Literature      06/18/2020

Conducting seminars for teachers of additional education. District seminar “Development of a program of additional education for children. Seminar plan

Methodical seminar"Educational lesson in the institution additional education children"


Seminar for teachers of additional education

"Educational lesson in the institution of additional education for children"

The purpose of the workshop: increasing the professional competence of novice teachers in the field of building a lesson.

Plan of the event:

1. Methodological bases for constructing a lesson in the system of additional education for children.

2. Classification of training sessions and basic requirements for their construction.

3. Practical part.

    Methodological bases for constructing a lesson in the system of additional education for children

The training session is the main element educational process. In the system of additional education, the form of its organization is significantly changing. The main thing is not the communication of knowledge, but the identification of the experience of children, their inclusion in cooperation, active search for knowledge and communication.

Teachers of additional education (as having a special Teacher Education, and those who do not have one) often experience difficulties in modeling a training session, determining its type, stages, tasks, the content of each stage, self-analysis of activities. Especially often these difficulties are encountered by novice teachers who are not ready for systematic activities in preparing a lesson.

Knowledge of the types and features of training sessions will help to form the need and skills to correctly model the lesson, improve their constructive, methodological knowledge, skills and abilities.

The training session is:

Model of the activity of the teacher and the children's team;

Time-limited form of organization educational process which involves not only the transfer of knowledge, skills and abilities to children in a particular subject and their assimilation educational material but above all development;

The time during which students under the guidance of a teacher are engaged in educational, educational, leisure activities.

All elements of the educational process are presented in the lesson: goals, content, means, methods, organization. The quality of the training session depends on the correct definition of each of these components and their rational combination. However, the main requirement for a training session is to achieve the goal set by the teacher and accepted by the students.

Depending on the objectives of the lesson, the following types of training sessions can be distinguished:

Actually teaching;

general developmental;

Educational.

Actually, the training sessions pursue purely educational goals: teaching something, mastering children with specific knowledge and skills in the subject being taught. This training sessions:

On the transfer of knowledge;

By comprehending knowledge and consolidating it;

To consolidate knowledge;

On the formation of skills and the application of knowledge in practice;

Training sessions (working out skills and abilities);

On the generalization and systematization of knowledge.

General developmental classes set goals for the formation and development of certain personal qualities of the child. Such activities include a discussion session, an excursion, a quiz session, and various collective creative activities.

Educational activities aim to form a positive psychological climate in the children's team, introducing children to moral and cultural values. For example, traditional holidays: “Initiation into circles”, “Birthday days”, “Skill contests”, etc. These lessons also involve learning tasks, but differ from learning lessons in that learning, as a rule, is not of a specially organized nature and is not at all necessarily related to the educational subject. Quite often, the lesson of a teacher with a children's team is difficult to attribute to any one type, since in the course of one lesson, most teachers solve both teaching and educational tasks in a complex.

The training session, being a time-limited process, is a model of the activity of the teacher and the children's team. In this regard, the training session must be considered in the logic of organizing activities, highlighting the goal, content, methods, results of activities, as well as the stages of their achievement.

A model of a training session of any type can be represented as a sequence of the following stages: organizational, verification, preparatory, main, control, final, reflective, informational. The basis for the allocation of stages can be the process of assimilation of knowledge, which is built as a change in the types of activities of students: perception - comprehension - memorization - application - generalization - systematization.

As a basis for the training session, we take the model proposed by M.V. Ushakova, methodologist researcher of the laboratory of problems of additional education and upbringing regional center children and youth of the city of Yaroslavl (Table 1).

Table 1

Model of a training session in an institution of additional education for children

Blocks

Stages

Stage of the training session

Stage tasks

Result

Preparatory

Organizational

Preparing children for work in the classroom

Organization of the beginning of the lesson, creation of a psychological mood for learning activities and activation of attention

Perception

Checking

Establishing the correctness and awareness of the implementation homework(if any), identifying gaps and correcting them

Checking homework (creative, practical), checking the knowledge of the previous lesson

Self-assessment, assessment activity of the teacher

Basic

Preparatory (preparing for new content)

Ensuring motivation and acceptance by children of the goal of educational and cognitive activity

Message of the topic, objectives of the lesson and motivation learning activities children (for example, heuristic question, cognitive task, problem task for children)

Considering the possible start of work

Assimilation of new knowledge and ways of action

Ensuring perception, comprehension and primary memorization of connections and relationships in the object of study

The use of tasks and questions that activate the cognitive activity of children

Mastering new knowledge

Primary check of understanding of the studied

Establishing the correctness and awareness of the assimilation of new educational material, identifying erroneous or controversial ideas and correcting them

Application of trial practice tasks that are combined with the explanation of the relevant rules or rationale

Conscious assimilation of new educational material

Consolidation of new knowledge, methods of action and their application

Ensuring the assimilation of new knowledge, methods of action and their application

Application training exercises, tasks that are performed independently by children

Conscious assimilation of new material

Generalization and systematization of knowledge

Formation of a holistic view of knowledge on the topic

Using conversations and practical tasks

Understanding the work done

Control

Identification of the quality and level of mastery of knowledge, self-control and correction of knowledge and methods of action

Usage test items, oral (written) survey, as well as tasks of various levels of complexity (reproductive, creative, search and research)

Reflection, comparison of the results of one's own activities with others, understanding the results

final

final

Analysis and evaluation of the success of achieving the goal, determining the prospects for further work

The teacher together with the children sums up the lesson

Self-affirmation of children in success

reflective

Mobilizing children for self-esteem

Children's self-assessment of their performance, psychological state, causes of poor quality work, performance, content and usefulness academic work

Designing children's own activities in subsequent classes

Informational

Ensuring understanding of the goal, the content of homework, the logic of further classes

Information about the content and final result of homework, instruction on how to complete it, determining the place and role of this assignment in the system of subsequent classes

Definition of business prospects

Building a lesson in accordance with this model helps to clearly structure the lesson, determine its stages, tasks and the content of each of them. In accordance with the tasks of each stage, the teacher predicts both the intermediate and final results.

    Classification of training sessions andbasic requirements for their construction

Classification of training sessions

Based on modern scientific ideas about the training session, its meaningful goal is triune in nature and consists of three interrelated, interacting aspects, cognitive, developmental and educational, which are reflected in the goal of the content of the educational material.

Goals are the mechanism by which the teacher encodes the main content and predicts the results of his activity and the cognitive activity of students.

The stages of the lesson, its structure are designed in accordance with the didactic purpose and the laws of the learning process. Movement towards the realization of the goal as a predictable result causes the transition from one part of the lesson to another, from stage to stage. The methods of work of the teacher and pupils at each stage depend on the content, purpose, logic of mastering the educational material, the composition of the group and experience. creative activity teacher and pupils.

The didactic goal is the most important structural element and determines the type and structure of the lesson. Taking into account the active position of pupils in mastering the material and developing skills, it is possible to classify training sessions according to the didactic purpose as follows: learning and primary consolidation of new knowledge; consolidation of knowledge and methods of activity, complex application of knowledge and methods of activity; generalization and systematization of knowledge and methods of activity; verification, evaluation, correction of knowledge and methods of activity. Each type of lesson has its own structure, the main component of the lesson is encoded in the name of the type of lesson, the common stages for all types of lessons are organizational, goal-setting and motivation, summarizing.

Organizing time training session involves the creation productive conditions for interaction between teacher and students.

The stage of goal-setting and motivation ensures the desire of the participants pedagogical process work in the classroom through setting goals and updating the motives of educational activities, through the formation of attitudes towards the perception and comprehension of educational information, the development of the personal qualities of the pupil.

When summing up, the level of achievement of goals, the degree of participation of all students and each individually, the assessment of their work and the prospects for the cognitive process are determined.

The relationship between the type, didactic purpose and structure of the training session is presented in Table 2 "Types of training sessions, their didactic purpose and structure."

table 2

Types of training sessions, their didactic purpose and structure

Lesson type

Didactic purpose

Structure

Non-traditional forms of conducting a lesson

Training session for the study and primary consolidation of new knowledge

Create conditions for understanding and comprehending a block of new educational information

Orgmoment

Updating knowledge and skills

Motivation. goal setting

Organization of perception

Organization of reflection

Initial check of understanding

Organization of primary fixation

Reflection

Lecture, seminar, excursion, conference, laboratory-practical lesson, didactic fairy tale

Training session to consolidate knowledge and methods of activity

Ensure the consolidation of knowledge and methods of activity of pupils

Orgmoment

Motivation

Updating knowledge and methods of action

Designing a pattern for applying knowledge in standard and modified situations

Independent application of knowledge

Control and self-control

Correction

Reflection

Seminar, excursion, consultation, travel game

Training session for the integrated application of knowledge and methods of activity

Orgmoment

Goal setting. Motivation

Updating the complex of knowledge and methods of activity

Independent application of knowledge (exercises) in similar and new situations

Self control and control

Correction

Reflection

“Literary Lounge”, quiz “What? Where? When?”, “Journey-Travel”, concert

Training session of generalization and systematization of knowledge and methods of activity

Organize the activities of pupils to generalize knowledge and methods of activity

Orgmoment

Goal setting. Motivation

Highlighting the main thing in the educational material

Generalization and systematization

Reflection

Generalization can be carried out both on a topic, section, and on a problem. The most important thing in the methodology of generalization is the inclusion of a part in the whole. Careful preparation of pupils is necessary (reporting problems, questions in advance, providing didactic material at the lesson)

Lecture, excursion

Training session on checking, evaluating, correcting knowledge and methods of activity

1. Provide verification and assessment of knowledge and methods of activity of pupils (control lesson)

2. Organize the activities of pupils to correct their knowledge and methods of activity

Motivation

Independent completion of tasks

self control

Control

Correction

Reflection

The classes are dominated by activities aimed at the gradual complication of tasks due to the comprehensive coverage of knowledge, their application at different levels.

Conditions for achieving the effectiveness of the lesson:

Complexity of goals (training, educational, general developmental tasks);

The adequacy of the content to the goals set, as well as their compliance with the characteristics of the children's team;

Compliance of methods of work with the set goals and content;

The presence of a clearly thought-out logic of the lesson, the continuity of the stages;

Clear organization of the beginning of the lesson, motivation of children for educational activities;

The presence of a favorable psychological atmosphere;

The active position of the child (activation of cognitive and practical activities, the inclusion of each child in activities);

Complete methodological support and material and technical equipment of the lesson.

The constant transfer of the student from the zone of his actual to the zone of proximal development is the main indicator of the effectiveness of the training session.

Basic requirements for the construction of modern training sessions:

Creation and maintenance high level cognitive interest and activity of children;

Expedient use of class time;

The use of a variety of pedagogical teaching aids;

Personally-oriented interaction of the teacher with pupils;

The practical significance of the acquired knowledge and skills.

To conduct an effective training session, a sufficiently serious preparation of the teacher for it is necessary. Will the job work? How to keep the attention of the children, develop interest in the subject? These and many other questions concern almost every teacher. What is the most important thing for a teacher when preparing a lesson?

Algorithm for preparing a lesson

The algorithm for preparing a training session, as the basis of this methodology, can be as follows:

Stage 1

Analysis of the previous training session, search for answers to the following questions:

Did the training session achieve its intended purpose?

To what extent and quality are the tasks of the lesson implemented at each of its stages?

How complete and well-realized is the content?

What is the overall result of the lesson, did the teacher’s forecast come true?

Due to what were these or other results (reasons) achieved?

Depending on the results, what needs to be changed in subsequent training sessions, what new elements to introduce, what to refuse?

Have all the potential opportunities of the lesson and its topics been used to solve educational and training tasks?

Stage 2

Modeling. Based on the results of the analysis of the previous lesson, a model of the future lesson is built:

Determination of the place of this training session in the system of topics, in the logic of the learning process (here you can rely on the types and varieties of classes);

Designation of the tasks of the training session;

Definition of the topic and its potential, both teaching and educational;

Definition of the type of occupation, if necessary;

Determining the type of lesson;

Thinking through the meaningful stages and logic of the lesson, selecting the ways of work of both the teacher and the children at each stage of the lesson;

Selection pedagogical ways monitoring and evaluating the assimilation of the lesson material by children.

Stage 3

Ensuring the content of the training session:

Self-training of the teacher: selection of informational, cognitive material (content of the lesson);

Ensuring the educational activities of students: selection, production of didactic, visual, handouts; preparation of tasks;

Logistics: preparation of the office, inventory, equipment, etc.

It should be noted that in each specific situation, the proposed algorithm will vary, be refined, and be detailed. The very logic of actions is important, the teacher tracking the sequence of both his work and the educational activities of children, the construction of training sessions not as separate, one-time, unrelated forms of work with children, but as a learning system that will allow you to fully realize creative, cognitive, developing potential taught by the teacher subject.

Detailed observance of the conditions for the effectiveness of the lesson, the basic requirements for its preparation and construction will ensure high score classes.

    Organization of classes within the framework of a system-activity approach

The report of the International Commission on Education for the 21st Century chaired by

Jacques Delors "Education: a hidden treasure", formulated "4 pillars on which education is based: learning to know, learning to do, learning to live

together, learn to be "(J. Delors)

    Learning to know, which implies that the learner constructs his own knowledge on a daily basis by combining internal and external elements;

    Learning to do focuses on the practical application of what has been learned;

    Learning to live together actualizes the ability to refuse any discrimination, when everyone has an equal opportunity to develop themselves, their families and their communities;

    Learning to be emphasizes the skills necessary for the individual to develop his potential;

In fact, he defined global competencies necessary for a person to survive in modern world.

Didactic principles necessary for organizing classes within the framework of a system-activity approach:

1. Operation principle is that the student, receiving knowledge not in a finished form, but obtaining it himself, is aware of the content and forms of his educational activity, understands and accepts the system of its norms, actively participates in their improvement, which contributes to the active successful formation of his general cultural and activity abilities, general educational skills.

2. Continuity principle means such an organization of learning, when the result of activity at each previous stage provides the beginning of the next stage. The continuity of the process is ensured by the invariance of technology, as well as the continuity between all levels of training in content and methodology.

3. The principle of a holistic view of the world means that the child should have a generalized, holistic view of the world (nature-society-itself), the role and place of science in the system of sciences.

4. Minimax principle is that the school offers each student the content of education at the maximum (creative) level and ensures its assimilation at the level of a socially safe minimum ( state standard knowledge).

5. The principle of psychological comfort involves the removal of stress-forming factors of the educational process, the creation of a friendly atmosphere in the center and at the lesson, focused on the implementation of the ideas of pedagogy of cooperation.

6. The principle of variability involves the development of students' variant thinking, that is, an understanding of the possibility of various options for solving a problem, the formation of the ability to systematically enumerate options and choose the best option.

7. The principle of creativity implies a maximum orientation towards creativity in the educational activities of schoolchildren, the acquisition of their own experience of creative activity. Formation of the ability to independently find solutions to non-standard problems.

These didactic principles set a system of necessary and sufficient conditions for the functioning of the education system in the activity paradigm.

Goal-setting activities can be divided into four groups:

1. classes of "discovery" of new knowledge;

2. reflection classes;

3. classes of a general methodological orientation;

4. classes of developing control.

1. Occupation of "discovery" of new knowledge.

Activity goal: the formation of students' ability to a new way of action.

Educational goal: expanding the conceptual base by including new elements in it.

2. Lesson of reflection.

Activity goal: the formation of students' abilities for reflection of the correctional-control type and the implementation of the correctional norm (fixing their own difficulties in activity, identifying their causes, building and implementing a project to overcome difficulties, etc.). Educational goal: correction and training of the studied concepts, algorithms, etc.

3. Lesson of general methodological orientation.

Activity goal: the formation of students' ability to a new mode of action associated with the construction of the structure of the studied concepts and algorithms.

Educational goal: identify theoretical foundations construction of content-methodical lines.

4. The occupation of developing control.

Activity goal: the formation of students' ability to implement the control function.

Educational goal: control and self-control of the studied concepts and algorithms.

And before we move on to getting acquainted with the structure of the lesson in the framework of the system-activity approach, I suggest that our creative groups execute next task: you have 10 sheets of A4 format on your tables, glue, stapler, adhesive tape, you need to build a tower with maximum efficiency in 5 minutes.

(Performing the task in subgroups. Discussion of the completed task and the concept of efficiency).

This task is an example of creating a problem situation for the beginning of physics or technology lessons, for example, you and I have switched very well to the concept of "efficiency".

And now I present to your attention the technology of setting a learning problem:

    Encouraging Dialogue

    Encouragement to recognize the contradiction of the problem situation

    Encouragement to formulate a learning problem

    Acceptance of student formulations of the educational problem.

    Leading dialogue

    Topic message with a motivating reception.

Technology for finding a solution to an educational problem:

Hypothetical dialogue

    Hypothesis drive

    Acceptance of hypotheses put forward by students

    An incentive to test hypotheses.

    Acceptance of student-suggested checks

    Dialogue leading to knowledge.

The structure of the lesson of maintaining new knowledge within the framework of the activity approach has the following form:

2. Actualization and fixation of individual difficulties in the trial educational

action.

3. Identification of the place and cause of the difficulty.

8. Inclusion in the system of knowledge and repetition.

9. Reflection of educational activity in the lesson (total).

    Practical task: Match in circles the stage of the lesson and the activity corresponding to this stage.

Checking the correctness of the task:

1. Motivation for learning activities.

This stage of the learning process involves the conscious entry of the student into the space of learning activities in the classroom. To this end, at this stage, his motivation for educational activities is organized, namely:

1) the requirements for it are updated from the side of educational activities (.need.);

2) conditions are created for the emergence of an internal need for inclusion in educational activities (.want.);

3) thematic framework is established (.can.).

In the developed version, there are processes of adequate self-determination in educational activity and self-assertion in it, involving a comparison by the student of his real self. with an image. I am an ideal student., conscious subordination of oneself to the system of normative requirements of educational activity and the development of internal readiness for their implementation.

2. Actualization and fixation of an individual difficulty in a trial learning activity. At this stage, the preparation and motivation of students for the proper independent implementation of a trial educational action, its implementation and fixation of individual difficulties are organized.

Accordingly, this stage involves:

1) actualization of the studied methods of action, sufficient for the construction of new knowledge, their generalization and sign fixation;

2) updating the relevant mental operations And cognitive processes;

3) motivation for a trial educational action (.must. - .can. - .want.) and its independent implementation;

4) fixation of individual difficulties in the implementation of a trial educational action or its justification.

3. Identification of the place and cause of the difficulty. At this stage, the teacher organizes the students to identify the place and cause of the difficulty.

To do this, students must:

1) restore the performed operations and fix (verbally and symbolically) the place-step, the operation where the difficulty arose;

2) correlate their actions with the method of action used (algorithm, concept, etc.) and, on this basis, identify and fix in external speech the cause of the difficulty - those specific knowledge, skills or abilities that are not enough to solve the original problem and problems of this class or type in general.

4. Building a project to get out of the difficulty (goal and theme, method, plan, means).

At this stage, students communicative form are considering a project for future learning activities: set a goal (the goal is always to eliminate the difficulty that has arisen), agree on the topic of the lesson, choose a method, build a plan to achieve the goal and determine the means - algorithms, models, etc. This process is led by the teacher: at first with the help of an introductory dialogue, then a prompt one, and then with the help of research methods.

5. Implementation of the constructed project.

At this stage, the project is being implemented: the various options proposed by the students are discussed, and the best option is selected, which is fixed in the language verbally and symbolically. The constructed method of action is used to solve the original problem that caused difficulty. In conclusion, the general nature of the new knowledge is clarified and the overcoming of the difficulty that arose earlier is fixed.

6. Primary consolidation with pronunciation in external speech.

At this stage, students in the form of communication (frontally, in groups, in pairs) decide typical tasks to a new way of acting with speaking the solution algorithm aloud.

7. Independent work with self-test according to the standard.

During this stage, an individual form of work is used: students independently perform tasks of a new type and carry out their self-examination.

Literature

    Buylova L.N. Training session in an institution of additional education. - M .: TsDYuT "Bibirevo", 2001.

    Ushakova M.V. Training session in an institution of additional education // Vneshkolnik. - 1997. - No. 1. - S. 30-32.

    Russian G.A. Preparing the teacher for designing an adaptive educational environment for the student: A guide for the teacher. – M.: Ladoga - 100, 2002.

    Reference book of the school administration on the organization of the educational process. Part 1 / Comp. EAT. Muravyov, A.E. Epiphany. - M .: Center "Pedagogical Search", 2000.

    Tokmakova O.V. Didactic materials to the course "Management of the educational process in the classroom." Kirov, 2004.

"Game Technologies" in pedagogy are understood as a rather extensive group of methods and techniques for organizing the pedagogical process in the form of various pedagogical games. "Pedagogical game" has a clearly defined goal and the corresponding pedagogical result, which can be substantiated, highlighted explicitly or indirectly and are characterized by educational and cognitive orientation.

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SEMINAR FOR TEACHERS OF ADDITIONAL EDUCATION

"Center for the Development of Creativity of Children and Youth"

on the topic of:

"USE OF GAMING TECHNOLOGIES

IN THE EDUCATIONAL PROCESS

IN THE INSTITUTION OF ADDITIONAL EDUCATION»

Prepared by: methodologist "TsRTDiYu"

Sibileva Yu.P.

Kamensk-Shakhtinsky

2017

Target:

  • Determination of the values ​​of gaming technologies in the educational process.
  • Disclosure of the methodology for organizing gaming activities in the classroom at the Center for the Development of Creativity.
  • Familiarization of teachers with various types of classes conducted in a playful way.

Workshop progress

Part 1. " The use of gaming technologies in the educational process in the institution of additional education for children.

In the modern pace in which today's children have to deal with, it makes us think about finding the best methods for working with children. Any teacher wants students to work actively and enthusiastically. This is where gaming technology plays a big role.

"Game Technologies"in pedagogy are understood as a rather extensive group of methods and techniques for organizing the pedagogical process in the form of various pedagogical games. "Pedagogical game" has a clearly defined goal and a corresponding pedagogical result, which can be substantiated, highlighted in an explicit or indirect form and characterized by an educational and cognitive orientation.

In any institution of additional education game method can be used in the following cases:

  • as an independent technology for mastering concepts, topics, and even a section of a subject;
  • as an element of a larger technology;
  • as an educational technology.

Implement game play possible in the following areas:

  • it is possible to set a pedagogical goal for students in the form of a game task;
  • educational activity of students is subject to certain rules of the game;
  • educational material can be used as a means of the game;
  • can be used as motivation when an element of competition is introduced, which translates the pedagogical task into a game one;
  • the pedagogical goal is successfully achieved and associated with the gaming result.

When conducting research by psychologists, it was found that when using game methods, a high result is achieved in the assimilation of the material, since a significant convergence of the educational material and certain practical activities is achieved. At the same time, the motivation and activity of learning in children are significantly increased.

The game is incredibly popular with participants of any age. Students are willing to spend a lot of effort, time, creative activity to participate in games. And that is why the game, having become a means of pedagogy, uses all these possibilities to achieve its specific goals. And this means that if the teacher invests educational content in the gaming sphere, then he will certainly be able to solve one of the key problems of pedagogy - the problem of motivation for educational activities.

Many teachers, having understood the uniqueness of the game and seeing in it a powerful potential for overcoming the crisis in education, have been successfully using it in their work for many years.

Educational games can be classified according to several principles:

1. By type of activity:

  • physical (motor)
  • intellectual (mental)
  • labor
  • social
  • psychological.

2. By the nature of the pedagogical process:

  • Educational
  • Training
  • Controlling
  • generalizing
  • cognitive
  • educational
  • developing;
  • reproductive
  • productive
  • creative;
  • communicative
  • diagnostic
  • career guidance
  • psychotechnical and others.

All educational games in the pedagogical process can be divided into several stages associated with the age periods of education and upbringing of the child. This:

  • game technologies for preschool children;
  • game technologies for children of primary school age;
  • gaming technologies for middle and senior school age.

I would like to present some types of games that can be used by teachers of additional education in their classes. So this is:

Imitation games. In the classroom, an imitation of an event occurs, a specific specific activity of people and the environment, the conditions in which an event occurs or an activity is carried out.

To conduct an imitation game, in addition to the plot, the teacher needs to develop and describe the structure of the event.

Operation games - help to work out the performance of certain specific operations. In the course of such a game, the teacher models the corresponding workflow. Games of this type are played in conditions that mimic real ones.

Role-playing games. Here, the tactics of behavior, actions, the specific performance of the functions and duties of a certain person are worked out. To conduct a role-playing game, the teacher develops a model of the situation and distributes roles with “mandatory content”.

Psychodrama and sociodrama.They are very close to role play". This is practically a "theater", but a socio-psychological one, where the participants practice the ability to feel the situation in the team, assess and change the state of another person, the ability to enter into productive contact with him.

Well, what kind of games can be used in additional education, the teacher of additional education Fateeva O.Yu. will tell us.

Part 2. Types of pedagogical games used in additional education.

(From the experience of Fateeva O.Yu.)

In my work, I, a teacher of the art studio "Watercolor", use the following types of pedagogical games:

Exercise games.

Such games usually take 10-15 minutes. They are more often aimed at improving the cognitive abilities of students in the association, and are also a good remedy for the development of cognitive interest, comprehension and consolidation of the material. These are all kinds of puzzles, quizzes, crosswords, rebuses, chainwords, charades, riddles and more.

Travel Games.

These games can be played both directly in the classroom, and in the process of various educational and mass events. They serve the purpose of understanding and consolidating the material. The activation of students in travel games is expressed in oral stories, questions and answers. Travel games are in the nature of geographical, historical, local history "expeditions" that can be made using books, maps, documents together with a teacher. All of them are performed by children in imaginary conditions, where all actions are determined by playing roles: a scientist, an archaeologist, a zoologist, etc. A distinctive feature of such games is the flexibility and activity of the imagination. As a result of such a game, a certain activity of creative imagination is born in children. I use travel games at the beginning of projects where a certain search creative activity is expected.

Role-playing game.

In this game, the conditions of an imaginary situation are staged and students play certain roles. It is in role-playing that the child learns to cope with uncertainty and life situations.

Competition game.

This type of game can include all of the above types. didactic games or their individual elements. To conduct this game, students are divided into teams and there is a competition between them. A feature of this game is the presence of competitive struggle and cooperation in it. Elements of competition take the leading place here, but cooperation is determined by specific tasks. The game-competition allows the teacher, depending on the content of the material, to introduce into the game not only entertaining material rather complex issues of the educational program. This is the main pedagogical value and advantage of this game over others.

For the best understanding of how to make the use of games more effective for teaching and educating students, how to use games and at what stages it is preferable, I conducted a small study among the students of my association and students of other creative associations of the Center. I also conducted a survey. (Annex 1).

Analysis of the responses gave the following results:

1. In favor of the use of games in the classroom, positive results were obtained in 100% of the volume.

2.89% of students in our Center would like games to be used in every class, but only if the game is interesting to them.

4.100% of children like to win the game. This desire to win ensures the development of students in gaming activities.

Well, at the end of my speech, I want to say that the game is an active form of human activity. This model learning using pedagogical games, if compared with the traditional one, is more promising. Classes conducted according to the game method quite strongly increase the interest of students in the subject and allow children to better remember the wording and definitions.

Part 3 (practical).

Master class "Lesson-game - one of the forms of using gaming technologies in the educational process in additional education."

So that from today's seminar you, dear teachers, can take with you not only theory, but also a little practical baggage, I have prepared for you several options for playing games.

Occupation - the game "Domino".

To conduct a lesson-game, it is necessary to prepare cards, each of which is divided into two parts. In these parts we place tasks and answers. Cards are distributed to the participants of the game. All participants take turns arranging the cards so that each next card is logically related to the previous one. But here it is necessary to theoretically substantiate the fact that is written on the player's card. If the participant incorrectly put up the card or could not explain the reason for putting it up, then his move is skipped. The player can use the help of an arbiter, but 100 points are lost.

The winner is the private trader who put all the cards first.

Methodological instructions for organizing a lesson:

The game is held in the classroom as one of the stages of group work in order to repeat and consolidate knowledge on the entire topic or on several topics. Each group must have a judge who will evaluate the correctness of the answer. The judge can be the most successful child of this group of the group, or the child who has been trusted by the largest part of the group.

Example cards for the game:

Lesson - the game "Lotto"

Terms of the game: five teams participate in the game. Each team receives a card with only the numbers of ten questions. The teacher takes out a barrel with numbers from the bag. The team that has this number on the card gets the right to answer. If the answer is correct, then the team receives a keg and puts it on the corresponding number on the card. If the team does not give the correct answer to the question, then the keg remains with the leader and the other team gets the right to answer, which, in case of a correct answer, receives a token. For this token, you can redeem the keg that was taken out of the bag, but remained with the host. The first team to place kegs on all card numbers wins. This game can be played in the lessons of generalizing repetition or throughout the course.

(Kegs from a real lotto are used), cards with numbers are prepared independently)

Lesson - the game "Auction".

Tasks are put up for auction on any topic, which is discussed in advance with all participants. The game is played by 3-5 teams. With the help of a projector, Lot No. 1 is projected onto the screen - five tasks for this topic(you can write tasks in advance on the board, on the poster, or ready-made, printed texts are used). The first team chooses a task and assigns it a price from 1 to 5 points. If the price of this team is higher than those given by others, then it receives a task and completes it. The remaining tasks must be redeemed by other teams. If the task is solved correctly, points are awarded to the team, if the task is failed, then points (or part of them) are removed. The advantage of this simple game is that when choosing a problem, students compare all five problems and mentally scroll through the course of their solution. This game is a prototype of the game "The smartest".

Which of the presented games would you, dear teachers, like to play now?

(The game chosen big amount present teachers)

Reflection. Summing up the seminar.

Dear teachers! Summing up the results of the seminar, I would like to say that the game is the most accessible type of activity for children and a great way to process the impressions received from the outside world. The game clearly manifests the features of the child's thinking and imagination, his feelings, emotionality, activity, and the need for communication.

An interesting and well-planned game increases the mental activity of the child. She can solve more difficult task than in a traditional class. But, however, this does not mean that classes should be held only in a playful way. The game is just one of the methods, and it gives good results only in combination with other methods: observation, conversation, reading.

Games have a strong emotional impact on all children without exception, they form many skills and abilities. This is the ability to work in a group, and the ability to make decisions, take responsibility. They perfectly develop organizational skills, foster a sense of empathy, stimulate mutual assistance in solving difficult problems. Thus, the use of game methods in the educational process allows solving a whole range of pedagogical problems.

The participants of the seminar pass the sun to each other, and the person who holds the sun in his hands tells his opinion about the seminar.

Dear colleagues, our today's meeting has come to an end. We hope that the knowledge that you have received or consolidated today will be useful to you in your work. Goodbye. Everyone Thanks a lot for work.

Annex 1.

Questionnaire for students.

  1. Do you like it when the teacher uses the game in class?
  2. How often would you like the game to be used in class?
  3. What form of play do you like more: individual, group or pair?
  4. What activities do you enjoy playing (please list)?
  5. Are there times when you don't like the game and why?
  6. Does your desire depend on the teacher using games?
  7. What do you like the most in the game?

ksenia shaimova
Workshop on the organization of additional education in a preschool educational institution in accordance with the Federal State Educational Standard

Target: To systematize the knowledge of educators about. Improve the skills of teachers organization circle and studio work of the preschool educational institution.

Tasks:

1. Study the theory and practice of organization of additional education in preschool educational institutions in accordance with the Federal State Educational Standard

2. Mugs as a shape

3. Develop a variable part of the main general education preschool programs education taking into account circle and studio work.

Equipment: Interactive board

I. 1. Theoretical Part:

1.1. " Organization of additional education in preschool educational institutions in accordance with the Federal State Educational Standard»

At present, not only the main education, but also additional. Additional education V preschool institutions provides an opportunity to identify and develop the creative abilities of children. In the classroom for further education is being deepened, extension and practical use acquired knowledge in the main educational activities.

Additional education children gives each child the opportunity to satisfy their individual cognitive, aesthetic, creative needs. At organization of activities of additional education children kindergarten takes into account:

The interests of children and the voluntariness of their choice of a circle, sections, studios;

educational

additional education children precisely on its basis;

Norms of load on the child.

Additional education children in kindergarten is one of the areas of creative, physical, social, personal and intellectual development of pupils, in addition to the main general education preschool programs education.

Most wanted additional education children of artistic and aesthetic directions: teaching children various techniques pictorial activities - modeling from plasticine, non-traditional methods of drawing, as well as the physical development of preschoolers.

Additional education carried out during extracurricular activities, and carried out throughout school year educators and professionals.

Children study once a week in the afternoon. The results of the children's activities are expressed in the design of collective exhibitions, in the publication of albums, in the design of wall newspapers, in holding reporting concerts.

1.2. Mugs as a shape additional education in the preschool educational institution;

A circle is an informal, free association of children into a group for classes, based on their common interest, based on additional material to the tasks of the Program of education and training in kindergarten under the guidance of an adult (teacher).

Target additional education- introduction of new variable forms of preschool education to improve quality educational process and meet the needs of society.

Circles in kindergarten perform several functions:

- educational– each pupil of the educational institution has the opportunity to satisfy (or develop) their cognitive needs additional development skills, skills in the type of activity that interests him;

Socially adaptive - classes in circles allow pupils to gain socially significant experience of activity and interaction, to experience "success situation", learn to assert themselves;

Correction-developing - educational- educational process, implemented in the classroom, allows you to develop the intellectual, creative, physical abilities of each child;

Educational - the content and methodology of work in circles has a significant impact on the development of socially significant personality traits, the formation of communication skills, the education of social responsibility, collectivism, patriotism.

Mugs as a shape additional education in preschool educational institutions can open with various goals:

1. Deepening and expanding basic knowledge, advancing the development of the child or compensatory classes (for children with developmental delay).

2. Acquaintance with areas of knowledge that go beyond the scope of the state Program (work with gifted children).

3. Acquaintance with the areas of knowledge and skills, including the development of self-knowledge, self-regulation, self-development, the formation of interpersonal communication skills.

The activities of any circle are regulated by regulatory and legal documents:

the Charter of the DOW;

- The educational program of the preschool educational institution;

Regulations on the circle;

Circle program (goal and objectives, expected end result); - The work plan of the circle for the year;

the list of children;

Schedule of activities;

Quality control materials (performance) mug work (diagnostic cards).

Algorithm for the activity of the teacher to create a circle (sections, studios):

1. Study of the regulatory framework.

2. Identification of the needs of the educational institution, parents, children in.

3. Analysis of the effectiveness of work on assimilation by children state program preschool education.

4. Development (selection) circle programs.

5. Development of a circle plan for the academic year.

6. Approval of the program, work plan of the circle of the head of the preschool educational institution.

7. Implementation of the work plan of the circle in practice.

8. Analysis of the performance of the circle.

9. Protection of the results of work in front of the parent and pedagogical community. (corners circle work, exhibitions, participation in competitions, shows, etc.)

It is important to take into account that organization circles involves voluntary (without psychological coercion) inclusion of children in activities, therefore, in addition to the selection of interesting content, there are a number of specific conditions:

organization working space;

- the opportunity for children to engage in their own strengths and interests.

- the playful nature of the presentation of any material;

Circle leaders organize its activities through the following forms:

With kids:

Front lessons (group)

Excursions

Thematic walks

Entertainment, leisure

Participation in various competitions

With teachers:

Consultations, master classes, seminars for preschool teachers

With parents:

Consultations, master classes, speeches at parent meetings, information on the site.

Mugs can be different focus:

1) Physical development

2) Social - personal development

3) Cognitive-speech development

4) Artistic and aesthetic development

The topics of circles can be varied.

At organizations the activities of circles, teachers should consider:

The interests of children and the voluntariness of their choice of a circle;

Age characteristics of children, their experience of participating in such activities;

The need to address educational and educational tasks in unity with the main program of the kindergarten;

Understanding the game as a leading activity and building content additional education children precisely on its basis;

The need to create a comfortable environment in which a creative personality will develop;

Norms of load on the child.

Scheme for developing a circle work program

1. Title page

2. Explanatory note (relevance, goals and objectives)

3. Expected results (intended result)

4. Educational and thematic planning

5. Diagnostic cards, diagnostic methods

6. References

2. Practical part:

2.1. Drawing up sample questions to identify the needs of parents, children in additional educational services.

2.2. Development (selection) circle programs (studios, sections).

Expected Result workshop:

1) Improving the efficiency of pedagogical activity.

2) Improving the quality of the provided educational services.

3) Creation and attraction of innovative pedagogical technologies.

4) Creation of accessible preschool educational space.

Seminar - workshop.

"Modern educational technologies in additional education»

Purpose: Understanding the need and possibility of using modern technologies as an indicator of the pedagogical competence of a modern teacher.

introduction

The program of modernization of the content of education affects all aspects of the educational process. Its tasks are to achieve a new quality - a quality that meets the requirements for a person in today's rapidly changing conditions.

In addition, the new procedure for certification of teaching staff identified the problem of introducing effective innovative directions in the development of the educational process. One of these areas is the use of modern educational (pedagogical technologies).

business game

Everyone is divided into three groups: "Students" "Teachers" "Experts"

Discussion Question: When is a student not interested in learning?

When is a teacher not interested in teaching?

Within 5 minutes, by brainstorming, participants make a list of reasons, provide experts with 2-3 most relevant problems for this topic and voice them.

Exercise "Association"

I invite you to express your associations with the concept of "educational technology". (Sayings are recorded on the board).

The definition is given on the slides.

Educational technologies are classified on the basis of the nature of educational activity inherent in them. They are distinguished by two: reproductive and productive.

Reproductive activity: main advantage this method- economy. It provides the ability to transfer a significant amount of knowledge, skills in a minimum a short time and with little effort. Human activity may be reproductive. performing or creative. Reproductive activity precedes creative activity, therefore it cannot be ignored in training, just as one cannot be overly carried away by it. The reproductive method must be combined with other methods.

Productive activity: is aimed at the formation of new knowledge directly by the students themselves, here the teacher acts only as a guide.

Now each group needs to select characteristics for the reproductive method and productive.

So, we will analyze modern educational technologies based on these approaches and methods. It cannot be said that we do not use completely modern educational technologies, many of you use elements of this or that technology in your activities, now you will understand this.

In an institution of additional education for children, unlike a school, there are all conditions in order to separate children according to their individual characteristics and interests, teach them in different ways, adjusting the content and teaching methods depending on the level mental development and the specific capabilities, abilities and needs of each child.

The condition for the effectiveness of the development of any curriculum in the add. education is child's passion the activity he chooses.

In additional education, there is no strict regulation of activities, but voluntary, humanistic relationships between children and adults, comfort for creativity and individual development provide an opportunity to introduce personality-oriented technologies into practice.

Pedagogical technologies based on a student-centered approach:


  • Student-centered learning (Yakimanskaya I.S.);

  • Technology of individual training (individual approach, individualization of training, project method);

  • Collective way of learning.

  • Technologies of adaptive learning system;

  • Pedagogy of cooperation ("penetrating technology");

  • KTD technology;

  • TRIZ technology;

  • Problem learning;

  • Communication Technology;

  • Programmed learning technology;

  • Gaming technologies;

  • Technologies of developing education.
Technology of student-centered learning (I.S. Yakimanskaya) combines learning (normative-conforming activity of society) and teaching (individual activity of the child).

The purpose of student-centered learning technology - the maximum development (and not the formation of predetermined) individual cognitive abilities of the child based on the use of his life experience.

As a starting point, it is necessary to accept the premise that additional education should not form anything by force; on the contrary, it creates the conditions for the inclusion of the child in natural activities, creates a nutrient environment for his development. The content, methods and techniques of student-centered learning technology are aimed primarily at revealing and using the subjective experience of each student, helping to develop a personality through the organization of cognitive activity.

It is fundamental that the institution of additional education does not force the child to study, but creates conditions for the competent choice of the content of the subject being studied and the pace of its development. The child comes here on his own, voluntarily, in his free time from the main classes at school, chooses the subject of interest to him and the teacher he likes.

The task of the teacher of additional education - not to “give” material, but to arouse interest, reveal the possibilities of each, organize joint cognitive, creative activities of each child.

In accordance with this technology, an individual educational program is compiled for each student, which, unlike the educational program, is individual in nature, based on the characteristics inherent in this student, flexibly adapts to its capabilities and development dynamics.

In the technology of student-centered learning, the center of all educational systemchild's personality , hence, methodological basis This technology is the differentiation and individualization of learning.

In institutions of additional education for children, it is possible to use such differentiation options as:


  • recruitment of study groups homogeneous composition;

  • intragroup differentiation for separation by levels of cognitive interest;

  • profile training in senior groups based on diagnostics, self-knowledge and recommendations of children and parents.
The technology of conducting a training session in the system of differentiated learning involves several stages:

  • Orientation stage (negotiable). The teacher negotiates with the children about how they will work, what they will strive for, what they will achieve. Everyone is responsible for the results of their work and has the opportunity to work at different levels, which they choose independently.

  • Preparatory stage. The didactic task is to provide motivation, update basic knowledge and skills. It is necessary to explain why it is necessary to learn how to do it, where it is useful and why it is impossible without it (in other words, “start the engine”). At this stage, introductory control (test, exercise). The didactic task is to restore in memory everything on which the lesson is based.

  • main stage- acquisition of knowledge and skills. Educational information is presented briefly, clearly, clearly, based on samples. Then the children should go to independent work and cross checking. The main principle is that everyone acquires knowledge himself.

  • Final stage- grade the best works, answers, summarizing what was covered in the lesson.
When controlling knowledge, differentiation deepens and turns into individualization of learning, which means the organization of the educational process, in which the choice of methods, techniques, pace of learning is determined by the individual characteristics of children.

Individualization of learning - a fundamental characteristic of additional education for children. Due to the organizational forms used in it and the different nature of motivation, various personality-oriented practices have become its generic feature.

The main goal of additional education - to personify the educational activity standardized by the state and society, to give it a personal meaning.

Learning individualization technology (adaptive) - such a technology of education, in which an individual approach and an individual form of education are a priority (Inge Unt, V.D. Shadrikov). Individual approach as a learning principle is carried out to a certain extent in many technologies, therefore it is considered a penetrating technology.

At school, individualization of learning is carried out by the teacher, and in the institution of additional education for children - by the student himself, because he goes to study in the direction that he is interested in.

In accordance with the indicated provisions, in an institution of additional education for children, several options for taking into account the individual characteristics and capabilities of students:


  • Acquisition of study groups of homogeneous composition with initial stage training based on the interview, diagnosis of the dynamic characteristics of the individual.

  • Intra-group differentiation for the organization of training on different levels if it is impossible to form a full group in the direction.

  • Profile training, initial vocational and pre-professional training in senior groups based on psychological and pedagogical diagnostics of professional preferences, recommendations from teachers and parents, students' interests and their success in a certain type of activity.

  • Creation of personalized curricula by directions.
The main advantage of individual learning is that it allows you to adapt the content, methods, forms, pace of learning to the individual characteristics of each student, monitor his progress in learning, and make the necessary correction. This allows the student to work economically, control their costs, which guarantees success in learning. In a mass school, individual education is used to a limited extent.

Group Technologies . Group technologies involve the organization of joint actions, communication, communication, mutual understanding, mutual assistance, mutual correction.

There are the following types of group technologies:


  • group survey;

  • public review of knowledge;

  • study meeting;

  • discussion;

  • dispute;

  • non-traditional classes (conference, travel, integrated classes, etc.).
The features of group technology are that study group is divided into subgroups to solve and perform specific tasks; the task is carried out in such a way that the contribution of each student is visible. The composition of the group may vary depending on the purpose of the activity.

The modern level of additional education is characterized by the fact that group technologies are widely used in its practice. Can be distinguished levels of collective activity in the group:


  • simultaneous work with the whole group;

  • work in pairs;

  • group work on the principles of differentiation.
During group work, the teacher performs various functions: controls, answers questions, regulates disputes, and provides assistance.

Learning is done through communication in dynamic groups, where everyone teaches everyone. Working in pairs of shifts allows students to develop independence and communication skills.

Group technology consists of the following elements:


  • staging learning task and briefing on the progress of work;

  • group work planning;

  • individual performance of the task;

  • the discussion of the results;

  • reporting results;

  • summarizing, general conclusion about achievements.
Participants perform tasks in groups "Construction of a fairy tale", then each group announces the result.

Peculiarities group technology lies in the fact that the study group is divided into subgroups to solve and perform specific tasks; the task is carried out in such a way that the contribution of each student is visible. The composition of the group may vary depending on the purpose of the activity.

. There are technologies in which the achievement of a creative level is a priority goal. The most fruitful in the system of additional education is applied Technology of collective creative activity (I.P. Volkov, I.P. Ivanov) which is widely used in additional education.

The technology is based on organizational principles:


  • socially useful orientation of the activities of children and adults;

  • cooperation between children and adults;

  • romanticism and creativity.
Technology goals:

  • identify, take into account, develop the creative abilities of children and involve them in a variety of creative activities with access to a specific product that can be fixed (product, model, layout, composition, work, research, etc.)

  • socially active education creative personality and promotes the organization of social creativity aimed at serving people in specific social situations.
Technology presupposes such an organization joint activities children and adults, in which all members of the team participate in the planning, preparation, implementation and analysis of any business.

The motive of children's activity is the desire for self-expression and self-improvement. The game, competitiveness, competition is widely used. Collective creative work is social creativity aimed at serving people. Their content is caring for a friend, for oneself, for close and distant people in specific practical social situations. The creative activity of groups of different ages is aimed at searching, inventing and has social significance. The main teaching method is dialogue, verbal communication of equal partners. The main methodological feature is the subjective position of the individual.

Classrooms are created as creative laboratories or workshops (biological, physical, linguistic, artistic, technical, etc.), in which children, regardless of age, receive initial professional training.

Evaluation of results - praise for the initiative, publication of the work, exhibition, awarding, awarding the title, etc. To evaluate the results, special creative books are developed, where achievements and successes are noted.

Age stages of creativity technology:


  • Junior students: game forms creative activity; mastering the elements of creativity in practical activities; discovering in oneself the ability to create some kind of creative products.

  • Middle school students: creativity in a wide range of applied industries (modeling, design, etc.); participation in mass literary, musical, theatrical, sports events.

  • Senior students: implementation of creative projects aimed at improving the world; research work; essays.
Creativity technology features:

  • free groups in which the child feels relaxed;

  • pedagogy of cooperation, co-creation;

  • application of techniques teamwork: brainstorming, business game, creative discussion;

  • desire for creativity, self-expression, self-realization.
Technological chain of group creative educational work (I.P. Volkov, I.P. Ivanov):

  • Preparatory stage (preliminary formation of an attitude to the matter - it takes the minimum time so that the children do not lose interest).

  • Psychological mood (determining the significance of the case, setting goals, opening remarks, greetings, etc.).

  • Collective planning. It can be built in the form of a “brainstorming” in the form of answers to questions (The team is divided into microgroups that discuss the answers to the questions: for whom? Where and when? How to organize? Who participates? Who leads? Then the answers of each group are heard and a joint choosing the best option).

  • Collective preparation of the case. Selection of an asset, distribution of responsibilities, refinement of the plan.

  • Actually activity (high cultural level). Implementation of the developed plan.

  • Completion, summing up (collection, light, round table). Answers to the questions: what worked, why? What didn't work? How to improve?

  • The results of the collective action.
TRIZ technology. How creativity pedagogy is considered technology "TRIZ" - Theory of Inventive Problem Solving (Altshuller G.S.). This is a universal methodological system that combines cognitive activity with methods of activating and developing thinking, which allows the child to solve creative and social problems independently.

Purpose of technology - formation of students' thinking, preparing them for solving non-standard tasks in various fields of activity, teaching creative activity.

Principles of TRIZ technology:


  • removal of the psychological barrier to unknown problems;

  • humanistic nature of education;

  • formation of a non-standard way of thinking;

  • practice-oriented implementation of ideas.
TRIZ technology was created as a thinking strategy that allows every well-trained specialist to make discoveries. The author of the technology proceeds from the fact that everyone is endowed with creative abilities (everyone can invent).

The process of inventive activity is the main content of learning.

According to psychologists, TRIZ technology forms in children such mental abilities as:


  • the ability to analyze, reason, justify;

  • ability to generalize, draw conclusions;

  • the ability to think creatively and flexibly;

  • the ability to actively use the imagination.
The methodology uses individual and collective techniques:

  • heuristic game,

  • brainstorm,

  • collective search.
Ideas are evaluated by specialists who first select the most original proposals, and then the most optimal ones.

Research (problem) learning technology in which the organization of classes involves the creation of problem situations under the guidance of a teacher and the active work of students to resolve them, resulting in the acquisition of knowledge, skills and abilities; the educational process is built as a search for new cognitive landmarks

The child independently comprehends the leading concepts and ideas, and does not receive them from the teacher in finished form.

Technology problem learning suggests the following organization:


  • The teacher creates a problem situation, directs students to solve it, organizes the search for a solution.

  • The student is placed in the position of the subject of his learning, resolves the problem situation, as a result of which he acquires new knowledge and masters new ways of action.
A feature of this approach is the implementation of the idea of ​​“learning through discovery”: the child himself must discover the phenomenon, law, pattern, properties, method of solving the problem, find the answer to an unknown question. At the same time, in his activity he can rely on the tools of knowledge, build hypotheses, test them and find the way to the right solution.

Principles of problem-based learning:


  • independence of students;

  • developmental nature of education;

  • integration and variability in the application of various fields of knowledge;

  • use of didactic algorithmic tasks.
Methodological techniques for creating problem situations can be as follows:

  • the teacher leads the children to the contradiction and invites them to find a way to resolve it;

  • presents different points of view on the issue;

  • offers to consider the phenomenon from different positions;

  • encourages children to make comparisons, generalizations, conclusions;

  • poses problem questions, tasks, sets problem tasks.
A feature of this approach is the implementation of the idea of ​​"learning through discovery" : the child must himself discover the phenomenon, law, regularity, properties, method of solving the problem, find the answer to a question unknown to him. At the same time, in his activity he can rely on the tools of knowledge, build hypotheses, test them and find the way to the right solution.

Gaming technologies








  • freedom of activity;

  • emotional high;

  • equality.




IN practical work teachers of additional education often use ready-made, well-designed games with the attached educational and didactic material. Thematic games are related to the material being studied, for example, "Modeling cases from life", "Natural disaster", "Time travel", etc. A feature of such classes is the preparation of students to solve vital problems and real difficulties. Creates an imitation of the real life situation in which the student needs to act.

Game technologies are used by teachers in working with students different ages and are used in the organization of classes in all areas of activity, which helps children feel themselves in a real situation, prepare for making decisions in life. All groups early development preschoolers use play technology.


  1. Preparation stage

  2. Implementation stage

  3. Analysis stage
Designing full assimilation technology:

  1. Preparation of educational material, dividing it into fragments - training units, preparing tests for each fragment; definition of the standard of complete assimilation. After the allocation of educational units, the results that children should achieve in the course of the study are determined. Current tests and verification work are diagnostic in nature, which is given a value judgment - "mastered - not mastered."

  2. next sha d - preparation of corrective educational materials, which are thought out in advance and prepared in the form of special tasks. Of paramount importance is the orientation of students in the activity being studied: the perception of the essence of the subject, the ways and means of assimilation.

  3. Preparing children for work clarification of the basic rules of work: everyone will achieve good results if they help each other; everyone will get the help they need in case of difficulty; The teacher then introduces the children to the learning goals and how they will learn in order to achieve full assimilation. The presentation of the material is carried out in a traditional way.

  4. Organization of current knowledge testing, evaluation of current results according to the scheme "learned - did not learn".

  5. Organization of corrective work. According to the results of training, children are divided into two groups - those who have achieved and not achieved full assimilation. The first study additional material, with the second - the teacher organizes corrective work, which ends with a diagnostic test, a control task.

  6. Final check for the entire course carried out on the basis of a test creative work, which children know in advance and can compare it with the standard.
It is the achievement of the final results, the definition of the "standard" of education that makes additional education meaningful, and the student knows what he is striving for in mastering the content of the subject. Determining the end results is one of the most difficult problems. Therefore, educators develop programs that contain fixed educational outcomes. In principle, there is no compulsory certification in additional education. A the most important means management of the educational process is an objective and systematic control of children's work.

The results of monitoring the educational work of students serve as the basis for making adjustments to the content and organization of the learning process, as well as for encouraging the successful work of the best students, developing their creativity, independence and initiative in mastering knowledge, skills and abilities.

The results of the control are reflected in the register of work of study groups.

Control is carried out in the following forms: interview, listening to the best answer, discussion finished work, filling out answer cards, credit, abstract, defense of final work or creative project, testing, fulfillment of sports standards, control exercise, participation in competitions, olympiads, competitions, performance at concerts, participation in exhibitions, fairs, etc.

Several times a year, reviews of students' knowledge are held in the form of KVN, quizzes, olympiads, competitions, concerts, open classes, which is a form of evaluation of implemented educational programs. Such forms of work with children increase their interest in learning. And teachers have the opportunity to see the results of their work.

The technology of complete assimilation allows to achieve good results for all students, because:


  • sets a single level of knowledge, skills and abilities for all children, but makes variables for each student time, methods, forms, working conditions, that is, differentiated conditions for mastering educational material are created;

  • the progress of each student is compared with the established standard;

  • each student receives the necessary assistance;

  • diagnostic tests allow you to adjust the work of children.
In the conditions of additional education of children, today there is a real opportunity to allocate the time necessary for the assimilation of educational material to each child: to complete level groups, or to organize work within the group according to individual plans.

Gaming technologies (Pidkasisty P.I., Elkonin D.B.) have means that activate and intensify the activity of students. They are based on the pedagogical game as the main activity aimed at the assimilation of social experience.

There are the following classifications of pedagogical games:


  • by type of activity (physical, intellectual, labor, social, psychological);

  • by the nature of the pedagogical process (teaching, training, cognitive, training, controlling, cognitive, developing, reproductive, creative, communicative, etc.);

  • according to the game method (plot, role-playing, business, simulation, etc.);

  • according to the gaming environment (with and without an object, desktop, indoor, outdoor, computer, etc.).
Basic principles of gaming technologies:

  • natural and cultural conformity;

  • ability to model, dramatize;

  • freedom of activity;

  • emotional high;

  • equality.
The goals of education of game technologies are extensive:

  • didactic: broadening one's horizons, applying ZUN in practice, developing certain skills and abilities;

  • educational: education of independence, cooperation, sociability, communication;

  • developing: development of personality qualities and structures;

  • social: familiarization with the norms and values ​​of society, adaptation to environmental conditions.
The ability to get involved in the game is not related to age, but the content and features of the methodology for conducting games depend on age.

In practical work, teachers of additional education often use ready-made, well-designed games with the attached educational and didactic material. Thematic games are related to the material being studied, for example, "Modeling cases from life", "Natural disaster", "Time travel", etc. A feature of such classes is the preparation of students to solve vital problems and real difficulties. An imitation of a real life situation is created in which the student needs to act.

Usually the group is divided into subgroups, each of which independently works on a task. Then the results of the activities of the subgroups are discussed, evaluated, and the most interesting developments are determined.

Game technologies are used by teachers in working with students of different ages and are used in organizing classes in all areas of activity, which helps children to feel in a real situation, to prepare for making decisions in life. All groups of early development of preschoolers use game technologies.

The technology of conducting a training lesson-game consists of the following stages:


  1. Preparation stage(definition learning goal, description of the problem under study, drawing up a plan for conducting and general description games, script development, placement actors, agreement on conditions and rules, consultations).

  2. Implementation stage(directly the process of the game: group performances, discussions, defending the results, expertise).

  3. Analysis stage and discussion of the results (analysis, reflection, evaluation, self-assessment, conclusions, generalizations, recommendations).
Conclusion

All teaching, developing, educational, social technologies used in the additional education of children are aimed at:


  • wake up children's activity;

  • equip them with the best ways to carry out activities;

  • bring this activity to the process of creativity;

  • rely on the independence, activity and communication of children.
New pedagogical technologies can radically reshape the learning process. In the conditions of additional education, the child develops by participating in the game, cognitive, labor activity, so the purpose of implementation innovative technologies- let children feel the joy of work in learning, awaken self-esteem in their hearts, solve the social problem of developing the abilities of each student, including him in active work, bringing ideas on the topic under study to the formation of stable concepts and skills.

Modern technologies in the work of institutions of additional education for children are combined with everything valuable that has been accumulated in domestic and foreign experience, in family and folk pedagogy, they allow you to choose the most effective ways and methods of organizing children's activities and creating the most comfortable conditions for their communication, activity and self-development.

The modern organization of the educational process in the institution of additional education for children has a personality-oriented focus, contributes to the full development of those abilities that are needed by the individual and society, which include the individual in social value activity, contribute to its self-determination, provide opportunities for effective self-education throughout the subsequent life.

The educational process in the institution of additional education for children is built on the basis of the implementation of various types of children's activities; free choice of pace and depth of development of educational programs is provided for everyone, active interaction of children is carried out different ages in the educational process. Person-centered technologies "launch" internal mechanisms personality development.

The study of the use of new pedagogical technologies in organizing the activities of an institution of additional education for children suggests that they are one of the most powerful means of socializing the personality of a student, since they contribute to the development of such personal neoplasms as activity, independence and communication of students.

The success of the application of new technology does not depend on the ability of the teacher to implement a certain method of teaching in practice, but on the effectiveness and correctness of the application of the chosen method at a certain stage of the lesson, in solving this problem and in working with a specific contingent of children.

But the main thing is that the teacher must be able to independently analyze his work, identify shortcomings, determine their causes and develop ways to correct them, that is, the main professional skills for this work of the teacher are analytical.

Thus, the teacher, when introducing new technology into the educational process, should be able to:


  • apply the teaching methods and techniques used in this technology;

  • conduct and analyze training sessions based on new technology;

  • teach children new ways of working;

  • evaluate the results of the introduction of new technology into practice, using the methods of pedagogical diagnostics.


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SEMINAR “INNOVATIVE FORMS OF WORK OF A TEACHER IN ADDITIONAL EDUCATION. ART PEDAGOGY IN EDUCATIONAL ACTIVITIES" On February 26, in the Municipal Educational Institution "Palace of Children's and Youth Creativity of the Kirovsky District of Donetsk", according to the work plan of the district methodological association of circle leaders, a workshop was held on the topic "Innovative forms of work of a teacher of additional education". The seminar was attended by 45 leaders of circles, teachers of schools and institutions of additional education for children. The seminar program addressed the following issues that are relevant for teachers of additional education: 1. "Art-pedagogical support for the socialization of children in conditions of additional education" (speaker Burlaka S.E., methodologist of the Children's and Youth Children's Theater); 2. "Art pedagogy as a system of psychological support of the educational process" (speaker Burlaka, methodologist of the Children's and Youth Youth Theater). Master classes were held: - “Art therapy: technique “Akvatush”, “Monotype” (teacher-master Orlova I.V., Children's and Youth Sports Theater); - "Multifunctional souvenir from yarn" (master teacher Shaparenko N.S. CDT); - "Flower cards for Easter" (master teacher Provotorova L.V., CDT); - "Work on the image when studying a vocal work" (Shelkova D.M., teacher of the Children's Youth Theater). Art pedagogy is one of the most actively developing areas of scientific knowledge today. Her field of activity is the problem of using in pedagogical and corrective work various types of art, the education of a harmoniously developed personality, the transmission of universal and spiritual values ​​and the adaptation of a person through artistic activity. The participants of the seminar noted that today, in the use of the element "art" by teachers, there is some figurativeness, since in art pedagogy art is not the only goal of activity, but becomes only a means of solving professional problems. In other words, art pedagogical theory and practice, with the help of art, solves professional pedagogical problems, without pretensions to a serious art education. And the obvious advantages of art pedagogy include the fact that its competent and systematic use increases the possibility of finding new creative ways in pedagogy in general and correctional pedagogy in particular. All this contributes to a better development of sciences and arts by children, as well as to spiritual and moral development, which is so relevant today. In the work of the master classes, the use of various elements and techniques of art pedagogy in subject activity was presented. The topics were chosen in such a way that the participants of the seminar could use the practical experience of colleagues in their work with members of the circle, as well as get acquainted with new modern applied techniques used in arts and crafts and fine arts. It should be noted that the seminar was held according to the month of the "Festival of Pedagogical Excellence-2018"; Teachers who are subject to certification in 2018 demonstrated their own style of creative activity in the format of conducting master classes. According to the results of the seminar, out of 22 respondents, 62% noted novelty, 71% noted the content of the seminar and the relevance of the topic, and 85% participants noted practicality. Creative atmosphere, novelty of the pedagogical technologies used, interesting pedagogical techniques, personal skill of a teacher-master - such characteristics were mainly given by colleagues to teachers representing their skills. Teachers, seminar participants were familiarized with the Procedure for preparing, organizing and conducting a master class, considered at a meeting of the district methodological association of circle leaders on August 25, 2017, approved by order of October 25, 2017 No. 208 of the Municipal educational institution additional education for children "Palace of children's and youth creativity of the Kirovsky district of the city of Donetsk", as well as with the Regulations on holding a competition-exhibition of arts and crafts and visual arts teachers "Wings of inspiration".