The teacher tells the children: “Someone mixed up my pictures. It is necessary to decompose these pictures into three envelopes so that the pictures are somewhat similar to each other. On each envelope, you need to draw such a picture so that it is clear what pictures are there. The teacher does not interfere in the process of completing the task, even if the child performs the task incorrectly. After the child lays out the pictures, the teacher says: “Tell me, what pictures did you put in this envelope, why? How are they similar to each other? etc. In case of difficulty, the teacher gives samples for laying out pictures in envelopes. Then he asks the child to name this group of pictures in one word and draw a picture on the envelope.

"ANSWER QUICKLY"

Equipment: ball.

Course progress. The teacher, holding the ball in his hands, becomes a circle with the children and explains the rules of the game: “Now I will name some color and throw a ball to one of you. The one who catches the ball must name an object of the same color. Then he himself calls any other color and throws the ball to the next one. He also catches the ball, names the object, then his color, etc.” For example, “Green,” the teacher says (makes a short pause, giving the children the opportunity to remember green objects) and throws the ball to Vitya. “Grass,” Vitya answers ~ and, saying: “Yellow”, throws the ball to the next one. The same color can be repeated several times, as there are many objects of the same color.

The main feature for classification can be not only color, but also the quality of the object. The beginner says, for example: "Wooden", and throws the ball. “Table,” the child who caught the ball answers, and offers his word: “Stone”. “House,” the next player answers and says: “Iron”, etc. The next time, the form is taken as the main feature. The teacher says the word "round" and throws the ball to any player. “The sun,” he replies and names another shape, such as “square”, throwing the ball to the next player. He names a square-shaped object (window, handkerchief, book) and suggests some form. The same shape can be repeated several times, since many objects have the same shape. When repeating, the game can be made more difficult by offering to name not one, but two or more objects.

Games on exception fourth "superfluous" words

"GUESS WHAT WORD IS NOT GOOD!"

Course progress. The teacher says that this game is similar to the previous one, only here the words are combined differently. He further explains: “I will name the words, and you think about how three words are similar, and one is not similar. Name the extra word. The teacher says: “Cat, house, nose, car. What word doesn't fit? In case of difficulty, he himself compares these words by sound composition. Then he offers the children another series of words: frog, grandmother, duck, cat; drum, crane, machine, raspberry; birch, dog, wolf, kitten, etc. In each proposed series of words, the teacher helps the child compare words by syllabic composition.

"BE CAREFUL!"

Course progress. The teacher tells the children: “I will name four words, one word does not fit here. You must listen carefully and name the "extra" word. For example: matryoshka, tumbler, cup, doll; table, sofa, flower, chair; chamomile, hare, dandelion, cornflower; horse, bus, tram, trolleybus; wolf, crow, dog, fox; sparrow, crow, dove, chicken; apple, tree, carrot, cucumber. After each highlighted "extra" word, the teacher asks the child to explain why this word does not fit into this group of words, that is, to explain the principle of grouping.

Tasks on formation ability to perform systematization

The goal is to teach children to compare objects, to see their different properties in objects, to arrange objects in a certain order, while highlighting an essential feature.

"HOUSEWELING AT MATRYOSHKA"

Course progress. The teacher says: “Matryoshkas settled in a new house. Each got their own apartment. The smallest one is on the first floor; on the second - a little more; on the third - even more, the average matryoshka; on the fourth - even more, and on the fifth, last floor - the largest. They rejoiced at their apartments and went for a walk in the park. They came in the evening and forgot who lives where. Help the matryoshkas find their apartments. Tell them where their apartments are."

In case of difficulty, the teacher asks clarifying questions: “Who lives on the first floor, and who lives on the second?” You can create a game situation and organize the practical experience of children, and then invite them to tell in a real situation where which matryoshka lives. Then you can invite the children to draw this situation and talk about it.

Desktop games

The goal is to teach children to lay out images of objects in a certain sequence, focusing on the quality of the objects.

"WHAT'S WARMER?"

Equipment: sets of cards depicting the following type of clothing: winter coat, autumn coat, winter dress, summer dress, swimsuit; on reverse side- strips of appropriate length.

"WHO IS OLDER?"

Equipment: sets of cards depicting the following characters: grandfather, man, schoolchild, preschooler, baby; on the reverse side - strips of different lengths: the longest one depicts a grandfather, the shorter one - a man, even shorter than a schoolboy, etc.

Tasks on formation of quantitative representations

TASKS.

1) Four children were walking in the yard, half of the boys and the other half of the girls. How many boys were there?

In case of difficulty, the teacher offers the child to solve the problem using sticks: “Take four sticks. Now take half of them. How much it? So how many boys were there?

2) There were five apples on the table in a plate. Five children entered and each took one apple. How many apples are left on the plate?

In case of difficulty, the problem can be solved relying on fingers or sticks.

3) There were five pencils in the box. Two of them are blue and the rest are red. How many red pencils were there?

Tasks on formation skills

install causal connections

And dependencies

GAME "GUESS-KA: FLOATING - DRAINING?"

Course progress. The child is asked to guess which objects float and which sink. The teacher names a group of objects in pairs: a wooden stick-nail; wooden and metal rulers; wooden and metal balls; metal and wooden buttons; wooden and metal boats; metal and wooden rings, etc. In case of difficulty, the teacher organizes

practical actions with these items: the child picks up the items needed for the game and prepares a pool of water. The teacher explains to the child: “Everything that floats, you will put in one box, and everything that sinks, in another.” Items are given in random order, not in pairs. At the end of the game, the child should be asked to summarize which objects float and which sink. Why?

Stories - riddles

"WINTER CAME"

“On Sunday, before the walk, Dasha looked out the window and said: “Mom, where are my sleds, the real winter has already come.” How did Dasha guess that winter had come?

"DO NOT RIDE!"

“Two friends - Oleg and Nikita - took their skis and went into the forest. The sun shone brightly. Brooks gurgled. Here and there the first grass was visible. When the boys came to the forest, they could not go skiing. Why couldn't the guys go skiing?"

"SNOW GINGER"

"It was winter. Fluffy snow fell. The children went outside and began to sculpt lumps of snow. The boy Kolya made a snow bun and hid it in his coat pocket. After a walk, after dinner, Kolya went to the locker room and began to look for a snow bun in his coat. But he was nowhere. Water dripped from the pocket. Where did the snowball go?

"RAINY WEATHER"

“The girl Tanya was walking on the street, then she ran home. Mom opened the door for her and exclaimed when she saw her daughter: “Oh, what a heavy rain!” Mom didn't look out the window. How did Mom know that it was raining heavily outside?

Tasks on formation understanding hidden sense,

understanding humor, development adequate reactions on humor

"GAME" HELP THE DON'T KNOW!"

Equipment: two plot pictures: on the first - controls a plane; on the other - a sailor is sitting in a tank; below is a cheerful Dunno with paints.

Course progress. The child looks at the pictures one by one. They ask him: “What do you think Dunno got mixed up here?” In case of difficulty, they clarify: “Who should be drawn on the plane? Who is driving the tank? Where is the diver? Where is the sailor? Now tell Dunno what needs to be fixed here.

"GAME "FINISH THE OFFER!"

Course progress. The teacher tells the children a few words from the sentence, and the children complete it with new words to make it , for example: “I put on a warm coat so that ..” Children say: “so as not to freeze, to go for a walk, ... to be warm.” The teacher prepares sentences in advance, for example: “We turned on the light because ...”, “The children put on panama hats because ...”, “We watered the flowers so that ...”, “Today Masha was given a gift because ..." etc.

NON-TRADITIONAL TASKS, EXERCISES, GAMES FOR THE DEVELOPMENT OF LOGICAL THINKING

Non-traditional tasks and exercises are aimed at developing almost all mental operations. They can be used by parents during classes with children, and teachers in mathematics lessons, , reading, natural history.

Both parents and the teacher in the math class can use a task such as "Math Beads" to develop the logical thinking of children.

The instruction is given in verses:

From different numbers I made beads

And in those circles where there are no numbers,

List the pros and cons

To get this answer.

Greater observation is required from studentslogical chains, which you need to continue to the right and left, if possible. To complete the task, you need to establish a pattern in the notation of numbers.


Petukhova Olga Nikolaevna, teacher of the extended day group, MBOU "Gymnasium No. 48", Norilsk

One of the most important tasks of teaching children of primary school age is the development of their general intellectual abilities (thinking, memory, attention). For the most effective solution of this problem, a clear understanding of this term by the teacher and a study of the level of development of the intellect of students is necessary.

In his dictionary, S. I. Ozhegov defines intelligence: “Intelligence is a thinking ability, a mental beginning in a person ...”. The task of the teacher is not to disregard the development of this mental principle, the mental ability. If a child does not master the methods of mental activity in the elementary grades of the school, then in the middle grades he usually goes into the category of underachievers. The development of intellectual (thinking, mental) abilities is directly related to all major subjects primary education. So, for example, more intensive development logical thinking, attention and memory helps students to better analyze and understand readable texts and the rules studied in the Russian language lessons, to navigate more freely in the laws of the surrounding reality, to effectively use the accumulated knowledge and skills in mathematics lessons. The formation of constructive skills and spatial imagination contributes to more effective activities in labor lessons.

The question arises: what to do if the child does not have abilities and how can this be determined? Modern psychology gives the following definition: abilities are the individual psychological characteristics of a person that meet the requirements of this activity and are a condition for its successful implementation.

Human Olympiads

The Eidos Center invites students and teachers to the All-Russian Distance Heuristic Olympiads "Family", "Love", "Happiness" and others.

Every educator should know that the lack or weak development of any one particular ability can be compensated for by strengthening others. Even the complete absence of a separate private ability can be compensated for by hard work, perseverance, and effort. Abilities are formed and revealed only in the process of corresponding activity. Without observing the child in activity, it is impossible to judge the presence or absence of his abilities.

A person is not born capable of this or that activity. His abilities are formed, formed, developed in properly organized appropriate activities during his life, under the influence of training and education. In other words, abilities lifetime, not innate education.

Lack of knowledge or inability should not be mistaken for lack of ability. A serious mistake will be made by the teacher who hastily and superficially concludes that the student has no abilities on the basis that the child knows little, has gaps in knowledge, and does not possess the necessary skills. A similar mistake was made by the teachers of the Academy of Arts, evaluating the work of the young V. I. Surikov as follows: “For such drawings, you should even be forbidden to walk past the Academy.” But Surikov even at that time had outstanding abilities, although he had not yet developed skills and abilities in the field of drawing. He is within three months mastered the technique of drawing and still entered the Academy. And this is not an isolated case in the history of science and art. Primary school teachers considered N.V. Gogol incapable of learning the Russian language, and I. Newton - in physics and mathematics.

A high level of ability development is called talent. Talent is the most favorable combination of abilities that make it possible to perform a particular activity especially successfully and creatively, on the one hand; propensity for this activity, a peculiar need for it - on the other; great diligence and perseverance, organization and purposefulness - on the third. These are gifted children who are in every school.

Many believe that capable people everything is easy and simple, without much work. This is wrong. All talented people emphasize that talent is hard work multiplied by patience. I. E. Repin said that a high level of achievement is a reward for hard labor.

What are the conditions for the development of abilities in children? It turns out that the more diverse and meaningful the activity, the more opportunities for the development of abilities. When planning the organization of children's activities in the GPA, I observe some mandatory conditions:

  • Activities should evoke strong and stable positive emotions and pleasure in the child. The child should experience a feeling of joyful satisfaction from the activity, then he has a desire on his own initiative, without being forced to do it. Classes should be held in a friendly environment.
  • The activity of the child should be as creative as possible.
  • It is important to organize the child's activities in such a way that he pursues goals that are always slightly superior to his current capabilities, the level of activity he has already achieved. (Especially in need of increasingly complex and diverse creative tasks, children with already determined abilities).

An extended day is an immeasurable potential for the educational impact of the school on the child. If we do not develop the thinking abilities of children in elementary school, then at the middle level in each of the lessons in various subjects we will have to give students tasks for the development of logical thinking. Much attention is paid to this problem, classes and games in the GPA are organized in such a way that they correspond to their intellectual development.

The work plan includes:

1) work with students to develop intellectual abilities

  • regular developmental classes with all students;
  • game logic tasks
  • puzzle games
  • game tasks
  • individual work with weak and strong students

2) cooperation with the teacher, psychologist and speech therapist of the school;

3) work with parents (individual consultations, recommendations, parent meetings assistance in the selection of the necessary literature and didactic material).

I conduct developmental classes 3 times a week (Tuesday, Thursday, Friday) at 15.00. Their duration is 20-25 minutes. As a basis for such classes, I took the exercises that L.F. Tikhomirov in his book "Exercises for every day: logic for younger students" (practical tasks). Each lesson contains 5 exercises aimed at the formation of such mental operations as highlighting an essential feature, comparison, classification, generalization, analysis, synthesis, etc. I conduct classes with all the children at once. At first, we perform all exercises collectively. Then, after a detailed explanation, the children independently perform the exercises in special notebooks, and then explain his decision at the blackboard. Consider the approximate content of these exercises.

1 ex. "Mystery"
Purpose: to teach a child to recognize an object by given signs.
Task: name an object about which you can say: smooth, glassy, ​​they look into it, it reflects.

2 ex. "Sign"
Purpose: to teach to name the signs of objects, phenomena, to develop speech.
Task: name the signs of a lemon (tomato, apple, autumn, etc.)

3 ex. "Find the essential"
Purpose: to learn to find essential features items.
Task: highlight 2 words that are most significant for the word in front of the brackets. For example: READING (eyes, notebook, book, pencil, glasses).

4 ex. "Logic Challenge"
An adult and a child got into a boat and went fishing. An adult says to a child: “You are my son, but I am not your father.” Who is the adult child?

5 ex. "Words"
Purpose: to develop in a child mental operations analysis and synthesis.
Task: make up words, excluding one letter from the given words.

GRADE - COR

MOLE - MOUTH

MRAK - RAK

Game logic tasks

In these lessons, I include 1-2 logical tasks from the book “600 game tasks for the development of logical thinking by A.Z. Zach. The solution of such problems requires not guessing, but reflection, reasoning, operating knowledge according to logical rules. At the age of 6-8 years, elementary methods of logical thinking are formed. They are connected with the operation of only one judgment in order to reveal in it the knowledge contained in an implicit form. In the first grade, we solve "Simple Problems" containing one judgment. They will help children solve problems in an indirect form, which offers school program mathematics. Children usually cannot cope with such tasks on their own.

For example: Vera and Glasha baked pies: someone with cabbage, someone with an egg. Glasha did not have egg pies. Who baked pies with cabbage? The Simple Tasks folder contains 150 simple tasks of six types.

In 3-4 cells. at the age of 8-10 years, it makes sense to offer "Problems are not simple and uncomplicated", the solution of which is associated with the operation of two judgments. This allows one to make complete inferences, where new content is derived from these judgments. For example, from the judgments “Petya is stronger than Vasya” and “Vasya is stronger than Misha”, we can conclude that “Petya is stronger than Misha”.

Children who regularly solve logical problems reason more accurately, draw conclusions more easily, cope more successfully and quickly with tasks in various academic subjects. Even if you just solve three or four tasks in a row every day, then in this case the efforts will not be in vain, because the most important thing in mental activity is acquired - the ability to manage oneself in problem situations.

In addition, in my free time, when children are busy playing board games, I offer game tasks for independent work from the book by E. K. Dzhaferova “Merry Break”, solving which, the child develops independence, resourcefulness, perseverance, he trains his memory, develops mental abilities. These tasks are given in an interesting and entertaining game form and are arranged from simple to complex. They are presented in folders that the child can take for independent play at will. Let us consider in more detail these task games and their significance for the development of the intellectual abilities of children.

Puzzle games

Geometrical puzzle games such as Mongolian Puzzle Game, Pentomino, Columbus Egg, Magic Circle, Tangram are often referred to as "Geometric Constructor". A square, a circle, an oval are cut into several parts, from which various plot figures can be composed. The very old Chinese game "Tangram", known in China under the name of chi-chao-chu ("ingenious pattern of seven parts"). They say that Napoleon, when he was in exile, spent hours making figures from the seven elements of the tangram - tans.

These games arouse interest in children with unusual and entertaining. In the course of solving each new problem, the child is involved in an active search for a solution, while striving for the ultimate goal - the construction of a spatial figure. Such puzzle games require mental and volitional tension, develop combinatorial abilities in children, figurative and logical thinking, ingenuity, quick wits, perseverance, practical and mental qualities.

Be sure to introduce children to the rules for puzzle games:

1. Use all parts of a square, circle, oval to draw up each figure.

2. Connect them only along the edges so that they tightly adjoin one another.

3. Do not allow the imposition of one part on another.

Then we master the games in stages:

Stage 1. Introducing children to a game, such as the Magic Circle. Equally colored on both sides, the circle is cut into 10 parts. It turns out 4 identical triangles, the remaining parts are pairwise equal to each other, have a resemblance to the figures triangular shape, but one of their sides is rounded. Children examine individual parts, clarify their name, the ratio of parts in size.

Stage 2. Compilation of plot figures according to the elemental image of the object, that is, mechanical selection, copying the method of arranging the parts of the game. It is enough to offer children 2-3 silhouettes. The picture shows the figure "Warrior".

Stage 3. Compilation of plot figures based on a partial elemental image. Children are offered samples, which indicate the location of one or two constituent parts, the rest they have to arrange themselves. The picture shows the figure "Whale".

Stage 4. Compilation of plot figures according to a contour or silhouette pattern, on which not a single component is visible. In the process of preliminary analysis of the sample, the child must visually dissect complex figure into constituent elements. Then practically check your assumption. The results of solving these puzzles by children are recorded in the observation chart. Similarly, work with children is organized to complete tasks for attention, game-tasks "Find differences", "Find similarities", crossword puzzles. I believe that such games also help children develop their intellectual abilities.

Game tasks

Tasks for attention. Although a child of six or seven years old can regulate his behavior, involuntary attention still prevails in him. Therefore, it is necessary to develop the child's ability to concentrate their attention. Without attention there is no active mental development. It is difficult for children to concentrate on monotonous and unattractive activities for them. The change of pictures and game tasks allows the child to work with interest. The fulfillment of such tasks is aimed at achieving a higher level of mental and mental development by the child, which ensures the arbitrary regulation of attention, memory, thinking, which in the future will be a good basis for the successful mastering of the school curriculum.

Game-quests "Find differences" are represented by drawings that are identical in plot, but have some features in detail. They are aimed at developing in children the abilities of a holistic perception of the image, the ability to analyze and compare details, to establish signs of differences.

Game-tasks "Find similarities." Teaching children to solve these entertaining tasks to search for similar signs I try to direct them to the formation of the children's skills to carry out sequential mental operations. They consist in the analysis and comparison of objects, the selection and generalization of features, their comparison and the establishment of signs of similarity. By solving these problems, children develop in themselves such abilities as visual attention and thought analysis.

Crosswords. Solving crossword puzzles is an exciting word game that develops children's verbal and logical thinking, the ability to select variants of words that are similar in meaning, that is, synonyms. Interest in solving crossword puzzles will not appear by itself if it is not instilled in a child.

Developing lessons "Learn to learn" in grade 2

In the 2nd grade, once a week on Fridays I conduct developmental classes “Learn to learn”. Each child receives separate sheet with tasks that include games and exercises aimed at developing memory, attention, observation, logical thinking. I conduct these classes according to the author's program of E. V. Yazykanova simultaneously with the whole class, and with a group of children experiencing difficulties in educational activities. I do not limit tasks in time, let each child spend as much time as he needs. The next time he encounters a task of this type, he will complete it faster. Before each task I give a brief instruction, and then I check whether the child completed it correctly. Weaker children work in groups, pairs or collectively, under the guidance of a teacher.

If the task turned out to be too difficult, you can postpone it for a while, and then return. I only appreciate success. Training must be victorious!

Exercise Find the extra word.

Bird, plane, bee, car, butterfly.

(There are 4-5 words in each row. They can be classified in various ways. There is a quality or characteristic that all words fit, except for one, which should be crossed out).

Exercise "Fill in the missing word."

blood () flower conversation () rain

memory () medicine soul () dishes

This task is aimed at developing the ability to combine individual parts into a system. In it, you need to choose a word that would fit both proposed words at once, and enter it in brackets. For example: memory (bitter) medicine.

Exercise "Cryptographer".

A B C K M N O L D T

1 2 3 4 5 6 7 8 9 0

2780 37281 4756101

The task is aimed at the development of associative memory, attention. Each digit corresponds to a certain letter (the key is given in the task). Children instead of numbers write down the corresponding letters and get a word.

Exercise "Draw an analogy."

Leg - crutch = eyes - .......

(Sight, glasses, tears, eyelids, eyelashes.)

Music - orchestra = singing - ......

(Choir, soloist, stage, singer, concert.)

In this task, three words are given, the first two are in a certain connection. The same relationship exists between the third and one of the proposed five words. We need to find the fourth word.

Exercise "Choose two main words."

Forest (leaf, apple tree, hunter, tree, shrub).

Reading (eyes, book, painting, printing, glasses).

In this task, you need to choose from the brackets and underline the two words that are the main (essential) for the word before the brackets.

The tasks "Analogy", "Choose two main words", "Insert the missing word" are aimed at developing verbal-logical thinking - the ability to establish connections between concepts. Such tasks at first cause difficulties, since they do not occur in educational activities. Therefore, each task is analyzed in detail. And only when a stable and consistent ability to establish logical associations has been formed, one can proceed to tasks for independent work.

In these classes, she included exercises for the development of sensorimotor skills according to the book by S. V. Konovalenko “Development of cognitive activity in children from 6 to 9 years old” (workshop for psychologists and speech therapists). These exercises are interesting in that they develop spatial orientation, coordination of fine movements of the hand and fingers and give children great pleasure.

Individual work with weak and strong children

But there are children in the class for whom such tasks are uninteresting, incomprehensible, unbearable. In my free time, I offer such children games and exercises for attention and thinking from the Notebook for the Development of Cognitive Processes. These tasks can be performed independently by children who have not yet learned to read. There are four tasks on each page - the same type and only the first - each time a new one:

1) find a pattern and draw the next or missed item;

2) find a pattern and draw the missing items in empty cells;

3) find the “extra” item, Explain why it does not fit the rest;

4) draw next to exactly the same figure in points or in cells.

In my work on the development of intellectual abilities in younger students, I try to pay attention not only to weak students, but also to children with high level development, i.e. gifted. For such children, I use problematic linguistic tasks that contribute not only to the formation of the intellectual potential of elementary school students, but also to the development of communicative qualities of speech: accuracy, logic, expressiveness.

The first type of such tasks is conditionally called “What is superfluous here?”.

Students are offered a series of words, phrases, where all lexical units correspond to the structure of the general and the special. For example: green color, paper boat, gold ring, sad man(all phrases characterize the direct meanings of the words green, paper, gold, sad).

Along with the words corresponding to the chosen structure, each row includes a lexical unit that does not correspond to it. Students receive the task: to find this unit and explain what the violation, contradiction is.

For example: a hard day, a sad rain, a warm heart, a funny ball, green foliage (an extra phrase green foliage, since it characterizes the direct meaning of the word green).

Tasks for problematization can be compiled on the basis of complete statements. In this case, students must find out what the contradiction “hidden” in the phrase is, explain why the error occurred and how it can be eliminated. For example: there are two apples on a plate: one is green and the other is sour;

The second type of tasks for problematization is opposite to the first and involves the introduction of a violation, for example:

small, small, tiny ... (a word that is not a synonym for each of the indicated words can continue the series);

Linguistic riddles - they teach you to understand the language "humor", bring up the linguistic instinct; their solution is encrypted in the text itself, for example:

When a horse is bought, what is it like? (Wet).

Linguistic tasks - associated with a creative approach, with the search for associations.

Find a word that will be common to the words: air, day, fabric, frost, bread (light).

Conducting an extended day of regular developmental classes in a group, individual corrective work with weak and strong students, the involvement of parents, close cooperation with teachers allows you to increase the intellectual development of all students. This work creates conditions for the development of children cognitive interests, the child's desire for reflection and search is stimulated, causing him to feel confident in his abilities, in the capabilities of his intellect. During such classes, students form and develop forms of self-awareness and self-control, the fear of erroneous steps disappears, anxiety and unreasonable anxiety decrease. This creates the necessary personal and intellectual prerequisites for the successful flow of the learning process at the next stages.

100 competitions for preschoolers and younger students

1. PET SCHOOL

All children go to school. More precisely, only human children go to school, there are no schools for kittens and puppies. And then one day, many pets decided, imitating people, to organize schools for their kids. These schools are very similar to human schools, only they speak cat, dog, and so on. Imagine and show how a lesson could be held at a school where young people study ...

    dogs;

    cows;

    piglets;

    donkeys;

    cats.

2. DIFFICULT RHYME

Dunno, the hero of a fairy tale by Nikolai Nosov, once wanted to become a poet. But no matter how hard he tried. I could not find a rhyme for the word "tow". Try to do what Dunno failed, and pick up rhymes for the word:

    kettle;

    carpet;

    chandelier;

    armchair;

    briefcase;

Try to compose couplets with the received rhymes

3. TRACES OF EVIL FORCE

Since childhood, everyone has known a line from a poem by A.S. Pushkin: “There are traces of unseen animals on unknown paths...”. No one has ever seen these tracks, but it can be assumed that next to the tracks of unseen animals there were also traces of evil spirits. Imagine and draw what the footprints look like:

    Baba Yaga;

    Vodyany;

    Koshchei the Immortal;

    Leshy;

    Kikimory.

4. BALL AT THE MUHA-TSOKOTUKHA

After the Tumbler Fly was rescued, after the valiant Mosquito defeated the evil spider, as you know, a ball was held. At this ball, only insects had fun and danced. Try to portray these insects and dance as you could dance...

    cockroaches;

    butterflies;

    grasshoppers;

    dragonflies;

    May beetles.

And as a dance melody, you can use “Kamarinskaya”.

5. MIXED OFFER

In each sentence, the words are arranged in a certain order. If this order is changed, the sentence may lose its meaning. Imagine that in some sentences the words played leapfrog and got mixed up. Help the sentences return to their original form by putting the words in the correct order. These are the suggestions:

    suitcase, with, boy, in, found, sweets, small, yard, and, walked;

    grandfather., hammer, colored, old, help, TV set, with, repaired, and, screwdriver;

    daughter, day, cooked, from, mother, prunes, birth, pan, on, compote;

    cats, sitting, film, on, soft, and, grandmother, about, watching, sofa, Siamese;

    dream, elephant, girl, with, trunk, dream, pro, green, pink, big.

Attention: you can not use additional words and you can not leave "extra" words. In order to make the sentence correct, in some words you can change the endings.

6. CANDY WRAPPER

Imagine that you are artists working in a candy factory. your task is to invent and draw wrappers for chocolates, sweets, cookies. At the same time, your drawings should always correspond to the name of the confectionery. Recently you received an order - to draw wrappers for new sweets. Try to complete this order if you know that the new candies are called:

    “Dairy”

    “Nutty”

    “Berry”

    “Fruit”

    “Honey”

7. ZOLOGICAL JUMPS

In the animal world, there are different ways of movement: running, walking, crawling. Many animals move by jumping. Try jumping like they do...

    sparrows;

    kangaroo;

    hares;

    frogs;

    grasshoppers.

8. UNUSUAL SINGING

Everyone knows how to sing correctly. But sometimes singing “in the right way” is not interesting. Try to perform the song “Little Country” (from the repertoire of Natasha Koroleva), but at the same time ...

    pinch your nose with your fingers;

    take water in your mouth;

    pull inside the cheeks;

    bite your lower lip

    put a match between your teeth.

9. THINGS LIKE PEOPLE

A person has arms, legs, a head. Animals can walk, sit, run, jump. But it turns out that not only people and not only animals can do all this. This can be done by some inanimate objects. For example, a watch can walk, and a sweater can sit (they say: “How well the sweater sits on you”). List those things, objects, phenomena (at least five) that are similar to people and animals in that ...

    they have legs (feet);

    they have hands (handles);

    they can speak (make sounds);

    they can drink (fill with liquid);

    they can give off their warmth to those around them.

10. FLIGHT OF BIRDS

Almost all birds can fly. But birds fly differently. The beauty, the speed of the flight of a bird depends on its size, on the wingspan, on the shape of the wing. Try to portray how they fly ...

    martin;

    crane;

    hawk;

    duck;

    hummingbird.

11. DRAWING ON THE PANKE

Most often, artists draw with pencils or paints on paper or canvas. But when there are no pencils or paper at hand, artists can draw with anything on anything. For example, they can draw with condensed milk on a pancake. To do this, you just need to put a pancake on a plate, scoop condensed milk from a jar with a spoon and drop this milk onto a pancake so that you get a picture. After finishing work, such a picture can be eaten. Try sometime during breakfast or lunch to draw at least a flower on a pancake, for example ...

    chamomile;

    cloves;

    bell;

    gladiolus;

    tulip.

12. AN OLD TALE WITH A NEW END

A fairy tale can have a good ending (like in “Repka”), it can have a bad ending (like in “Teremka”). But the end of a fairy tale is always the same, no matter how many times this fairy tale is told. And is it right? Try to come up with a new ending to such well-known folk tales as...

    "Ryaba Hen";

    "Kolobok";

    "Turnip";

    "Teremok";

    The wolf and the seven Young goats".

13. SILENT ACTION

As a rule, all human actions are accompanied by noise. When a person writes, the paper rustles and the pen fastens. When a person reads, the pages rustle and the book cover creaks. Especially a lot of sounds are heard when a person picks up kitchen utensils. Try to refute set expression“rattling dishes”, try completely silently ...

    put the spoon into the glass;

    put the fork on the plate;

    put the cup on the saucer;

    close the pot with a lid;

    remove the lid from the kettle.

When performing the task, it is allowed to use not only hands, but also additional devices.

14. LULLABY

Lullabies are sung to the smallest children at night. Lullabies help the baby to calm down and fall asleep. Imagine that you need to lull the baby, but you have forgotten all the known lullaby songs. But there is a way out! You can perform, as a lullaby, any other - even very peppy - song. The main thing is to perform this song quietly, lulling. Try to sing calmly and sleepily a song like...

    Sailor” by Oleg Gazmanov;

    Man with an accordion” by Natasha Koroleva;

    My Bunny” by Philip Kirkorov;

    School time” by Tatyana Ovsienko;

    Tramp Boy” by Andrey Gubin.

15. NEW CALENDAR

Today we use the calendar that came to us from ancient rome. In this calendar, most of the names of the months are just ordinal numbers. So, “September” means “seventh”, and “December” means “tenth” (the Roman year began on March 1). But it's very boring. Try to come up with something new beautiful name for a month...

    January;

    March;

    June;

    September;

    november.

16. MAGIC BOOKMARK

Bookmarks are different: thick and thin, with a pattern and with appliqué, in the form of a nesting doll and in the form of a rocket ... Try to make a magic bookmark, that is, which would look like magic item from a fairytale. For example, it might look like

    Feather of the Firebird;

    Magic wand;

    The Scarlet Flower;

    Magic arrow;

    Golden Key.

17. EXCESSIVE PREFACE

Once in Africa, scientists immediately discovered 5 unknown tribes. And what was the surprise of scientists when they heard that the language of the natives is almost the same as ours. The only difference in the language is that the natives add some kind of prefix to each of our words. Moreover, each tribe used its prefix. Try to read the beginning of K.I. Chukovsky’s poem “Cockroach” (“The bears rode on a bicycle ...”) in the language of unknown African tribes, and for this, add a prefix to each word ...

    fer;

    mur;

    Pip;

    So;

    blunder.

18. DANCE ON THE HEEL

Have you ever seen the Dance of the Little Swans from P.I. Tchaikovsky's ballet "Swan Lake". As it should be in ballet, this dance is performed on toes. Try to repeat this dance, but be sure to dance it ...

    On the socks;

    on the heels;

    on the inside of the foot;

    on the outside of the foot;

    on the knees.

19. COAT OF VILLAGE

Previously, each city had its own coat of arms. Recently, in one country, they decided to revive this tradition. Moreover, they decided to make sure that not only each city, but also each village, which is called ...

    Syroezhkino;

    Barabashkino;

    Vatrushkino;

    Murkino;

    Oduvanchikovo.

20. REPEATING RHYME

Once a poet wrote this poem:

One morning under the mountain

Late afternoon sometimes

There was a boy with a beard

The blue tomato was eaten.

With him the old man went young

With a drainpipe.

They went to the watering place

They beat the flies with a frying pan.

If you want - cry, but if you want - sing

Over such nonsense.

In this poem, all lines end in - “... oh”. Try to compose the same poem of ten lines, and so that all the lines end in rhyme ...

    La;

    Re;

    th;

    Ka;

    Il.

21. FUN SQUAT

All physically strong people know how to squat. Squatting is considered a very useful exercise that strengthens the muscles. True, sometimes squatting is boring. In this case, the exercise can be a little more complicated, make it more fun. Try to do 10 squats, but with a prerequisite:

    stand only on toes, not touching the floor with your heels;

    hold an unfolded newspaper in outstretched hands;

    hold a tennis ball between your knees;

    hold one dumbbell behind your back with both hands;

    place a glass of water on your head and hold it with one hand.

During squats, nothing should fall, spill or tear.

22. PLANT BEADS

Since ancient times, girls have loved jewelry. Beads have always been one of the main decorations. Usually, beads were made from some valuable or beautiful material: pearls, amber, ivory... But when there are no precious metals or semi-precious stones at hand, you can make beads from natural, plant material. Try to make beads from...

    rosehip berries;

    maple seeds;

    fallen acorns;

    dandelion flowers;

    acacia pods.

23. BIRTHDAY SONG

When guests come to someone's birthday, they always sing a song for the birthday person. For example, “Song of the crocodile Gena” which begins with the words “Let the clumsy pedestrians run ...”. Imagine that a birthday is celebrated not by a girl or a boy, but by some animal. And his relatives came to him. Show how they would sing a birthday song if they couldn't speak with words. And they don't know how to speak because they...

    crows;

    wolves;

    frogs;

    goats;

    chickens and roosters.

24. MIXED TALES

All children know the fairy tales “Little Red Riding Hood”, “The Bremen Town Musicians”, “Three Bears”, “Silver Hoof”, “The Snow Queen”. Now imagine that the names of these fairy tales are mixed up. Try to compose and tell a fairy tale, which now has the following title:

    Red bears”;

    Snow Musicians”;

    "Three Queens";

    Bremen hoof”;

    Silver cap.

25. EMOTIONAL HANDS

Unlike animals and unlike robots, humans are highly emotional beings. Usually all our emotions are “written on the face”. The ability of a human face to convey different emotional states is called facial expressions. But emotions can be shown not only by facial expressions, they can be shown with hands. Try, using only your hands, to portray;

    anger;

    joy;

    fright;

    sadness;

    dislike.

26. DIAL

Very often on the watch dial you can see some pattern. For example, tanks, planes, ships and submarines are painted on watches called “Commander's” and designed for army officers. But it's unfair. If there are watches for the military, there must be watches for people of other professions. Try to draw a clock face that could be called:

    "Drivers";

    "Policemen";

    "Doctoral";

    Composers";

    "Teaching".

27. COUNTER

Somehow, the heroes of Disney cartoons decided to play hide and seek. But the trouble is, they forgot all the counting rhymes, and without them you can’t choose a driver. Help the cartoons and compose a counting rhyme for them. And be sure to mention in this rhyme the names of those characters for whom it is intended. And the counting rhyme is intended for the heroes of the animated series:

    "Gummy Bears";

    Chip 'n Dale Rescue Rangers";

    DuckTales";

    "Black cloak";

    Goofy and his friends.

28. TICKING CLOCK

Unlike electronic watches, mechanical watches can make a sound, or simply tick. Many people really like to listen to the ticking of the clock. But one day it happened that all the clocks became silent. Try to help people who like to listen to ticks and sound the clock. But do it unusually:

    hitting one's stomach like a drum;

    imitating hiccups;

    sitting on a chair and clapping your feet;

    short breaths of air through the nose:

    flicking his earlobe.

Make 60 “ticks”, while trying to match your sounds with the progress of the second hand.

29. DANCING ROBOTS

There are many cartoons and movies about robots. In these films, the robots walk, run, fly and - almost constantly - shoot. But, perhaps, there is not a single film in which robots would dance. Show how they could do it. Dance like robots...

    letka-enka;

    polka;

    shake;

    waltz;

    sirtaki;

30. NEW USE

Everyone knows what a plate or a pan, a towel or a tablecloth are for. But after all, all these items can be used not only for their intended purpose. For example, you can make an aquarium in a saucepan, and a tablecloth will make a great costume for a ghost. Come up with at least ten new uses for familiar objects such as...

    handkerchief;

    tablespoon;

    clothespin;

    sewing needle;

    Toothbrush.

31. HOLIDAY CARD

For the holiday, polite people send greeting cards to each other. At the same time, they always pay attention to the picture on the postcard. You can’t send a postcard with a picture of a Christmas tree on March 8! Imagine that in one city they decided to celebrate several new holidays at once. But the trouble is, not a single greeting card has been issued for the new holidays. Help the inhabitants of this city and draw a picture for a postcard that could be presented in...

    Sweet Tooth Day;

    Cleaning day;

    Laughter Day;

    Day of fashionistas;

    Day of dreamers and inventors.

32. PORTERS

Try to complete the simplest task - move a chair from one end of the room (stage) to the other, but:

    without the help of hands

    as if it were a basin filled to the brim with water,

    like you're walking through a minefield,

    like you're Charlie Chaplin,

    without touching the floor at all.

33. OFFER-CHINEWORD

There is a game called "Chineword". In this game, different words are called, and each new word must begin with the same letter that the previous word ends with. According to the laws of this game, you can make a whole sentence. For example, such “Carlson drew swallows pecking halva. Or this "Thumbelina carefully peeled an orange." Try to make the same chainword sentence about the heroes of A. Tolstoy's fairy tale “The Golden Key”. In this case, sentences must consist of at least five words and begin with the name of the hero:

    Pinocchio;

    Karabas;

    Malvina;

    Duremar;

    Artemon.

34. MARCH SONG

Marching songs help to walk in the ranks, that is, to march. These songs have a very clear rhythm, they are performed loudly and cheerfully. Try to march in formation while singing a well-known song ...

    In the grass Grasshopper sat...";

    The little Christmas tree is cold in winter...”;

    A gloomy day is brighter from a smile...”;

    Tired toys are sleeping...";

    Tell me, Snow Maiden, where have you been…”

35. DOLL WARE

Anyone who has ever eaten chocolate has always held a shiny, rustling foil in their hands. (Chocolate is wrapped in foil to keep it from spoiling.) So many sweet lovers feel sorry for throwing away the foil after the chocolate is eaten. But where to put it, what to do with it? It turns out that many interesting things can be made from foil: for example, if the foil is crumpled like plasticine, you can mold dishes for a doll out of it. Let this set include...

    fruit bowl;

    saucer and cup for coffee;

    socket for jam;

    glass for juice;

    large pie dish.

36. INTONATION

When we talk, we, of course, pay attention to the meaning and content of the messages. But no less, if not more important, is the intonation with which we pronounce this or that phrase. Any sentence can be pronounced with a huge number of shades, and each time, due to intonation, the sentence will have a new meaning. Try to say a simple phrase “Well, that's it!” But it needs to be said...

    joyfully, as if you had finished writing a homework essay;

    bloodthirsty, as if you had exterminated all the flies flying around the apartment;

    sad, as if you watched the last episode of your favorite television series to the end;

    frightened, as if you were caught up by a wolf from which you tried to escape;

    tired, as if you had just peeled two buckets of potatoes.

37. UNFINISHED QUADLINE

One aspiring poet once decided to compose short poems about cartoon characters. But, apparently, on this day the poet had no inspiration, and he could not finish a single quatrain. He could only compose the first two lines. Try to complete the work that the novice poet did not cope with, and come up with the last two lines in quatrains. And the first lines of the quatrains sound like this...

    Winnie the Pooh once said:

I won't eat honey anymore...”

    Leopold looked out the window

and dreamed of having friends...

    Somehow Gena with Cheburashka

went to the river to rest...

    The wolf is very angry with the Hare;

says: "Well, wait a minute!" ...

    Carlson on a visit to the Kid

arrived in the evening...

    DANCES OF LITTLE ANIMALS

You know the “Dance of the Little Ducklings”, in which the movements of the dancers resemble the movements of a duckling, opening its beak, flapping its wings and tail. Try to come up with a dance with the movements of other animals to the same melody and perform it. You may get:

    little kitten dance

    dance of little puppies

    dance of little foals,

    dance of the little pigs

    dance of the little monkeys.

39. UNFINISHED DRAWING

One famous artist decided to paint a picture. He drew the first line on the sheet with a felt-tip pen ... And then he was distracted from work. The drawing was left unfinished. Try to penetrate the artist's intent and complete his work. Finish the picture if you know that the first line drawn by the artist is ...

    two parallel segments;

    wavy line;

    line-semicircle;

    zigzag line;

    two line segments that form an acute angle.

40. GARDEN TALES

R. Kipling has fairy tales with such names: “Where does the camel have a hump”, “Why does the elephant have such a long nose”, “Where did armadillos come from”. In these tales, the writer explains the origin of the hump or trunk, but he explains, of course, in a fairy tale way. Try to compose the same explanation tales, but about vegetables from the garden. And these tales will be called like this:

    Why is the tomato red?

    Where does a radish have a tail?

    Why is watermelon striped?

    Why do cabbages have so many leaves?

    Why is the cucumber pimply?

41. REALIZED TOYS

Toys are small copies of animals and people. Toy makers always strive to create such a toy that it is “like alive”. But you can “revive” toys in another way. To do this, you just need to imagine yourself as a toy, and then try to walk, sit, talk, like this toy. Try using gestures, sounds, gait to portray ...

    rubber Crocodile Gena;

    wooden Pinocchio;

    plush Winnie the Pooh;

    plastic Malvina;

    metal Samodelkin.

42. NOISE ORCHESTRA

Orchestras are different: symphonic, wind folk instruments. And there are also “noise” orchestras. In a noise orchestra there are no musical instruments (violins, balalaikas, trumpets), instead of musical instruments in such an orchestra they use a variety of objects that have nothing to do with music: cans, bottles, sticks, etc. Try to create a noise orchestra, but such that all sounding objects in it are from the same material:

    from metal;

    from glass;

    from wood;

    from stone and brick;

    from synthetic materials.

43. Etching on a banana peel

There are paintings that are not painted with a pencil or a brush. They are scratched on a varnished metal plate with a special engraving needle. These paintings are called - etching. Try to create an etching not on metal, but on a banana peel. To do this, take a needle and scratch a pattern on a banana. After 15 minutes, what you scratched will darken, and you will get a real etching. And you can draw vehicles on which the banana arrived in our country:

    airplane;

    ship;

    train;

    van;

    space rocket (bananas are brought from Mars on it).

44. HIDDEN WORDS

Words are made up of letters. Very often, from the letters that make up one word, you can collect many other words. For example, from the word HISTORY, you can make the words THREE, MOUTH, RICE, GROWTH, SITO, etc. Try to make at least seven words from the letters included in the word:

    MATHEMATICS;

    LITERATOR;

    GEOGRAPHY;

    RHETORIC;

    ASTRONOMY.

Try also to compose some kind of fiction, which would necessarily include all 7 words found.

45. CATCHERS

All people from childhood have to catch something or someone. Try to picture how they do it. Show me how...

    the goalkeeper catches the ball;

    the zoologist catches a butterfly;

    a fisherman catches a big fish;

    a housewife catches a fly;

    a pensioner catches a leaflet dropped from an airplane.

46. ​​DANCES OF CINDERELLA

Cinderella has always loved to dance. But there was never free time for this. Therefore, Cinderella had to dance while she was doing housework. Show how Cinderella danced at the moment when she ...

    Was ironing clothes;

    watered the flowers;

    beat out the carpet;

    washed dishes;

    wiped off the dust.

As a melody for the dance, you can take the music from the movie or cartoon about Cinderella.

47. APPLICATION

Everyone who visited is familiar with the application kindergarten(in kindergartens, appliqué classes are very common). Try again to do the application, but not quite the usual one. Its unusualness will lie in the fact that for gluing it is necessary to use exactly 10 parts of different colors, but of the same shape. In other words, you need to create a picture consisting only of ...

    circles;

    triangles;

    squares;

    diamonds;

    rectangles.

48. USEFUL GIFT

One day Eeyore had a birthday. And on this day he was presented with many useful gifts. The most useful gift turned out to be the lace that the Owl brought. Imagine that the Owl really liked making gifts, she decided to come to everyone for birthdays and give something useful. For each birthday, Owl even composed a speech in which she explained the benefits of her gift. Think about what the Owl can say at the moment when it gives ...

    Winnie the Pooh - a weight from the scales;

    Piglet - a call from a bicycle;

    Rabbit - an arrow from a compass;

    Tigre - a frame for glasses;

    Kenge - a light bulb from a flashlight.

49. STAGED SONG

In recent years, the music video genre has become very popular. Clips, or dramatized songs, are shown on TV from morning to evening. But, alas, all the clips are dedicated to modern songs performed by fashionable pop singers. What about old folk songs? Try to fix the skew and make a clip of a folk, joke song, or, in other words, staging the song...

    Two merry geese lived with granny...;

    The moon shines, the clear one shines...;

    How a fly sings songs at our gates ...;

    It was in the village, in Olkhovka...;

    Once upon a time, my grandmother had a gray goat ...

50. PICTURE LETTER

Once people did not know letters. But they could still send letters to each other. Instead of letters and words in these letters there were drawings, so the letter was called “pictorial”. Try, like ancient people, to “write” with the help of drawings a short letter addressed to your good friend:

Call me today at 6 o'clock”;

Let's go play football in the evening”;

Let's do it together homework”;

Give me a puppy for my birthday”;

Bring me scissors and colored paper.”

51. FOREST STORE

Imagine that a department store has been built in the forest. And once 10 forest dwellers came to it: an elk, a bear, a wolf, a fox, a wild boar, a beaver, a hare, a squirrel, a lynx, a hedgehog. The animals visited different sections of the department store and bought one item from each section. Moreover, the names of those goods that the animals bought were never repeated. List what each inhabitant of the forest bought in the following sections of the department store:

    hats;

    dishes;

    shoes;

    furniture;

    outerwear.

52. SHADOW THEATER

Shadow theater is a very ancient art. It was invented by primitive people when they sat in a cave by the fire and watched their own shadows “dance” on the walls. But the firelight is very unstable, and therefore only with the invention of electricity did it become possible to completely “control” the shadow. Try using an electric lamp and your own hands to “depict” on the wall some animal characters from R. Kipling’s fairy tale “Mowgli”:

Panther Bagheera;

the bear Baloo;

tiger Sherkhan;

wolf Akela;

boa constrictor Kaa.

53. MATCH PICTURE

What matches are used for, everyone knows. Everyone knows that matches are not toys. But if you don't light matches, why not play with them? For example, you can make a picture out of matches. For example, in this picture some athlete can be depicted. Try to make figures out of matches ...

footballer;

basketball player;

hockey player

baseball player;

water polo player (water polo player).

54. UNDERWATER BALL

Somehow the king of the sea, imitating the kings of the earth, decided to arrange a ball. But who can dance in the underwater world? Only fish! Try to portray fish at an underwater ball. And for this, get down on the floor (fish have no legs, and they don’t walk) and show the dance that you performed at the ball ...

    sea ​​Horse;

    acne;

    slope;

    shark;

    flying fish.

As a dance melody, it is best to use the song from the cartoon “In the blue sea, in white foam”.

55. PASTRY TALES

Very often in the title of a fairy tale or story it is indicated the main idea, main idea storytelling. These titles usually begin with the words: “About how...”. Try to compose such a fairy tale yourself. Let her heroes be not people and not animals, but confectionery. The title of the story will be:

    About how the cake wanted to become a cake”;

    About how marmalade quarreled with chocolate”;

    About how the candy lost its wrapper”;

    About how ice cream traveled around Africa”;

    About how waffles learned to swim.

56. UNHAPPY TREE

When there is bad weather in the yard, a person hides in an apartment. Animals, birds, insects have burrows, hollows, nests. And only plants cannot hide anywhere from natural elements. Just for a moment, try to imagine yourself as a tree, on which all natural misfortunes fall. And if presented, then depict with the help of facial expressions and plasticity how it looks ...

    a tree during a drought;

    tree under snowfall;

    tree among car exhausts;

    a tree in the pouring rain;

    tree in the storm.

57. CAT'S HOUSE

Everyone is familiar with S.Ya. Marshak's poem "Cat's House". But the trouble is, the poem does not say what breed the cat was. But cats of different breeds and houses should be different. Try to correct this shortcoming and draw a house for the cat. Let's assume it was...

    british tabby cat:

    Siberian cat:

    Persian cat:

    Siamese cat:

    Russian blue cat.

58. MELODY ON THE KITCHEN Utensils

Very often, when performing Russian folk songs, wooden spoons are used. Musicians who play on spoons are called spoon-players. But why, of all kitchen items, only spoons have the honor of becoming a musical instrument? Try to correct this injustice in relation to other representatives of the world of dishes and perform the folk song “The Moon Shines” accompanied by such “musical instruments” as...

    forks;

    glasses;

    graters;

    dishes;

    saucepan with a lid.

Very often on the streets of cities, as well as in different buildings, you can find signs: “Entrance is prohibited to strangers!”, “Do not walk on lawns”, “Walking dogs is prohibited”, “Do not litter!”, “Do not park cars!”. Such signs are called prohibition signs. Imagine that the heroes of some fairy tales also decided to get prohibition signs. Think of 5 prohibition signs that could appear...

    in the palace of the Snow Queen;

    in the Emerald City;

    at the theater of Karabas Barabas;

    in the Aibolit hospital;

    in Ali Baba's cave.

60. SIAMESE TWINS

A very long time ago, twins, boys Chang and Eng, were born in Thailand. They were unusual in that they shared body parts, meaning they were fused. Since Thailand was called Siam in the old days, the boys were called Siamese twins. Being Siamese twins is very difficult, because there are only two hands for two people. Try to see for yourself: hug each other so that the right hand of one and the left of the other are free, and in this position, perform the simplest actions from the point of view of a normal person:

    thread the needle;

    light a candle with matches;

    cut a paper circle with scissors;

    tie a shoelace;

    insert the refill into the ballpoint pen.

61. DOUGH BEASTS

Pies and cheesecakes, donuts and pancakes, buns and cakes are made from dough. And from the dough you can sculpt different figures. Then these figures can be eaten, or you can paint them, varnish them and keep them as a keepsake. Try to mold unusual animals from the dough. Their names sound like this:

    cubetail,

    shvabroshurstius,

    longmonius,

    dentoglasius,

    crookedness.

62. DANCE WITH AN UNUSUAL OBJECT

If someone has not seen it, they must have heard that there is such a “Sabre Dance” from A. Khachaturian’s ballet “Spartacus”. In general, dancing with different objects in your hands is a very common tradition. Usually they dance with an umbrella, with a cane, with a scarf. Try dancing with an object that is not normally used in dance. Come up with and stage a dance...

    with a mop;

    with a stool;

    with a kettle;

    with a washcloth;

    with pillow.

Choose the melody for the dance yourself, depending on the nature of the dance: lyrical, comic, tragic.

63. SCARY STORY

Many children love horror stories. For example, such: “The RED sun sank below the horizon line. And as always at this hour, a RED car drove into the streets of the city. Drops of RED blood fell from its body onto the asphalt. The car stopped in front of a traffic light that was RED. And then a RED hand poked out of the cockpit window...” Try to compose a similar story yourself. But with one condition. The definition must be used at least five times in the story:

    black;

    round;

    iron;

    crooked;

    shaggy.

64. DOUGH BEASTS

All over the world, when meeting, it is customary to say hello: shake hands, take off your hat, rub your noses - what gestures people from different countries have not come up with to greet each other. Think of how the savages from...

    warlike tribe Yoho-cho;

    rich tribe Shuo-tu;

    the hospitable Syosho-ki tribe;

    the beggar of the Lulu-am tribe;

    peace-loving tribe Tura-bu.

Imagine that all these tribes still live on the same island in the Pacific Ocean.

65. MEDAL

Medals are awarded for feats or outstanding dotsitsiya. Draw a medal that could be awarded for extraordinary achievements:

    for chocolate;

    for the best puddle patency;

    for high-speed lacing;

    for safe railing;

    for fluffiness.

66. SPECIALTY SHOP

There are shops where you can buy anything you want. They are called “department stores” or supermarkets.” And there are shops "specialized". They sell either one product: furniture, shoes, books; or they are designed for any one category of buyers: hunters, businessmen, parents of infants. Imagine that several specialty stores opened at once in one city. Think of at least 5 types of goods that could be sold in them, and explain why. The stores are called:

    All for Losers”;

    Everything for truants”;

    "All for sluts";

    All for repeaters”;

    Everything for the malicious non-porters of changeable shoes.

67. MORNING EXERCISE

Everyone knows how useful it is to do exercises in the morning. Morning exercises are simple and “thematic”. Thematic exercises differ from simple ones in that all the exercises in it are dedicated to people of a certain profession (hairdresser) or the movements of any mechanisms are repeated in the exercises (crane). Try to come up with a set of ten exercises that would be called like this:

Sea charging”;

Fire charging”;

Kitchen charge”;

Construction charging”;

Space Charge.

68. FRUIT HOUSE

Very little people lived in one fabulous country. They were so small that they built their houses out of fruit. It is very easy to build such a house: you only need to cut windows, doors and a pipe for the stove. Try to cut houses for little people from different fruits. At the same time, try to make sure that the doors are closed and the windows have shutters. And as a “material” for the house, use:

    apple;

    orange;

    pear;

    pomegranate;

    peach.

After the completion of the “construction”, the houses can be eaten.

69. A SONG THAT EVERYONE KNOWS

There are songs that the whole world knows and loves. These songs can be heard in the most remote corners of the Earth in the most unusual performance. Show how you could perform the world-famous song “Moscow Evenings”...

    African natives;

    highlanders of the Caucasus;

    Indian yoga;

    reindeer herders of Chukotka;

    Apache Indians.

Do not forget that this song is sung everywhere in Russian, new national arrangement.

70. MUSHROOM TALES

At folk tales there are traditional beginnings: “Once upon a time...”, “Once upon a time...”, “Once upon a time...”. Try to compose a fairy tale yourself, which already has a beginning, and it sounds like this:

    Once upon a time there was a friendly family of orange Chanterelles, but one day a misfortune happened: the youngest of the sisters fell ill, she did not sleep, did not eat, and turned green day by day ... ”;

    A daughter was born to the mushroom king Boletus 1st, and therefore he arranged a feast for the occasion, invited all the mushroom inhabitants to it, but did not invite the evil sorceress White Grebe ... ”;

    An evil robber, whose name was Amanita Red, settled in the neighborhood of the peaceful village of Opyat ... ”;

    Once upon a time there was Borovik and Borovikha, and they had three sons - Borovichka: two were smart, and the third was a fool ... ".

71. CIRCUS PROFESSIONS

The circus program usually consists of many different numbers. And after each number, a clown enters the arena to make the audience laugh. Very often, a clown in his performance parodies those serious artists who have just performed. Show how a clown could parody, that is, mimic ...

    tightrope walkers;

    jugglers;

    trainers;

    magicians;

    power acrobats.

72. LETTERS ON DRAWINGS

Every person endowed with imagination will surely say that all letters are similar. For example, “G” looks like a crane, “O” looks like a lifebuoy, and “W” looks like a rake lying on the ground with pegs up. Try to draw those objects, tools, machines, etc. that different letters look like. Try to make 5 different drawings dedicated to the same letter...

73. TRANSLATION FROM RUSSIAN INTO RUSSIAN

Any phrase in Russian can be said with any words. Try to say differently, without repeating a single word, but keeping the meaning, the following sentences:

    The fly sat on the jam;

    There is a glass on the table;

    I strike the clock twelve times;

    The sparrow flew in through the window;

    The squad was walking along the shore.

74. PARADE IN THE EMERALD CITY

One day Scarecrow the Wise, the ruler of the Emerald City, decided to hold a military parade. He sent out invitations to all the peoples who inhabited the Magic Land. A detachment arrived from each country. And on the appointed day, all the detachments marched along the main square of the Emerald City. But they marched differently. Show how soldiers from...

    Winkies countries;

    Chatterbox countries;

    Munchkin countries;

    Land of Jumpers (Marranos);

    Countries of Underground Miners.

75. ANIMALS FROM THE PLANET BAM-S

On one planet - it was called Bam-s - there were very bad meteorological conditions. There, every day, meteorites, or simply stones, fell from the sky. Therefore, all animals on this planet had a shell, just like our turtles. Try using plasticine and walnut shells to make figurines of animals from the planet Bam-s. And these animals were called like this:

    Hanurik one-legged:

    susipusik scallop;

    fanged manmaronchik;

    lamurik long-tailed;

    needle carabyasik.

76. DANCE COMPOSITION

There are dances without a name; in this case, those who dance simply wave their arms and step to the music from foot to foot. There are dances with the name; in this case, all the movements of the dancers must be strictly defined and consistent. And there are also dance compositions; in this case, the movements of the dancers should reflect some kind of plot. Try to perform a dance composition to the melody of V. Shainsky “Smile”, which is called ...

    I got a deuce”;

    They bought me a soccer ball”;

    I broke my mother's favorite vase”;

    Guests will come to me today (it’s my birthday)”;

    I have lost the key to the apartment.”

77. DRAWING PROVERB

Usually artists paint landscapes, portraits, still lifes. And you try to draw a proverb. For example, this one:

    do not open your mouth at someone else's loaf;

    if you chase two hares, you won't catch a single one;

    they do not look at a given horse's teeth;

    One head it's good, but two better;

    a kind word and a cat is pleased.

78. BURIME

Burime is a game that is several hundred years old. The player in burim has to compose a poem to given rhymes. Try to play this game and compose a quatrain, the lines of which end with these words:

    cat - spoon - window - a little;

    glass - banana - pocket - deception;

    running - snow - century - man;

    mug - girlfriend - frog - ditty;

    horse - accordion - fire - palm.

79. STAGED JOKE

An anecdote is a short story with an unexpected ending. Any story can be staged. Try acting out a joke. But for this, first remember those jokes in which the main character is ...

    a lion;

    hare;

    crow;

    bear;

    monkey.

80. PLUCKED PORTRAIT

If you take a sheet of white paper and pinch off small pieces from it for a long time, then in a few minutes a figure of an indefinite shape with plucked edges will remain in your hands. But if you pinch off pieces not just like that, but according to a pre-planned plan, then you can get not a shapeless figure, but, for example, someone's portrait in profile or full face. Try using the plucking technique to create a portrait gallery of characters from Gianni Rodari's fairy tale "The Adventures of Cipollino". And in this fairy tale there were such heroes:

    Chipollino - an onion boy;

    Senior Tomato;

    Prince Lemon;

    Professor Pear;

    Countess Cherries.

81. BERRY TALES

The titles of many fairy tales begin with these words: Incredible adventure...”, “Extraordinary adventures...”, “ Extraordinary Adventure...”. Try to write another fairy tale with the same name. Let the heroes of this fairy tale be berries, and the fairy tale will be called like this:

    Extraordinary Adventure Cherries in the Wild Grape Country”;

    Strawberry's fun adventure on the island of unripe pineapples”;

    Fantastic adventures of Strawberry on the planet Kiselny Volcanoes”;

    Amazing Adventures of Gooseberry in Blackcurrant Cave”;

    The Incredible Adventures of Klyukovka in the City of Insidious Dried Fruits.

82. MILITARY EQUIPMENT

The boys love to draw military equipment: tanks, planes... Of course, drawing a tank is not easy. But it is even more difficult to depict the same tank with the help of gestures, movements and sounds. Try to depict military equipment in such a way that others guess what it is ...

    tank;

    bomber;

    anti-aircraft installation;

    cruise missile;

    Submarine.

83. PLATES FOR GNOMS

Once the heroes of the fairy tale “Snow White and the Seven Dwarfs” almost quarreled. During dinner, the dwarfs started an argument about plates. They couldn't figure out which plate belonged to whom. Then Snow White, in order to avoid conflicts, decided to mark all the plates. She decided to make a drawing on each plate, from which it would be easy to guess who is the owner of this plate. Help Snow White and make a drawing on the plate for the gnome. Please note that this picture should reflect the name of the gnome. And the gnomes, as you know, were called like this:

    Monday;

    Tuesday;

    Thursday;

    Friday;

    Sunday.

84. SPELL

In fairy tales, it is customary to cast spells. For example, Pinocchio, when he buried coins, said: “Rex, pex, fex.” And Old Man Hottabych, pulling the hairs out of his beard, whispered: “Fuck-tee-bee-doh.” Spells are magic words, which help to fulfill the desire, with the help of them you can perform any of the most difficult things. It would be great if in real life people of different professions would have their own spells that would help them in their work. Think of a spell you could cast...

    footballer before a penalty;

    angler before casting the hook;

    patient in front of the dentist's office;

    gardener before planting potatoes;

    skydiver before the jump.

85. FALL SCENE

Probably, there is no person on Earth who has never fallen. Children and old people fall. They fall by slipping on the ice and tripping over a stone. But it's one thing to fall by accident, and another - on purpose, for example, when it's necessary for filming a movie. In the second case, the fall turns out to be somehow unnatural, simulated, and only the best actors can fall in such a way that you can’t distinguish it from a “real” fall. Try, like real movie artists, to portray the scene of the fall. At the same time, it is necessary to fall as if ...

    you have been electrocuted;

    you are thirsty in the wilderness;

    you slipped on a watermelon peel;

    you saw a terrible monster;

    you've been riddled with bullets.

86. PICTURE FROM HOLES

If you pierce a sheet of paper with a needle, you get a small hole. If you pierce the paper many times with a needle, you will get many holes. But if you pierce paper for a reason, but with a plan in mind, you will get not just a lot of holes, but a drawing. Try to “draw” an ordinary leaf of a tree with a needle on paper. Let it be a leaf...

    maple;

    alder;

    birch;

    and you;

    oak.

87. HIDDEN NOTES

If you carefully read the sentence “Me and my DOG WAS DRIVING TO THE HOUSE in the pouring RAIN”, then you can find the name of the note “DO” occurring five times in it. This note was hidden in the words “house”, “rain”, “dog” ... Try to make a sentence in which 5 notes would be hidden:

88. SPORTS MIME

Pantomime is a very famous and popular genre of art. Masters of pantomime in their performances, as a rule, depict people of different professions. Try to also become masters of this genre and portray athletes in your speech:

    rowers in a kayak with a coxswain;

    shot putters;

    long jumpers;

    weightlifters;

    masters of synchronized swimming.

89. HEADGEAR

In one city there lived a master hatter. He made hats and caps, caps and panamas. One day he got tired of it: every day the same thing! And he decided to make such a headdress, which had never been before. First, he came up with a name for the headdress, and then got to work. Try to draw what the master hatter made. And the new headdress was called like this:

    kepkanama;

    beret;

    furalap;

    cillotte;

    three-visor.

90. FUNNY STORY

Write a story about...

    the dog that lived in the refrigerator;

    a crow who loved to ride a bicycle;

    the pike that played the guitar;

    a birch tree that wanted to learn how to swim;

    Maybug, which was very afraid of heights.

91. LUNCH AT THE ZOO

All people are taught how to behave at the dinner table: how to sit, how to open your mouth, how to use a fork and knife. For a person, eating is an art. But no one teaches animals how to eat properly. And therefore, all animals eat not “how beautiful”, but “however”. Show how they do it. Imagine that lunch has come in the zoo and depict a diner ...

    elephant

    boa constrictor;

    tiger;

    turtle;

    giraffe.

92. THREAD PATTERN

Threads are used for sewing or embroidery. And with the help of a thread, you can make a pattern. To do this, you just need to put the thread on a sheet of paper, and then use your finger or some device to turn, bend the thread so that you get some kind of contour. To make the thread more “obedient”, it can be wetted. Try to “draw” a normal tree with a thread, for example...

    birch;

    spruce;

    cactus;

    palm tree

    Lombardy poplar.

93. FLOWER TALES

Many fairy tales describe magical, fabulous cities. They differ from the real ones in that not people live in them, but various fabulous creatures. Imagine a city where only flowers live. Each flower has its own character, its habits. Every day, flowers go to work, to shops, to the cinema. Try to come up with a fairy tale about how they do it. For example, if the fairy tale was called “Sewing workshop in the city of flowers”, it could have been a story about the old master Cactus, who sewed a military uniform for the Gladiolus guards, and once the ballerina Forget-me-not ordered a ballerina from him, etc. Let new fairy tale called like this:

    Hairdressing salon in the city of flowers”;

    Hospital in the City of Flowers”;

    Amusement park in the city of flowers”;

    Shop in the city of flowers”;

    Fashion salon in the city of flowers”.

94. DOCTOR'S RECEPTION

There are few people who would like to visit the clinic. For some reason, many people are afraid of visiting a doctor. Sometimes it's just funny and sad to watch how patients behave in the doctor's office. Try to stage a patient's visit to the doctor, and for this, remember what doctors do and say, and how patients behave. And let the staging take place in the office...

    dentist;

    eye doctor;

    a doctor checking ears;

    a speech therapist (that is, a doctor who teaches to pronounce letters);

    massage therapist.

95. ILLUSTRATION FOR A SONG

An illustration is a drawing that accompanies the text. Usually illustrations are made for books. But you can also make an illustration for the song - after all, the song also has lyrics. Make illustrations for lines from some popular songs:

    Beyond the pink sea on the blue coast

A green town lurks in the mountains...”

(from the repertoire of Tatyana Ovsienko);

    Lilac fog floats above us,

A midnight star burns above the vestibule...”;

(from the repertoire of Vladimir Markin);

    I dream of green summer

With veins of yellow flowers...”

(from the repertoire of Natasha Koroleva);

    The sun will touch the edge of the earth,

And the windows will burst into crimson fire ... "

(from the repertoire of Alla Pugacheva);

    A green sunrise rises over Moscow,

An orange cat is walking across the bridge...”

(a song by Leonid Filatov from the repertoire of many bards).

96. REBUS

A rebus is a game in which you need to encrypt a word or a whole sentence using drawings or by unusual arrangement of letters. For example, if inside capital letter“O” is written the syllable “yes”, it can be read like this: “The letter “O” has the syllable “yes”, or abbreviated “v ... o ... yes”, that is, “water”. Come up with and draw a rebus in which the name would be encrypted:

    Vova;

    Natasha;

    Vania;

    Nadia;

    Vitya.

97. MODELING FROM PLASTILINE

In one city there lived a master confectioner. He baked buns and rolls, buns and donuts, pretzels and curls. One day he wanted to make something out of dough that no one had ever made before. First, he came up with a name for his future creation, and then set to work. Try to mold from plasticine what the master baker conceived. And his products were called like this:

    rhombus;

    Sharovai;

    pyramindel;

    cylindron;

    cone.

98. LETTERS IN THE DISCO

All people can dance. Dance-like movements are found in insects, birds, and animals. In fairy tales, even inanimate objects dance: tables, chairs, wash basins... But no one has ever seen how letters dance. Or maybe they also want to go to the disco? Imagine yourself as a letter and show how she could perform a modern disco dance. Best imagine yourself as a letter...

99. PICTURE FOR BIRDS

Every person, when having dinner, loves that the food on the plate is not only tasty, but also beautifully presented. But why is table setting and beautiful decoration of dishes the privilege of only a person? Why, when we feed our younger friends - animals and birds, do we not care about beautiful design their tables and put food on them literally in a bunch? Try to prepare a beautiful dinner, for example, for birds. And for this, pour millet into the bird feeder. And be sure to lay this millet in the form of a picture of the most favorite bird food - insects. In other words, “draw” with the millet on the feeder...

    butterfly;

    cockroach;

    caterpillar;

    ant

    dragonfly.

100. NEW SCHEDULE

One day a new principal was appointed to a school. He was a very unusual person, and therefore he decided to redo and remake everything at school. And he began to redo everything from the names school lessons- He was terribly tired of the old names. So in the school schedule instead of “reading” appeared “lettering”, and instead of “drawing” - “painting”. Help out the fun principal and come up with at least three new titles for lessons like...

    mathematics;

    music;

    physical training;

    work;

    Russian language.

Educational games for elementary school children

In the transition from play to school child experiencing stress. Funny educational games will help a first grader to painlessly survive the period of adaptation to school. Such skills as following the rules of the game, working together will be very useful in the learning process. I bring to your attention 7 games aimed at developing a variety of skills.

"Three words"
Tasks:
1. Development of the imagination.
2. Development voluntary attention
3. Activation of passive vocabulary
Rules of the game: leader is selected. He starts the game: he names three words. The player makes a meaningful sentence with these words. For example, for the example “Ice cream, road, sky”, you can make the following sentence: “The boy stared at the sky and dropped the ice cream on the ground.” But sometimes it can be difficult to do so. Therefore, it is necessary to explain to children that it is possible to make implausible sentences. For example, “Kitten, bow, head” - the Kitten tied a bow on his head.

"Connect the dots"
Tasks:
1. Development of fine motor skills of the hand.
2. Development of the imagination
3. Development of communication skills
Equipment: table, chairs, paper, pen or colored pencils.
Rules of the game:
1. In advance, you need to put dots on a sheet of paper in random order.
2. Ask the child to connect them so that some intricate abstract figure is obtained.
3. And now let him draw the dots himself and let you connect them.
4. The main task of the children is in no case to miss a single point, and make them all part of one figure.

"Needle and thread"
Tasks:
1. Development of orientation in space.
2. Development of dexterity, arbitrariness.
3. Formation of communication skills.
Rules of the game: One child is chosen to lead the game. He will play the role of the so-called "needle". All other children participating in the game will be a “thread”. A “needle” runs to cheerful music between chairs arranged in a certain way, and a “thread” (a group of children holding each other by the belt or shoulders) follows it with a train (where the needle goes, the thread goes there).
Note: If there is a shy, shy child in the group, then you can offer to be leading him. When such a child leads a whole group of children, he will simply need to somehow contact them in order to successfully complete the game, and he will develop not only communicative, but also organizational skills in games.

"Say a word"
Tasks:
1. Replenish vocabulary.
2. Broaden your horizons (unfamiliar words are explained right during the game).
3. Memory training.
4. Development of logical thinking.
Rules of the game: The first player calls any word (noun), for example CLASS. The next player determines the letter that ended this word and comes up with his own, for example, SOUP. And so on in a chain: CLASS, SOUP, HANDMADE, WATERMELON, UMBRELLA, PLATE, ORANGE, etc. An easy game for children will sooner or later get bored, which means it will be possible to narrow the circle, complicating it. For example, invite children to select words only on a specific topic. According to this principle, remember vegetables, fruits, cities, countries.

"Like Siamese Twins"
Tasks:
1. Teach children to communicate with each other.
2. Promote trust between children.
Rules of the game: It can be played by several people at once. First, all participants are divided into pairs. Pairs of playing children become side by side and with one hand hug each other by the shoulder. That is, they become so that the child standing on the right has only his right hand free, and the one standing on the left has only left hand. Together they are one Siamese twin.
The host gives a task, and the “Siamese twin” needs to complete it as quickly as possible (for example, cut a square out of paper with scissors, open a pencil case, tie a bow, etc.)

"Cold-hot"
Tasks:
1. Develop mindfulness.
2. Develop thinking
Rules of the game: In advance, you need to hide some kind of surprise or gift from the children. At the prompts of the leader, they must find him as soon as possible. For this, certain key words are used: “Completely frozen” - it means that it is very far from the surprise and that the children are looking for the surprise in the wrong direction. "It's just cold" means the kids are looking in the wrong place anyway. "Already warmer" - means that the child is already following in the right direction. “Just warm” means that the child is walking in that direction, but not close yet. "Already hot" - the child is close to the surprise, but has not yet found it. "Hot" - the children are very close to the gift. "Completely a fire!" should be said if the child finally found a gift. It should be played in such a way that the child, guided by the prompts of the host, must, in the end, find a gift. The search for a gift can be done by one child or a group of children.

"Guess what it's about"
Tasks:
1. Replenishment of vocabulary
2. Activation of the passive vocabulary
3. Development of the ability to work in a group.
Equipment: chairs and table (children sit in a circle)
Rules of the game:
1. The child thinks of some object (simple);
2. Characterizes it so that everyone can guess what it is about (where it grows, what color, size, shape, size, etc.)
3. The guesser guesses his subject and so on in a chain.
For example, "Oval, white-yellow, happens in a pan" - a raw egg. Or "round, large, in the park" - a Ferris wheel.